Latest Comments by F.Ultra
Max Caulfield returns in Life is Strange: Double Exposure
11 June 2024 at 8:17 pm UTC Likes: 1
Before the Storm and True Colors (which I assume you mean by lis3) was made by Deck Nine (American studio) and not by Don't nod (French studio) who made Lis1. Deck Nine is also the studio that is making Double Exposure.
Chloe was the protagonist in the prequel (Before the Storm) and was Max companion in Lis1.
Yeah the main antagonist in Lis2 was life (or rather society) itself. Can also be why so many was turned off by it when you play the big brother that is basically FFL and many might not find that entertaining to play.
11 June 2024 at 8:17 pm UTC Likes: 1
Quoting: stephenseiber420Quoting: damarrinOh, that is lovely. I tried playing LiS2, but bounced right off it not far in. A return of the protagonist from the first one is very welcome.making the little brother the primary antagonist was extremely stupid. and i dont mean he was the big bad guy no the little brother was the cause of alot of the elder brothers problems throughout the game. i also played lis3 and i didnt like 2 or 3. i here before the storm was bad too. so i think the studio is just "going" back to what worked. but dont understand why life is strange 1 was so good. i think they are gonna botch it too
Before the Storm and True Colors (which I assume you mean by lis3) was made by Deck Nine (American studio) and not by Don't nod (French studio) who made Lis1. Deck Nine is also the studio that is making Double Exposure.
Quoting: jensOh very nice, I will certainly keep this in mind. I could relate much better with her character than with Chloe from the Prequel (or Sequel, don’t remember). So much that I’m embarrassed to say that I only finished the first game in the series.
Chloe was the protagonist in the prequel (Before the Storm) and was Max companion in Lis1.
Quoting: LinasQuoting: stephenseiber420I completely disagree, LiS2 is a great game. The little brother is not an antagonist. The whole point of the game is that you, the big brother, shape the world views of the little brother. What you tell him and what you have him do throughout the game matters, and plays a big role in the finale, instead of being a binary choice at the very end, like it was in LiS1.Quoting: damarrinI tried playing LiS2, but bounced right off it not far in.making the little brother the primary antagonist was extremely stupid.
Yeah the main antagonist in Lis2 was life (or rather society) itself. Can also be why so many was turned off by it when you play the big brother that is basically FFL and many might not find that entertaining to play.
Atari acquires Intellivision brand and over 200 games
23 May 2024 at 9:42 pm UTC Likes: 8
As I understand it from their latest financial report they are basically running on loans, aka they have sold €30M in bonds which they somehow have to pay back in 2026.
23 May 2024 at 9:42 pm UTC Likes: 8
Quoting: Linux_RocksThey have had a net loss every single quarter since march 2020 (about €-9M last year with a total sales of €10M).Quoting: dpanterBut, how? Where are they getting the money from? Who keeps pumping money into this walking corpse?Maybe they just make enough money from game sales and the like? I buy those Recharged games on the Switch, and I've bought some of their other stuff too. Along with one of those Bluetooth Atari 2600 style controllers. If I didn't already just use my Xbox Series controllers as my PC controllers, then I'd probably have bought their regular VCS controller for my PC.
They might be weird with their decisions at times, and also just seem like they throw everything at the wall to see what sticks. But I actually like a good lot of what they put out game-wise.
Quoting: basedKnowing their history, this made me lmao, buying Coleco next?That could actually be a good thing to get some of the old Coleco games out in some form again. I wouldn't be against them buying those rights either.
If Intellivision and Colecovision games started popping up on that VCS, it'd be good for folks who bought one.
As I understand it from their latest financial report they are basically running on loans, aka they have sold €30M in bonds which they somehow have to pay back in 2026.
Proton Experimental improves Halo Infinite, Call of Juarez: Gunslinger and more
18 May 2024 at 7:31 pm UTC
I don't see how the game devs would be on especially powerful machines, Ubisoft and EA is probably handing out the bare minimum they can get away with.
Anyway the game is from 2013 and while that is only 11 years ago the best selling CPU that year was a dual core and the highest core count on a top 10 list for 2013 is a quad core so I find it perfectly understandable that the game isn't optimized for 32+ core machines (the imposed new limit in proton for this game is 31 cores). Also games takes years to develop so whatever machines the devs used they bought much earlier than 2013.
