Latest Comments by F.Ultra
Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
5 November 2018 at 10:50 pm UTC Likes: 4
Sounds more that they would have dropped the Linux port anyway and thanks to Steam Play we now have a official way to enjoy this game after all.
5 November 2018 at 10:50 pm UTC Likes: 4
Quoting: Beamboom... And this is exactly what the pessimists were worried about.
Sounds more that they would have dropped the Linux port anyway and thanks to Steam Play we now have a official way to enjoy this game after all.
Dark sci-fi platformer 'Orphan' looks awesome, still heading to Linux
2 November 2018 at 6:53 pm UTC
2 November 2018 at 6:53 pm UTC
Looks a bit like Limbo/Inside with action elements. Quite interesting.
The Steam Beta Client has some updates to the runtime for games that needs testing
26 October 2018 at 11:13 pm UTC
Don't know if I'm misreading something here (not very found of git being a svn type of guy) but the list there seams to be very minor changes in revision only.
E.g gcc-4.6-base_4.6.3-1ubuntu5+srt5 in Steam Generally Available runtime is to be replaced by 4.6.3-1ubuntu5+steamrt1.1+srt1 from Steam Public Beta runtime
So still v4.6.3 and still with the Ubuntu revision 5 but with +steamrt1.1+srt1 and this is similar for everything on the list.
26 October 2018 at 11:13 pm UTC
Quoting: liamdaweWas sent this about the update: https://gist.github.com/TTimo/b931f11bacbdba22d3ef8532caa96952
Don't know if I'm misreading something here (not very found of git being a svn type of guy) but the list there seams to be very minor changes in revision only.
E.g gcc-4.6-base_4.6.3-1ubuntu5+srt5 in Steam Generally Available runtime is to be replaced by 4.6.3-1ubuntu5+steamrt1.1+srt1 from Steam Public Beta runtime
So still v4.6.3 and still with the Ubuntu revision 5 but with +steamrt1.1+srt1 and this is similar for everything on the list.
The Steam Beta Client has some updates to the runtime for games that needs testing
25 October 2018 at 8:43 pm UTC
I think they will considering that the current runtime lives in directories named "ubuntu12_32" and "ubuntu12_64", if they never planned to keep the historical ones they wouldn't have named them in this way.
edit: but then I read the post from @hateball so things might not be so clear after all. I guess that one major problem here is that Steam does not know which version of the runtime a specific game is built for (unless they have such meta-data).
25 October 2018 at 8:43 pm UTC
Quoting: Vash63I think they need to ship two runtimes - a historical one to honor their promise of old games working indefinitely and a new one for new games and Proton. New one should be based on 18.04.
I think they will considering that the current runtime lives in directories named "ubuntu12_32" and "ubuntu12_64", if they never planned to keep the historical ones they wouldn't have named them in this way.
edit: but then I read the post from @hateball so things might not be so clear after all. I guess that one major problem here is that Steam does not know which version of the runtime a specific game is built for (unless they have such meta-data).
The Steam Beta Client has some updates to the runtime for games that needs testing
25 October 2018 at 8:41 pm UTC Likes: 3
Other then forcing library writers to maintain a backwards compatible stable (aka new functions can be added) ABI there is just no other way to solve this. Or we could go the Windows way and have every game bundle every single library that they use so we will have 2 million instances of openssl with varying degrees of security holes in them on our drives.
25 October 2018 at 8:41 pm UTC Likes: 3
Quoting: Luke_NukemIt annoys me so much that the Steam Runtime was the necessary solution to a problem that shouldn't exist.
Other then forcing library writers to maintain a backwards compatible stable (aka new functions can be added) ABI there is just no other way to solve this. Or we could go the Windows way and have every game bundle every single library that they use so we will have 2 million instances of openssl with varying degrees of security holes in them on our drives.
Game developer revokes a user's Steam key after negative review
20 October 2018 at 3:10 pm UTC
I might read this completely wrong but my take from it is that the devs claim that the user reviewed the first access version of the game but since he put it on steam it looks like a review of the final version.
20 October 2018 at 3:10 pm UTC
Quoting: ixnariI love this bit:
QuoteI would have loved to get your feedback during the First Access but I didn't see anything from you until the Steam review, which was a little confusing.
What, does this mean that the devs have no use for feedback and criticism once it's past First/Early/whatever Access? Their whole message comes off as highly delusional. HOF Games needs a PR guy. Badly. In the meantime, I will be supporting more reasonable devs.
I might read this completely wrong but my take from it is that the devs claim that the user reviewed the first access version of the game but since he put it on steam it looks like a review of the final version.
