Latest Comments by F.Ultra
Pine, an open-world adventure game where the world adapts with your decisions
10 March 2017 at 10:03 pm UTC
Haven't you got the memo? Linux is Windows but free (the only real difference is that it still uses the GUI from Win95).
10 March 2017 at 10:03 pm UTC
Quoting: Mountain Man"...we don't expect the porting process to be too painful."
My prediction: They're going to find the porting process painful. If they want it to be painless then they have to develop explicitly for cross platform. By focusing on Windows-only, they're going to discover all sorts of "gotchas" when they attempt to port to Linux. I wish more developers understood this.
Haven't you got the memo? Linux is Windows but free (the only real difference is that it still uses the GUI from Win95).
Mesa has a patch from a Valve developer to help ARK Survival Evolved run on the open source drivers
9 February 2017 at 5:35 pm UTC
Sorry about that, the file from the official source code is this one: https://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/drivers/dri/common/drirc
9 February 2017 at 5:35 pm UTC
Quoting: jf33Quoting: F.UltraAlso when looking there I found that they have had a file inside Mesa for quite some time (seams to be from 2012) to set application specific details already: https://github.com/imirkin/mesa/tree/master/src/mesa/drivers/dri/common , so this patch set was not the one that broke the "no application specific settings inside mesa" rule.Which file exactly are you talking about? Also, keep in mind, that this is a private branch of Ilia Mirkin. The official source code is hosted at https://cgit.freedesktop.org/.
Sorry about that, the file from the official source code is this one: https://cgit.freedesktop.org/mesa/mesa/tree/src/mesa/drivers/dri/common/drirc
Mesa has a patch from a Valve developer to help ARK Survival Evolved run on the open source drivers
7 February 2017 at 9:07 pm UTC
From what I understood from the patches this was not enough since it had to change the version of the shaders (or what ever it was) as well. Also when looking there I found that they have had a file inside Mesa for quite some time (seams to be from 2012) to set application specific details already: https://github.com/imirkin/mesa/tree/master/src/mesa/drivers/dri/common , so this patch set was not the one that broke the "no application specific settings inside mesa" rule.
7 February 2017 at 9:07 pm UTC
Quoting: jf33Quoting: F.UltraThis cannot be fixed in Steam, the game expects OpenGL to return a certain version string. Steam cannot change this valueSteam could simply set the environment variable MESA_GL_VERSION_OVERRIDE before launching the game.
From what I understood from the patches this was not enough since it had to change the version of the shaders (or what ever it was) as well. Also when looking there I found that they have had a file inside Mesa for quite some time (seams to be from 2012) to set application specific details already: https://github.com/imirkin/mesa/tree/master/src/mesa/drivers/dri/common , so this patch set was not the one that broke the "no application specific settings inside mesa" rule.
Mesa has a patch from a Valve developer to help ARK Survival Evolved run on the open source drivers
7 February 2017 at 10:32 am UTC Likes: 1
This cannot be fixed in Steam, the game expects OpenGL to return a certain version string. Steam cannot change this value, people want to run games and not run Steam and (and this is the big one) the other vendor does this so in order to stay relevant there is no other way for Mesa than to do the same.
There is exactly zero chance for us in the smaller league (AMD and on open drivers) to drive the development of the rest of the industry. To quote Metallica: "Sad but true".
7 February 2017 at 10:32 am UTC Likes: 1
Quoting: jf33If you're Valve and find a bug in a game and you can't make the developers fix it, then please don't mess up Mesa drivers, which are written to comply with the OpenGL specification. Why not implementing the workaround in Steam? Steam is not written against any spec. It's supposed to just make games work. So this is where you should implement such hacks.
This cannot be fixed in Steam, the game expects OpenGL to return a certain version string. Steam cannot change this value, people want to run games and not run Steam and (and this is the big one) the other vendor does this so in order to stay relevant there is no other way for Mesa than to do the same.
There is exactly zero chance for us in the smaller league (AMD and on open drivers) to drive the development of the rest of the industry. To quote Metallica: "Sad but true".