The new limit is 31 cores so perhaps you have fewer than 32 :)
18 May 2024 at 7:31 pm UTC
Quoting: CatKillerQuotePlus they're also now limiting the CPU cores seen by Call of Juarez: Gunslinger as well to make it playable on high core-count CPUs. They did the same fix for Command & Conquer and The Covert Operations in a previous Experimental update.
It's weird that this keeps cropping up as an issue. High core-count machines have been around for quite a while now, and dev machines tend to have more cores than gaming machines, so you'd think that this was the kind of thing that would be spotted and fixed by game devs themselves.
I don't see how the game devs would be on especially powerful machines, Ubisoft and EA is probably handing out the bare minimum they can get away with.
Anyway the game is from 2013 and while that is only 11 years ago the best selling CPU that year was a dual core and the highest core count on a top 10 list for 2013 is a quad core so I find it perfectly understandable that the game isn't optimized for 32+ core machines (the imposed new limit in proton for this game is 31 cores). Also games takes years to develop so whatever machines the devs used they bought much earlier than 2013.
Quoting: shadow1w2Weird I was playing Gunslinger last year, though it seems I used GE-Proton instead which I tend to hop over to if a game even twitches for a second but nice to see the old game getting some attention officially.
The new limit is 31 cores so perhaps you have fewer than 32 :)
Sony gives up on forcing PlayStation Network for Helldivers 2
7 May 2024 at 5:44 am UTC Likes: 1
Well that is lowest bidder support service for ya, nothing like having to explain to a company rep how their own products works :)
7 May 2024 at 5:44 am UTC Likes: 1
Quoting: EagleDeltaQuoting: F.UltraQuoting: EagleDeltaI think we need to be careful here. During this mess Sony blocked over 170 countries from buying the game that contained users that already could buy the game. As part of this they have NOT reinstated sales in those territories. As some game devs, users, and streamers have noted - this is not "won" unless that is also undone.
Why? Because they can just bide time and try to enforce the login again, just this time without the bite of the pushback relating to users losing access as "those countries can't buy the game now".
out of curiosity, are those 170 countries also the ones where PSN doesn't exist?
Yes.
However, it should be noted that an image of an email was sent in from a player who had trouble creating a PSN in a country where it does exist and Sony Support told them they had to buy a PS4 or PS5 to create a PSN account :facepalm:
Well that is lowest bidder support service for ya, nothing like having to explain to a company rep how their own products works :)
Sony gives up on forcing PlayStation Network for Helldivers 2
7 May 2024 at 1:30 am UTC
out of curiosity, are those 170 countries also the ones where PSN doesn't exist?
7 May 2024 at 1:30 am UTC
Quoting: EagleDeltaI think we need to be careful here. During this mess Sony blocked over 170 countries from buying the game that contained users that already could buy the game. As part of this they have NOT reinstated sales in those territories. As some game devs, users, and streamers have noted - this is not "won" unless that is also undone.
Why? Because they can just bide time and try to enforce the login again, just this time without the bite of the pushback relating to users losing access as "those countries can't buy the game now".
out of curiosity, are those 170 countries also the ones where PSN doesn't exist?
HELLDIVERS 2 will soon actually require a PlayStation Network account
4 May 2024 at 12:14 pm UTC
Ok, well to be fair then the possibility to loose your account over lying about your actual locations sounds similar to "oh you bought this game, surprise we now require you to have PSN account or it will stop working" which is something I didn't think would happen before this either.
4 May 2024 at 12:14 pm UTC
Quoting: PyrateQuoting: F.Ultraso if you happen to live in any of those countries you are now blocked from playing the game you bought.
I just want to say this is not true at all, as someone from an African country that's not South Africa, this is not news at all, it's always been that for any of these global services, you just pick US/UK/EU, or whatever region where you have access to that region's currency so you can buy stuff from the service etc, since no one will support your local currency, obviously, that's just the status quo here. Steam itself until very recently (November last year) didn't officially support MENA countries either. Yeah yeah lying about your region probably breaks TOS or whatever, that's never been forced in any service that I know of for us here. Just because Sony or whoever doesn't "officially" support our regions, doesn't mean there are no PS5s here or no userbase or that we're "blocked" from playing.
