Latest Comments by F.Ultra
Check out the new trailer for 'Tether', the great looking adventure and horror game built with UE4
15 November 2016 at 6:22 pm UTC Likes: 2
Reminds me more of SOMA, but then the trailer does not show that much.
15 November 2016 at 6:22 pm UTC Likes: 2
Quoting: ziabiceAnyone getting System Shock vibes?
Reminds me more of SOMA, but then the trailer does not show that much.
Event[0], the utterly fantastic looking sci-fi narrative exploration game is getting close to a Linux release
14 November 2016 at 8:06 pm UTC Likes: 1
14 November 2016 at 8:06 pm UTC Likes: 1
Besides 2001 it also reminds me of this scene from Dark Star View video on youtube.com , the question at 2:27 and the reply is one of the best lines in a movie ever :-)
The Linux port of space action game 'EVERSPACE' is sounding a bit iffy now
14 November 2016 at 7:58 pm UTC
That and also that they all start with the Windows version first (and only ever have programmed for Windows). In my experience (as a systems/server programmer and not a game dev mind you) I have found it much easier to create a project in Linux first and then port over to Windows with a few changes and compiling under MinGW so one still uses GCC than writing it in Windows first and then trying to get it work in Linux.
There are lots of situations where the same code runs fine in Windows while segfaulting in Linux leading many to first blame Linux before recognising that the bug is actually in their own code and that Windows where simply shadowing the problems (i.e the libc memory functions have much more protections than the Windows counterparts, this one bit me extremely hard when I switched from Windows to Linux some 17 years ago). Which is also why many people who port over to Linux fix several bugs in their code that they didn't know existed before.
14 November 2016 at 7:58 pm UTC
Quoting: meggermanIm starting to think a lot of these issues are not so much that Linux is complex, but that these 'developers' are artists / designers / basic coders with lots of engine specific experience. i.e they are not traditional 'programmers'. A slight spanner in the works outside the sandbox that they work within and it's just straight faces all around.
As people have said Vulkan will help with this, but so would hiring someone who understands programming and computers as a whole into the game studio. It often seems this is an Achilles heal of Linux development, many don't even have a Linux test rig. A few proper desktop/OS level programmers could send bug reports and have things fixed upstream for other studios & the FOSS community to benefit from too.
Feral interactive seem to have a good bit of this concept sorted. So its not Linux as much as it is inexperience and poor resourcing.
That and also that they all start with the Windows version first (and only ever have programmed for Windows). In my experience (as a systems/server programmer and not a game dev mind you) I have found it much easier to create a project in Linux first and then port over to Windows with a few changes and compiling under MinGW so one still uses GCC than writing it in Windows first and then trying to get it work in Linux.
There are lots of situations where the same code runs fine in Windows while segfaulting in Linux leading many to first blame Linux before recognising that the bug is actually in their own code and that Windows where simply shadowing the problems (i.e the libc memory functions have much more protections than the Windows counterparts, this one bit me extremely hard when I switched from Windows to Linux some 17 years ago). Which is also why many people who port over to Linux fix several bugs in their code that they didn't know existed before.
Alienware manager on Steam Machines lull: Windows 10 changed things
14 November 2016 at 7:38 pm UTC Likes: 1
I think that we should read it more like "Win8 was going against the gamers but with the release of Win10 there came DirectX12 and also gamers didn't seam to switch away from the platform so we now see it as a non-issue.". This is the problem with monopoly players like Microsoft, they can abuse their user base in every way or form and they will still remain loyal to the brand because "there is no alternative".
14 November 2016 at 7:38 pm UTC Likes: 1
Quoting: JahimselfI'm sorry to doubt the Dell argument about steam machine, as windows 8 and 8.1 still have better performances over windows 10 and 7 on gaming.
And now that windows 10 is going even more against gamers with UWP platform, with lower perf than windows 7 and 8.1, microsoft is fine for dell?
This does not make much sens, but most of the devs intervening on that debate was saying the same as dell, and in the end many of them have accepted to work on UWP which really is a shame for them.
Luckily as you say Liam, Linux gaming is still growing, and getting better everyday thx to the devs who actually care of other platforms and don't fall in the UWP windows 10 only trap.
If steam don't get too much money from MS to accept to make crossplatform with UWP it will be a good point for valve in the future of Linux gaming.
I think that we should read it more like "Win8 was going against the gamers but with the release of Win10 there came DirectX12 and also gamers didn't seam to switch away from the platform so we now see it as a non-issue.". This is the problem with monopoly players like Microsoft, they can abuse their user base in every way or form and they will still remain loyal to the brand because "there is no alternative".
Mesa 13.0.1 RC released, bug fixes and up to 30% performance increase in the Intel Vulkan driver
12 November 2016 at 10:39 pm UTC
which distribution do you use?
12 November 2016 at 10:39 pm UTC
Quoting: vecchermy notebook is still in mesa 10 i don't know how to update =/
which distribution do you use?
Why GNU/Linux ports can be less performant, a more in-depth answer
28 October 2016 at 3:56 pm UTC Likes: 1
Because you then compare the DXD9 version of the game in WINE with the DXD11 version that is the one that where ported?
It's part of vendor lock in. If you develop for DirectX you are less likely to also port it over to OpenGL, Metal or Vulkan unless you really really want to (and then you'd probably not code in DirectX to begin with). Also by supporting the new version of DirectX on their newest OS only then can force upgrade people (i.e DirectX12 is only supported on Windows10).
28 October 2016 at 3:56 pm UTC Likes: 1
Quoting: ziabiceThe article is great, but leaves me with a big question: why WINE + Gallium Nine can sometimes archive same (or better) performance as Windows? It's simply not OpenGL, so there's no overhead?
