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Latest Comments by F.Ultra
Half-Life remake 'Black Mesa' has a post-release hotfix with a little Linux fix included
21 April 2020 at 12:27 pm UTC

Quoting: TheSHEEEP
Quoting: F.Ultra
Quoting: Linas
Quoting: PopeRigbyYeah, games always get that wrong. A shotgun isn't supposed to have the range of a melee weapon. The spread of the pellets is usually pretty tight, letting them travel relatively far.
And pistols are not sniper rifles .

TL;DR Games are not realistic. Neither are movies. It's just our perception.

Game developers have to work with a surprisingly delicate balance between "realistic" and "fun". Hollywood has given us a very twisted perception of how guns work. So if you make it too realistic, it feels less realistic, because you subconsciously expect the guns to work like they do in the movies.

But the hardest thing to simulate accurately is "you", because in the actual reality the mechanical accuracy of the gun does not mean nearly as much as the person wielding it. There are even records of actual soldiers in actual conflicts complaining that their guns were inaccurate or ineffective, whereas it was often the case that under stress and pressure they were simply not able to keep on target.

The closest I have seen is the original Operation Flashpoint, later renamed to Arma: Cold War Assault, where you would basically have no chance of hitting anything while walking around, and sprinting would make your heart race and your hands tremble. But this clearly wouldn't work for a fast paced game like Half-Life.

Another very realistic gun work was Brothers In Arms where the developers listened to old WW2 veterans that told them that early in the war they could empty a full clip at point blank range without hitting anything. I think most gamers finds the guns in that game "frustrating".
Wasn't Brothers In Arms marketed as being especially realistic, though?
I might confuse it with another game, of course - it's been a while.

In the case of being marketed as realistic, I could see that as being more of a positive thing, though.
Certainly not fun for a lot of people, but those people might not be the target audience.

Yeah I think so, unfortunately the AI was very very bad (at least on the WII version) so your squad (it was squad based combat) members often messed up and alerted the enemies when you where trying to sneak past them... That part was really frustrating.

Half-Life remake 'Black Mesa' has a post-release hotfix with a little Linux fix included
21 April 2020 at 8:40 am UTC Likes: 1

Quoting: Linas
Quoting: PopeRigbyYeah, games always get that wrong. A shotgun isn't supposed to have the range of a melee weapon. The spread of the pellets is usually pretty tight, letting them travel relatively far.
And pistols are not sniper rifles .

TL;DR Games are not realistic. Neither are movies. It's just our perception.

Game developers have to work with a surprisingly delicate balance between "realistic" and "fun". Hollywood has given us a very twisted perception of how guns work. So if you make it too realistic, it feels less realistic, because you subconsciously expect the guns to work like they do in the movies.

But the hardest thing to simulate accurately is "you", because in the actual reality the mechanical accuracy of the gun does not mean nearly as much as the person wielding it. There are even records of actual soldiers in actual conflicts complaining that their guns were inaccurate or ineffective, whereas it was often the case that under stress and pressure they were simply not able to keep on target.

The closest I have seen is the original Operation Flashpoint, later renamed to Arma: Cold War Assault, where you would basically have no chance of hitting anything while walking around, and sprinting would make your heart race and your hands tremble. But this clearly wouldn't work for a fast paced game like Half-Life.

Another very realistic gun work was Brothers In Arms where the developers listened to old WW2 veterans that told them that early in the war they could empty a full clip at point blank range without hitting anything. I think most gamers finds the guns in that game "frustrating".

Linux game manager 'Lutris' has a sweet new build up - better Wine support, new DXVK handling
16 April 2020 at 12:56 pm UTC Likes: 3

Quoting: dziadulewiczLooks like a brilliant app! Is there no snap for it?? Just got into Linux and enjoying Ubuntu Store

No Snap but they do provide a PPA for Ubuntu:

sudo add-apt-repository ppa:lutris-team/lutris
sudo apt-get update
sudo apt-get install lutris


Do the above to install lutris and then as each new release is released you will get it automatically just like if it was on the Ubuntu Store.

What have you been playing recently? Come tell us what you think about it
6 April 2020 at 3:49 pm UTC

Quoting: namiko
Quoting: F.UltraThe Blackwell games are all awesome, never got any of the achievements to unlock in the Linux version unfortunately.
Neither did I, but they're in-game too, so it'll have to do...

Ah, didn't think of that!

What have you been playing recently? Come tell us what you think about it
6 April 2020 at 3:49 pm UTC Likes: 1

Quoting: TobyGornow- Final Fantasy XV on XBOX one : I hate it and I just want to finish it because it's a FF and I'm a fan. Lots and lots of FedEx quests, first half of the story is not engaging, no challenge caused by exp gain balancing, weak main characters. Apart from the beautifully crafted world and dungeon, It's the worst final fantasy I've played.