Mesa has a patch from a Valve developer to help ARK Survival Evolved run on the open source drivers
4 February 2017 at 6:23 pm UTC
That nvidia apparently adds support for things like this is also something to think about because unfortunately most game devs seams to test on nvidia only so when they do something non standards they will not see it other than "don't works with Mesa". Once such thing seams to be gamma settings in older libSDL which does not work on Mesa (or fglrx) but does with nvidia and it appears that old libSDL does it wrong (something about using the wrong context if I remember correctly).
4 February 2017 at 6:23 pm UTC
Quoting: GuestBit of a tricky situation this. One the one hand, developers should write proper software instead of relying on driver work-arounds. Mesa should be standards compliant, and not intentionally break itself because of some lazy game dev. Then there's the case of needing to maintain the list of work-arounds, itself something unpleasant enough.
On the other hand, people will just want to run a game.
Personally, I'm on the side of not requiring game specific modifications for a driver. I think I'd rather see various options that can be toggled in a driver (typically via environment variables) and a custom launch script for any game that needs it. Just personal preference really.
That nvidia apparently adds support for things like this is also something to think about because unfortunately most game devs seams to test on nvidia only so when they do something non standards they will not see it other than "don't works with Mesa". Once such thing seams to be gamma settings in older libSDL which does not work on Mesa (or fglrx) but does with nvidia and it appears that old libSDL does it wrong (something about using the wrong context if I remember correctly).
Double Fine confirm that Full Throttle Remastered will see a Linux version after the Windows release
3 February 2017 at 5:06 pm UTC
3 February 2017 at 5:06 pm UTC
Yes yes yes, I've played the original on ScummVM but it always crashes at the bridge part so it will be nice to be able to complete it one day :)
A new radeonsi (Mesa) patch should fix issues in many games for AMD GPU owners
22 January 2017 at 10:04 pm UTC
22 January 2017 at 10:04 pm UTC
Perhaps to early to cry victory but I had enormous problems with Unity games before this patch where the games would simply freeze up, the music still played and the desktop worked just fine and there where never any logs to speak off. But after trying this patch for some 30 minutes now I have experienced no such freeze anymore!
A note about the sources of our information and how we really don't rip others off
18 January 2017 at 1:44 pm UTC Likes: 7
18 January 2017 at 1:44 pm UTC Likes: 7
Quotef I was you I would NEVER waste your time on GamingOnLinux.com - Liam doesn't value "freedom of speech" and has no problem banning and censoring content which he deems contraversial or which personally pisses him off or rubs him wrong.So there still exists people who confuses "freedom of speech" with "freedom to bully" or that think that spreading directly false information and lies should always be without consequences.
Trust me, you're far better off on a forum with no dictator like /r/linux_gaming or the Google+ group IMO.
Prison Architect broke the Geneva Conventions for the use of a red cross
18 January 2017 at 1:35 pm UTC
All civilian ambulances uses the Star of Life here in Sweden. The Red Cross symbol I have only seen back when I did my military service back in the 90ties.
18 January 2017 at 1:35 pm UTC
Quoting: tuubiI still see civilian ambulances proudly displaying red crosses, but never privately run ones. That probably makes a difference. I probably can find the Star of Life on some of them, but it's far from universal. Our local rescue department / emergency services certainly make use of the red cross. Nothing military about them. Also, I think the German Red Cross organization actually operates a majority of their civilian ambulances, and I've seen similar stuff elsewhere in Europe.
The point is, there's no global, unified approach to this, and I think the UK/US one is far from the best.
All civilian ambulances uses the Star of Life here in Sweden. The Red Cross symbol I have only seen back when I did my military service back in the 90ties.
Afterbirth+, the next DLC for The Binding of Isaac: Rebirth arrives next week
29 December 2016 at 9:02 am UTC
For some strange reason the US uses MM-DD-YY instead of YYYY-MM-DD for date formats.
29 December 2016 at 9:02 am UTC
Quoting: pbWhy does the trailer say March 1st?
For some strange reason the US uses MM-DD-YY instead of YYYY-MM-DD for date formats.
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