Canonical have released some statistics from the Ubuntu installer survey
19 October 2018 at 10:16 am UTC
19 October 2018 at 10:16 am UTC
For any one still interested in the side track that is cpus vs cores the distinction is made clear in /proc/cpuinfo where "physical id" identifies each physical CPU, "core id" identifies each physical CPU core and "processor" identifies each individual CPU thread.
So it's both possible and easy to track each individual stats if one wants to. And yes there is a difference between two single threaded CPU:s and one dual core CPU if you are a programmer but that is possible even more beyond the topic of this thread.
The kernel separates all this for good reason and things like the scheduler threats them differently.
So it's both possible and easy to track each individual stats if one wants to. And yes there is a difference between two single threaded CPU:s and one dual core CPU if you are a programmer but that is possible even more beyond the topic of this thread.
The kernel separates all this for good reason and things like the scheduler threats them differently.
Embrace, extend, and protect? Microsoft joins the Open Invention Network to 'protect Linux and open source'
11 October 2018 at 5:01 pm UTC Likes: 1
One question here is if this is really a policy change in Microsoft or if they are more or less forced to go this way to stay relevant in the Enterprise/Cloud environment where they want to grow. I hardly think that the their expectation was that the majority of instances on Azure should be Linux servers when they first launched the service, and the very fact that this is so probably scares them somewhat.
11 October 2018 at 5:01 pm UTC Likes: 1
Quoting: BeamboomI'm honestly surprised at many of the responses here. It looks like you haven't really been in touch with the IT world in at least ten years?
It's fair enough to be sceptical, I can totally relate to that, but over the last 5-6 years there's been significant policy changes in how Microsoft has approached open source in general and Linux in particular. So much so that it's made nonstop headlines in the IT press. Hence my surprise.
Their dedication is of a very wide nature and involves a lot of areas. Examples are aplenty: Linux version of Visual Studio Code (and a bloody good editor it is too) and MSSQL server, investment in time and money on the Linux Foundation, cooperation with both Canonical and Redhat on running their distros on Azure and Windows 10, change to supporting GIT over their own versioning system, I mean... I could go on and on. The list really is extensive. This is just how it is.
I'm an old man myself, and by God I tell you I've swore and cursed over their name many a times. I was there in the 90s and early 2000 when they did nothing but to inject and pollute every single open standard protocol on the whole god damn internet, shitty implementations where their friggin' trademark! Not to mention their CEOs and their attitude towards Linux.
But this is not the case today. Yes, they are a corporation and yes they have an agenda, but so do every other commercial company, also those who for a long time has proven to support Linux. Open source and corporations can coexist and benefit from each other - they have, for a very long time already. The Linux kernel would not have been what it is today had it not been for contributions from the big, commercial actors out there. Corporations have been depending on Linux for decades already - and Linux depend on them too.
There are no impenetrable walls between Linux and the corporate world, other than amongst evangelists and - yes I dare say it - fanatics.
One question here is if this is really a policy change in Microsoft or if they are more or less forced to go this way to stay relevant in the Enterprise/Cloud environment where they want to grow. I hardly think that the their expectation was that the majority of instances on Azure should be Linux servers when they first launched the service, and the very fact that this is so probably scares them somewhat.
Embrace, extend, and protect? Microsoft joins the Open Invention Network to 'protect Linux and open source'
10 October 2018 at 8:19 pm UTC Likes: 11
Please stop listening to the trolls. There is nothing in the CoC that says that you must accept code from people, all it dictates is the way you reply when you e.g reject a patch. There is no coup going on in the Kernel either, it's not the foundation that says that Linus is taking a sabbatical, it's Linus himself.
10 October 2018 at 8:19 pm UTC Likes: 11
Quoting: razing32the CoC Linux added seems to value politics over code quality.
Please stop listening to the trolls. There is nothing in the CoC that says that you must accept code from people, all it dictates is the way you reply when you e.g reject a patch. There is no coup going on in the Kernel either, it's not the foundation that says that Linus is taking a sabbatical, it's Linus himself.
Sci-fi single-player survival game Planet Nomads is currently pretty broken on Linux
3 October 2018 at 1:37 am UTC
And you can be on a filesystem or HDD where fsync() does not do what was intended.
3 October 2018 at 1:37 am UTC
Quoting: tuubiQuoting: F.UltraThe database is probably not corrupted due to queries (sqlite is a very robust engine) but when the game crashes in the middle of a write. So the first crash is not due to sqlite but every one after that is since the first crash corrupts the database.An sqlite database can usually survive even a crash, as all transactions are basically atomic under the hood with automatic recovery from the journal. But of course there are other ways to corrupt the db if you really try, like messing with the file directly, or messing up directory access so that sqlite can't create its journal and then crashing.
And you can be on a filesystem or HDD where fsync() does not do what was intended.
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