Latest Comments by dvd
The devs of Tower Unite remove the broken Linux beta in favour of Steam Play, mentioning Unreal Engine issues
9 January 2019 at 3:12 pm UTC

Well, pretty much every game is abandoned after 10 years ;)
Except maybe some of the biggest online ones, and games like Skyrim that get "remastered" every two years once the publisher/developer finds a way to pack microtransactions in.

Mentioning Arch makes your point moot as arch is unsupported by commercial games, only Ubuntu/Steam (and rarely maybe debian) is supported, so issues can be expected. DOOM3 was never bundled for linux. Sure it had executables, but they were never part of the "release" so to say, you had to download them separately from id's ftp server.

By running networked stuff in wine you also run some risk of windows viruses infecting some of your files.

Mad Max is not worse, last i checked, it's an elf executable, that is not worse.

Eon is slightly worse than that, but it's still miles ahead of wine/proton, since it is at least standalone. As the Proton database grows, the costs of proper support will grow - as each wine version can break previously working games. It is why tools like Playonlinux existed for far longer than proton.

Don't get me wrong, it's good that Valve takes the effort to do the tweaking required for windows only titles, however, if a dev promised linux version, proton just isn't that.

The devs of Tower Unite remove the broken Linux beta in favour of Steam Play, mentioning Unreal Engine issues
9 January 2019 at 8:12 am UTC Likes: 3

Native always beats wine/eon/etc... because it means that the devs actually care about using standard tools instead of platform-locked technology.

41 of Steam's most played games in 2018 are supported on Linux
30 December 2018 at 6:47 pm UTC

The point of a console is that it works. It may sound strange, but as long as you have a well defined set of titles/offerings, people will buy it, even if it doesn't have the hottest new AAAAAAA stuff, or if it just runs on 25-30 fps. For many people, even self-professed "gaming-youtubers", the minimal pc maintanence to play video games (on windows) is a lot.

For the average consumer they would really need some exlusive titles, even if they are only that for a time (kinda like GTA games that always come out 1-2 years later on pc than consoles lately). Right now Valve has a lot of games that do not really fit consoles (virtually all of their online games), and a handful of old or old-ish titles (HL 1-2, Portals).

Some thoughts on Linux gaming in 2018, an end of year review
19 December 2018 at 11:54 pm UTC

Quoting: GuestI'm still struggling about making my final opinion about Linux game ports after the changes this year. Sure they deserve a lot of attention, but overall Proton with DXVK are the most important change for me personally. I mean DXVK with the help of Vulkan changed everything. Where we have been dependent before from slow game ports based on OpenGL, we now have something that works really well! Somehow it feels like a year of independence, we now have all the infrastructure available as open source on our side and it gets a lo of attention now. As such I think I changed my opinion about some game ports, yes Linux releases are nice, but now I believe not at cost of waiting months or years for a port with slow performance that we cannot influence at all. Either there should be a native Linux version with Vulkan support like when building with Unity or maybe DXVK should be used as well in game ports.

There were and are ports that use Vulkan. Same as games that use older versions of D3D etc... I'm also not sure what do you mean by slow OpenGL ports... My new pc is not high end per "gaming" terms, but it ran all opengl games just fine, with constant framerates at native resolution.

Counter-Strike: Global Offensive introduces a Battle Royale mode, goes free to play
14 December 2018 at 10:12 am UTC Likes: 1

Quoting: ageres
Quoting: devnullAre you kidding? There's be
en a tonne of content from maps to weapons. The lootboxes are all costmetic.
The game may look different, but its core mechanics are the same.

Yes, that's the point of CS:GO. Way back when CS:S was new, i remember many people talking about how it was shit and they wouldn't switch to it from 1.6.

CS:GO was marketed when it came out in a way that made it clear they wanted something that felt very similar to 1.6 and that pleased the pros.

Steam Link for the Raspberry Pi is now officially available
14 December 2018 at 10:07 am UTC

Is this free or not? Will it be included in the normal debian repos or just in raspbian? It would be great for those of us using non-raspberry armhf devices.

Counter-Strike: Global Offensive introduces a Battle Royale mode, goes free to play
9 December 2018 at 6:03 pm UTC

Well, the fact is, CS:GO is still one of the most popular online games. Maybe it's just not your cup of tea.

