Latest Comments by dvd
Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
10 November 2018 at 12:30 am UTC
I don't really agree with this sentiment, you can pretty much support 99% of bigger distro users by testing on debian and fedora/opensuse.
Of these Debian, for example, is not "bleeding edge" at all. If you target stable, you get lots of years of support, and at least 3 years between the next distro. I don't think that's more bleeding edge than windows versions. I think this view that it is "bleeding edge" - at least when it comes to gaming - is because much of the work on modern ogl drivers were done much later than on windows.
Also, indies and big studios also like the bleeding edge: i remember back when i used to play on windows, the new games would always tell you to not forget to upgrade the graphics driver.
10 November 2018 at 12:30 am UTC
Quoting: BotonoskiLinux is sort of on the bleeding edge, always changing and a bunch of experimentation going on. Perhaps when Linux has a larger market share and one particular distro rises to the occasion the platform will be more stable and easier for developers to support. Though if that were to occur I think Linux would ultimately be worse off as it probably be slower to progress in performance and design to maintain legacy support and whatnot.
I don't really agree with this sentiment, you can pretty much support 99% of bigger distro users by testing on debian and fedora/opensuse.
Of these Debian, for example, is not "bleeding edge" at all. If you target stable, you get lots of years of support, and at least 3 years between the next distro. I don't think that's more bleeding edge than windows versions. I think this view that it is "bleeding edge" - at least when it comes to gaming - is because much of the work on modern ogl drivers were done much later than on windows.
Also, indies and big studios also like the bleeding edge: i remember back when i used to play on windows, the new games would always tell you to not forget to upgrade the graphics driver.
Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
10 November 2018 at 12:23 am UTC
I realise this is necro, but steam provides this comfort to devs on regular linux ports. One of the big downsides of cracked steam versions of games is that they don't have the compatibility, your distro probably doesn't have the deprecated, 2 year old libcryto, etc..., but steam download provides you these libraries and uses those instead of system ones so the game runs without flaws. Targeting Steamos/Ubuntu with official support is which everyone does. It means it also runs on debian by default. Users of other distros usually come up with their hacks, which usually involve symlinking an older library (or compiling it).
10 November 2018 at 12:23 am UTC
Quoting: PatolaQuoting: GuestQuoteWith each flavor of Linux came different issues.
And WHO excatly told them to support EVERY flavor? Just support Steam OS and/or Ubuntu. And for the most part it will work on any Distro.
In theory, yes, they should only support Ubuntu and SteamOS, but in practice users of different distros complain in the forums, give negative reviews and return their games as much as they have problems. So it doesn't help giving this advice, those users feel entitled to the game as much as any user of the support distributions.
I empathize with the developers on this. With Steam Play being much more uniform across linux distros, they'll have less trouble.
I realise this is necro, but steam provides this comfort to devs on regular linux ports. One of the big downsides of cracked steam versions of games is that they don't have the compatibility, your distro probably doesn't have the deprecated, 2 year old libcryto, etc..., but steam download provides you these libraries and uses those instead of system ones so the game runs without flaws. Targeting Steamos/Ubuntu with official support is which everyone does. It means it also runs on debian by default. Users of other distros usually come up with their hacks, which usually involve symlinking an older library (or compiling it).
Steam Play thoughts: A Valve game streaming service
1 November 2018 at 3:52 pm UTC
1 November 2018 at 3:52 pm UTC
I don't think it's the exact opposite. VR hasn't flown (not in the nintendo days and not now). Sure with the new powerful technology there are probably some niches it can fit into. I think considering how annoyed people get by buffering on youtube/twitch, just imagime that in a new shiny game. And again, the infrastucture is most widespread in the areas (EU, NA), where people are richer and can afford a personal computer. Some firms will definetly try it, i just don't see people putting up with the latency.
Steam Play thoughts: A Valve game streaming service
1 November 2018 at 3:14 pm UTC
1 November 2018 at 3:14 pm UTC
Cloud gaming will never become a thing. It's just like VR. When people have thousands of dollars worth of computers, people won't tolerate latency, and fiber is not really a reality even in the oh-so advanced North America and Europe.
On the other hand, marketing works, so drm sells. I think that regarding games, movies etc. it is not actually for screwing crackers (because there was no kind of drm that really worked), but for screwing the customers.