This is just to give everyone an idea of how things go here.
Ok, well to be fair then the possibility to loose your account over lying about your actual locations sounds similar to "oh you bought this game, surprise we now require you to have PSN account or it will stop working" which is something I didn't think would happen before this either.
HELLDIVERS 2 will soon actually require a PlayStation Network account
3 May 2024 at 10:23 pm UTC Likes: 2
There is also the issue that PSN is not available in every country, e.g South Africa is the single African country with PSN access so if you happen to live in any of those countries you are now blocked from playing the game you bought.
3 May 2024 at 10:23 pm UTC Likes: 2
Quoting: PyrateQuoting: WYWThe 4 minutes of setup and the data mining aside this creates a new point of failure.
What data mining? Realistically speaking, you'll only need to use that account to play the game no? So whatever data they would mine through PSN they should be able to do so already if you play the game now. What makes this worse from a privacy perspective?
Quoting: WYWIf the PSN network goes down, or if your PSN account is stolen or lost (or banned) you lose the ability to login and play the game.
This is very true, adding another point of failure is a big annoyance and downright discouraging. The good thing about this overwhelming backlash is it may just be big enough Sony will act like they listened and drop this crap.
Also I want to make it clear I'm not defending these morons for this unnecessary and over reaching action. I was just surprised by the strong response and some of the feedback felt like people were afraid of things that can already happen, with or without PSN, so their worries are misplaced I think. This is like windows users who are against ring 0 anti cheat software because it can "steal your data". Any user level software can steal what's on your documents folder. You don't want kernel level software because it's way more dangerous than that, you simply don't trust that software or any 3rd party software for such a critical level of access for your machine, and you don't like the idea of that software running before everything else starts on your computer.
There is also the issue that PSN is not available in every country, e.g South Africa is the single African country with PSN access so if you happen to live in any of those countries you are now blocked from playing the game you bought.
Ubuntu 24.04 LTS (Noble Numbat) is now available
2 May 2024 at 4:02 pm UTC
question is if the deb for 23.10 could be force installed on 24.04, the dependencies for gamescope on 23.10 are "libc6 (>= 2.38), libcap2 (>= 1:2.10), libdisplay-info1 (>= 0.1.1), libdrm2 (>= 2.4.113), libgcc-s1 (>= 3.3.1), libliftoff0 (>= 0.3.0), libopenvr-api1 (>= 1.23.7~ds1), libpipewire-0.3-0 (>= 0.3.1), libsdl2-2.0-0 (>= 2.26.0), libstdc++6 (>= 13.1), libvulkan1 (>= 1.2.131.2), libwayland-client0 (>= 1.20.0), libwayland-server0 (>= 1.14.91), libwlroots11 (>= 0.16.0), libx11-6, libx11-xcb1 (>= 2:1.8.6), libxcb1, libxcomposite1 (>= 1:0.4.5), libxdamage1 (>= 1:1.1), libxext6, libxfixes3 (>= 1:5.0), libxkbcommon0 (>= 1.0.0), libxmu6 (>= 2:1.1.3), libxrender1, libxres1 (>= 2:1.2.1), libxtst6, libxxf86vm1, xwayland" so if all of those exists and have not changed ABI then it should work, or else someone have to compile from source.
Downloading a 24.04 iso now to try in VirtualBox.
edit: ok so I now managed to install the 23.11 package of gamescope on 24.04. Don't know if it works since the emulated default GPU in VirtualBox doesn't support 3d (so no vulkan) but I got the package to install and run (except that it couldn't open a vulkan window).