That's what I call dedication :-) !!

What have you been playing recently? Come tell us what you think about it
5 April 2020 at 10:15 pm UTC Likes: 1

Quoting: namikoBeen watching my partner play Celeste. Can't believe he beat the PICO-8 version his first try! So proud! ^-^

* Stardew Valley (I always need more automation)
* completed Blackwell Convergence (pretty cool, need to replay a bit for achievements)
* started Halcyon 6: Lightspeed Edition (but might restart because I didn't listen to the tutorial like a dumbass)
* resumed Cultist Simulator (how the fuck do I play this thing??--on second thought, don't tell me)
* started Dream Daddy: Dadrector's Cut because I'm currently sick as a dog and badly needed some Dad-humour laughs

Oh, right... also language drilling with Slime Forest Adventure. It's an old game that fools me into learning Japanese kanji and word readings in the form of a simplified classic RPG. More about it here if language learning piques your interest.

The Blackwell games are all awesome, never got any of the achievements to unlock in the Linux version unfortunately.

What have you been playing recently? Come tell us what you think about it
5 April 2020 at 6:25 pm UTC Likes: 2

Just finished No One Lives Forever two days ago and are in the middle of No One Lives Forever 2. Both great games that still holds up very well even though they are far from flawless.

Seems Valve do intend to go back to SteamOS at some point
26 March 2020 at 1:45 am UTC

Quoting: elmapul
Quoting: Guestbut it is better than freezing the whole software base for 2 years just to make sure lazy devs can write their code and work without them having to modify it in the future.

i think you didnt understand the issue here.

its not about being an lazy developer, but having to chose between add an new feature and rewrite your program to fix issues caused by thirdy party code.

i dont give a fuck what python version my distro is using, if none of the programs that i run are running the lastest version of python, they dont need the new features to do what they do, they should not upgrade.

but i do give a fuck when i try to run an effect on gimp, and it simply dont work, breaking my workflow from:
"now, i need to aply the effect x, then y, they z, to make the photo montage i need to do for my work"
to: now i need to waste 3 hours figuring out why the effect X dont work anymore, 2 hours fixing it, 3 hours fixing the z effect that broke after i fixed the x effect, and... what are the steps i was going to follow to make my work anyway? i cant even remember it anymore!

that is why we need to keep things working for 2 years, imagine rewrite the entire blender every 2 years, do you REALLY want to put that work upon yourselft?
i'm not saying you gonna need rewrite everything, but good luck figuring out what broke (testing everything to make sure nothing broke) and why it broke (when its not even your fault, but the fault of some thirdy partie)

not to mention games, windows has at least 10 years of backward compatibility and 90% of the marketshare.
imagine convincing developers to port every library that an game rely on to linux, then port the game itself, only to break stuff 2 years later, with our current marketshare?
or imagine convincing players to game on linux, increassing our marketshare, only to then they figure out that they cant play anymore any game that launched 2 years ago, because those game developers didnt bother to update it?

no one will spend 200 millions of dolars to make an game, than rewrite it every 2 years to make sure its still working, they dont do that on windows, years later most of the profit was already made and any unexpected maintaince may not pay itself.
if developers had to rewrite the games every few years to make sure its still working, they wouldnt make games as amibitous as they do, they would have to scale down their games budget to deal with maintaince cost, the entire industry would evolve slower.
and why? so we can play on linux? if windows were like this, or linux where the most used on desktop and worked like this, those games would be console exclusives already, we would lost completely the most open platform to play games (pc) just because we want an open operating system to run on that platform.

Exactly! And even on Windows with their "10 years of backward compatibility" enterprises still spend months of testing their applications on new releases of Windows 10 before they decide to support that new release or not (which e.g is why so many enterprises where still on Windows 7 for so many years).

Ray Tracing comes to the Vulkan API officially with new extensions - new NVIDIA Vulkan Beta out
18 March 2020 at 1:11 pm UTC Likes: 1

Quoting: subIs this targeting dedicated RT hardware or generic compute resources?

That is up to the respective driver to decide, this is just to provide a common API to applications.

Steam Play Proton 5.0-4 is up fixing Origin, GTA V, Denuvo and more
15 March 2020 at 2:00 pm UTC

Quoting: 14Just reporting back to say that Dead Space 3 installed and ran fine via the Lutris config. Pretty cool how much stuff works in Linux these days! I thought I said goodbye forever to my Origin games.

Did it work without any problems for you? When I first launched it I experienced constant stutters once per second both in video and audio like the game paused for 100ms every second. Then on the next launch it was all smooth sailing, but unfortunately every other time that I've launched it since then the stuttering have reappeared.

Have not been able to find out what the cause is, have however found many threads on the Internet from Windows users experiencing the same thing back in the day so it's probably the game itself that have some kind of problems.