On the other hand, marketing works, so drm sells. I think that regarding games, movies etc. it is not actually for screwing crackers (because there was no kind of drm that really worked), but for screwing the customers.
An update on the status of porting Ashes of the Singularity: Escalation for Linux
27 September 2018 at 5:21 pm UTC
For some reason I thought this game was the one based on the RTS engine Spring.
27 September 2018 at 5:21 pm UTC
Quoting: MayeulCQuoting: dvdWasn't this a Spring mod? I doubt the dev actually cares about supporting linux, if he used a base game that was cross platform and came out with a mod that is MSW only.
I am not sure what's what you call a "spring mod", but this is a full game by stardock, with their own in-house engine. They were involved early on in the Mantle Cabal as well.
If referring to the "Escalation" part, that was an extension at some point, but was merged back with AoTS at some point, to avoid splitting the small playerbase further, kind of what happened with Planetary Anihilation: Titans (or not, I'm notsure, I can't find it on the Steam store anymore :/)
For some reason I thought this game was the one based on the RTS engine Spring.
Transhuman Design has removed the Linux version of BUTCHER due to issues in favour of Steam Play (updated)
23 September 2018 at 7:55 am UTC
I can list 1 or 2 games that work flawlessly. But i can list way more with random crashes, screen hangups, broken audio etc... And these are all games on platinum/gold list. Modding TES games with wine is a nightmare as well. And good luck guessing the DRM :p
23 September 2018 at 7:55 am UTC
Quoting: appetrosyanQuoting: dvdHopefully people who bought the game for linux can get a refund. A wine script is just not as good as a native game.
In my experience, a wine script can be objectively better than a half-arsed port. Just take Doom 3, Return to castle Wolfenstein and a few older native games.
I can list 1 or 2 games that work flawlessly. But i can list way more with random crashes, screen hangups, broken audio etc... And these are all games on platinum/gold list. Modding TES games with wine is a nightmare as well. And good luck guessing the DRM :p
Feral Interactive are teasing ANOTHER new Linux port
23 September 2018 at 7:50 am UTC Likes: 1
23 September 2018 at 7:50 am UTC Likes: 1
Let it be Hitman! For once i have enough money to buy a game at release price!
A bit OT: hopefully devs will have a system to tell Valve which of their games get ported. These new wine scripts, while great for playing old games, are very bad news for people that port games. And that is sadly most of the "big" linux games, except few cross platform friendly studios like Croteam, and some crowdfounded games, like PoE.
A bit OT: hopefully devs will have a system to tell Valve which of their games get ported. These new wine scripts, while great for playing old games, are very bad news for people that port games. And that is sadly most of the "big" linux games, except few cross platform friendly studios like Croteam, and some crowdfounded games, like PoE.
An update on the status of porting Ashes of the Singularity: Escalation for Linux
23 September 2018 at 7:40 am UTC
23 September 2018 at 7:40 am UTC
Wasn't this a Spring mod? I doubt the dev actually cares about supporting linux, if he used a base game that was cross platform and came out with a mod that is MSW only.
Transhuman Design has removed the Linux version of BUTCHER due to issues in favour of Steam Play (updated)
21 September 2018 at 1:51 am UTC Likes: 4
21 September 2018 at 1:51 am UTC Likes: 4
Hopefully people who bought the game for linux can get a refund. A wine script is just not as good as a native game.
Valve are already pushing ahead with updates to Steam Play's Proton with a beta channel
26 August 2018 at 7:50 pm UTC
If they differentiate it it's fine for me, but if they end up using the same penguin/steam icon that other games use, there would be practically no way of telling which developers took their time to learn new toolkits and/or spent time and money to get their games ported.
26 August 2018 at 7:50 pm UTC
Quoting: MayeulCInteresting find, thanks for sharing! I disagree on the second part, though. It is still be properly supported by valve, in theory. And they will probably make it a tiny bit different (like the OS logo right to SteamPlay, instead of left).
That also reminds me that platform-specific purchases might come to an end with this.
If they differentiate it it's fine for me, but if they end up using the same penguin/steam icon that other games use, there would be practically no way of telling which developers took their time to learn new toolkits and/or spent time and money to get their games ported.
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