Steps:
2 May 2024 at 4:02 pm UTC
Quoting: WYWQuoting: F.Ultraedit: looks to be a dependency issue:Crazy disappointing considering Ubuntu 23.10 had Gamescope, and it's needed to use lots of nice features. Could they not have just used the older version that has the old dependencies?
https://answers.launchpad.net/ubuntu/+source/gamescope/+question/809298
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1058493
Can Gamescope be installed as a Flatpak or Snap?
question is if the deb for 23.10 could be force installed on 24.04, the dependencies for gamescope on 23.10 are "libc6 (>= 2.38), libcap2 (>= 1:2.10), libdisplay-info1 (>= 0.1.1), libdrm2 (>= 2.4.113), libgcc-s1 (>= 3.3.1), libliftoff0 (>= 0.3.0), libopenvr-api1 (>= 1.23.7~ds1), libpipewire-0.3-0 (>= 0.3.1), libsdl2-2.0-0 (>= 2.26.0), libstdc++6 (>= 13.1), libvulkan1 (>= 1.2.131.2), libwayland-client0 (>= 1.20.0), libwayland-server0 (>= 1.14.91), libwlroots11 (>= 0.16.0), libx11-6, libx11-xcb1 (>= 2:1.8.6), libxcb1, libxcomposite1 (>= 1:0.4.5), libxdamage1 (>= 1:1.1), libxext6, libxfixes3 (>= 1:5.0), libxkbcommon0 (>= 1.0.0), libxmu6 (>= 2:1.1.3), libxrender1, libxres1 (>= 2:1.2.1), libxtst6, libxxf86vm1, xwayland" so if all of those exists and have not changed ABI then it should work, or else someone have to compile from source.
Downloading a 24.04 iso now to try in VirtualBox.
edit: ok so I now managed to install the 23.11 package of gamescope on 24.04. Don't know if it works since the emulated default GPU in VirtualBox doesn't support 3d (so no vulkan) but I got the package to install and run (except that it couldn't open a vulkan window).
Steps:
sudo apt install libdisplay-info1 libjsoncpp25 libliftoff0 libopenvr-api1t64 libsdl2-2.0-0 libseat1 libxcb-composite0 libxcb-ewmh2 libxcb-xinput0
wget http://se.archive.ubuntu.com/ubuntu/pool/universe/w/wlroots/libwlroots11_0.16.2-3_amd64.deb
wget http://se.archive.ubuntu.com/ubuntu/pool/multiverse/g/gamescope/gamescope_3.12.3-1_amd64.deb
sudo dpkg -i libwlroots11_0.16.2-3_amd64.deb gamescope_3.12.3-1_amd64.deb
Bye Sweet Carole blends horror with what looks like classic Disney movies
1 May 2024 at 6:03 pm UTC
1 May 2024 at 6:03 pm UTC
Looks very interesting, just always disappointed that they always places the text at the IMHO wrong place so you have to constantly shift focus from the action to the bottom of the screen, especially on a larger monitor. Would very much prefer something similar to comic book text bubbles.
Ubuntu 24.04 LTS (Noble Numbat) is now available
29 April 2024 at 9:27 pm UTC Likes: 1
yeah I can see on http://mirror.accum.se/ubuntu/pool/multiverse/g/gamescope/ that only the 3.12.3-1 package is hosted and the version for 24.04 should be 3.14 , now multiverse is community driven AFAIK so some one probably haven't had time to add it yet.
edit: looks to be a dependency issue:
https://answers.launchpad.net/ubuntu/+source/gamescope/+question/809298
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1058493
29 April 2024 at 9:27 pm UTC Likes: 1
Quoting: tuubiQuoting: F.UltraQuoting: legluondunetHow do you install Gamescope on Ubuntu 24.04? Package is available throw official Ubuntu depots?
it is in multiverse:
f.ultra@Sineya:~$ apt-cache policy gamescope
gamescope:
Installerad: 3.12.3-1
Kandidat: 3.12.3-1
Versionstabell:
*** 3.12.3-1 500
500 http://se.archive.ubuntu.com/ubuntu mantic/multiverse amd64 Packages
100 /var/lib/dpkg/status
f.ultra@Sineya:~$
The above on a 23.10
As of yet, the gamescope package doesn't seem to be available for 24.04 according to packages.ubuntu.com.
yeah I can see on http://mirror.accum.se/ubuntu/pool/multiverse/g/gamescope/ that only the 3.12.3-1 package is hosted and the version for 24.04 should be 3.14 , now multiverse is community driven AFAIK so some one probably haven't had time to add it yet.
edit: looks to be a dependency issue:
https://answers.launchpad.net/ubuntu/+source/gamescope/+question/809298
https://bugs.debian.org/cgi-bin/bugreport.cgi?bug=1058493
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