Counter-Strike: Global Offensive introduces a Battle Royale mode, goes free to play
9 December 2018 at 3:45 pm UTC

Quoting: liamdawe
Quoting: ageresIt works if I unplug my Logitech F710 receiver (Steam Controller can still be plugged in).
Anyway, this mode sucks. Runs at 27-50 fps, 16 people only, the drone system is boring, and the outdated gameplay of Counter-Strike doesn't fit to battle royale.
Speak for youself. I find this to be the best mode available in CS:GO easily. Mine runs over over 100FPS the majority of the time :)

The drone system is boring? What makes you say that? It makes the gameplay incredibly dynamic.

I would also add that the gameplay of CS is not outdated by any means. Many people only switched to GO because Valve was clear they were trying to model 1.6 gameplay with a graphics makeover. Battle Royal is not new, not even new to CS. The new danger zone is basically a FFA FY map with dynamic weapons spawns and drones added, on a larger map.

Also, 16 people only is not bad. In my region, the longest i had to wait (in the early morning) was 1 minute to join a match. The map size and the number of players also keep a match from taking forever.

I do wish that they made more gungame maps and made that gamemode and deathmatch more similar to the classic mods in CS 1.6, which are still more fun. But it seems they abandoned the gungame mode.

Counter-Strike: Global Offensive introduces a Battle Royale mode, goes free to play
7 December 2018 at 1:06 pm UTC Likes: 2

I just played my first round (and won to my surprise). I didn't know what to expect of it, but after a round i think they've done a good job. They managed to make it so that the round was not too long, the map didn't feel overly big, yet i got lost at least 3 times on it. The drone system is clever too, the one guy camping the watertower with a sniper didn't get an enormous advantage.

It's a really fun mode, and thankfully not too long. However, i couldn't help feeling like this was something that could be much more awesome as the multiplayer part of HL3.

Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
10 November 2018 at 11:37 am UTC

Quoting: Botonoski
Quoting: dvd
Quoting: BotonoskiLinux is sort of on the bleeding edge, always changing and a bunch of experimentation going on. Perhaps when Linux has a larger market share and one particular distro rises to the occasion the platform will be more stable and easier for developers to support. Though if that were to occur I think Linux would ultimately be worse off as it probably be slower to progress in performance and design to maintain legacy support and whatnot.

I don't really agree with this sentiment, you can pretty much support 99% of bigger distro users by testing on debian and fedora/opensuse.
Of these Debian, for example, is not "bleeding edge" at all. If you target stable, you get lots of years of support, and at least 3 years between the next distro. I don't think that's more bleeding edge than windows versions. I think this view that it is "bleeding edge" - at least when it comes to gaming - is because much of the work on modern ogl drivers were done much later than on windows.

Also, indies and big studios also like the bleeding edge: i remember back when i used to play on windows, the new games would always tell you to not forget to upgrade the graphics driver.


What gives me the impression that even Debian is on the bleeding edge is, well, currently playing a decade old native linux game on my current system is rather difficult, certainly possible, but dealing with a web of older dependencies and getting those installed without breaking my system has proven before to be quite the headache, even moreso than compiling a game from source code.
Now compare that to Windows where I'm able to whip out a game from 1999 and get it running on Windows 7 with zero hassle most of the time.
From this I get the impression that Linux is a bit quicker in pruning out old code compared to Windows, this can be rather inconvenient but it's probably more secure and efficient.

That is not very true, many counterexamples have been given - i think even on GoL - where some people play games in wine because it runs better in it than on windows. Also, blobs (let it be drivers or games or whatnot) were always the blob devs chore to keep updated, even on windows. When you turn on your windows gaming pc, your first few minutes are usually spent going over anti-virus, gpu, motherboard and cpu manufacturers website downloading their latest blob. Maybe they even upload it to some central windows server, so you don't need to search for it in the browser, but that is the equivalent of providing a .deb or .rpm file instead of .zip or a .run that will most likely corrupt your installation at some point. These library problems largely go away if the developer provides some libraries that they compile for you. (Just like Feral does in their ports) That way you can play old games.