This also can apply to Wine + CSMT for some OpenGL games.
Because you then compare the DXD9 version of the game in WINE with the DXD11 version that is the one that where ported?
Quoting: mikaelbrunI have enjoied reading both articles.
The discussion isn't that fun. I believe that could end with ignoring the bad behaviour.
Then I have some questions to the topic.
Will games made with Vulkan need any rewriting, or could it just be copied to Linux i.e?
What if Microsoft started to coorperate with the rest of the world, and not only a part of it? What would the gaming world be like if they started taking part of a project like Vulkan, instead of hold on to the windows-only DirectX?
EDIT: Or is the competition needed to improve the technologies?
It's part of vendor lock in. If you develop for DirectX you are less likely to also port it over to OpenGL, Metal or Vulkan unless you really really want to (and then you'd probably not code in DirectX to begin with). Also by supporting the new version of DirectX on their newest OS only then can force upgrade people (i.e DirectX12 is only supported on Windows10).
Steam to get a massive update soon, Asia revenue increased nearly 500% since 2014 and more
12 October 2016 at 9:04 pm UTC Likes: 3
AFAIK the Ubuntu Kylin is mostly for officials and the vast majority of Chinese people are running pirated Windows.
12 October 2016 at 9:04 pm UTC Likes: 3
Quoting: MaCroX95Quoting: XpanderAsian market growth explains why linux numbers dropped in hardware survey :) Asians don't use linux that much
Don't chinese have their own Linux distro Ubuntu Kylin that's actually official flavour of Ubuntu made for China? :D But yeah Asia is big -.- hopefully we will see some more of them on Linux as well :)
Linux has already got a bunch of great stuff in 2016... Wayland coming into play, AMD's new drivers, Vulkan, new Skype for Linux alpha (MS has decided to support linux? xD is MS Office next since there is way too many alternatives now for them to be completely comfortable with their Windows exclusive software...), a bunch of great new Steam games, Steam VR... Probably it also got a plenty of kernel related things but I'm not into that much... Overall I think that this year happened more great things than in the last few years combined :) Hopefully things will go on with the same tempo as they do now!
AFAIK the Ubuntu Kylin is mostly for officials and the vast majority of Chinese people are running pirated Windows.
AMD's radeonsi driver is really close to having full OpenGL 4.4 support, with OpenGL 4.5 already done
7 October 2016 at 3:46 pm UTC
Couldn't wait and replaced my 7970 1Ghz with a RX480 and couldn't have been happier.
7 October 2016 at 3:46 pm UTC
Quoting: crt0megaQuoting: ElectricPrismIn fact I did just that earlier this week and expressed how I kicked $800 of Nvidia to the curb in favor of MESA and RX 480 – because it's important to me that they know what people like me are doing and how we're thinking so they can better service us and we can service them with $$$.I'm still waiting for Vega to replace my aging HD7970 :D
Couldn't wait and replaced my 7970 1Ghz with a RX480 and couldn't have been happier.
Mad Max to release on 20th of October for Linux & SteamOS, being ported by Feral Interactive
5 October 2016 at 8:00 pm UTC
Everyone including AMD sees mesa as AMD's Linux drivers of the future. fglrx is dead since long and amdgpu-pro is basically just there for their enterprise customers (i.e people who need support contracts with AMD on their workstations, i.e companies).
5 October 2016 at 8:00 pm UTC
Quoting: jsa1983Quoting: edddeduckferalSummary: AMD is unsupported meaning we don't recommend you purchase it on AMD GPUs, however we have don a lot of work towards support which should happen once all the improvements to Mesa/Kernel are in stable branches.
Guys, hats off to you. Your level of commitment to mesa is great. I've seen at least two bug reports filed during the last week by Feral's James Legg (even one with a patch to fix it - https://cgit.freedesktop.org/mesa/mesa/commit/?id=e33f31d61f5e9019f8b0bac0378dfb8fd1147421 -) which I believe were related to this game. Thank you a lot, Feral!!
I will be shortly buying this game (as well as any other you may publish) together with Warhammer.
P.S.:
@edddeduckferal: A few question for Team Feral, if I may:
- Given that in the most recent releases you always refer to mesa and not fglrx/amdgpu-pro, do you guys see mesa as AMD's Linux drivers to focus on going forward?
- What are your feelings with the level of responsiveness and the delivery by the mesa devs (as opposed to the level of frustration some other devs have expressed regarding the closed source drivers)?
- Would you guys recommend other game devs to only focus on mesa for AMD on Linux?
@Liam: It may be worth asking/polling GOL readers questions they find interesting so that they can be "shot" at Team Feral. An interview with these awesome guys would be neat!
Everyone including AMD sees mesa as AMD's Linux drivers of the future. fglrx is dead since long and amdgpu-pro is basically just there for their enterprise customers (i.e people who need support contracts with AMD on their workstations, i.e companies).
Looks like Homefront: The Revolution might be gearing up for a Linux release now
4 October 2016 at 4:59 pm UTC Likes: 1
Highly unlikely that they will rewrite all the shaders from OpenGL to Vulkan. That the engine supports Vulkan is just one minor step on the way so to speak.
4 October 2016 at 4:59 pm UTC Likes: 1
Quoting: kellerkindtDidn't CryTek say they are going to release CryEngine 5.3 with Vulkan support in mid october?
Just saying that it would be more reasonable to get the port going with a Vulkan renderer instead of trying to somehow get the broken OpenGL renderer to work properly...
Highly unlikely that they will rewrite all the shaders from OpenGL to Vulkan. That the engine supports Vulkan is just one minor step on the way so to speak.
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- Steam Deck OLED: Limited Edition White and Steam Deck Australia have launched
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