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Latest Comments by hardpenguin
IndieDB is having another 24 hour giveaway with Linux support, the indie platformer 'Prison Run and Gun'
29 July 2016 at 10:09 am UTC Likes: 1

I played their another game called "Volt" and I liked it very much, so I am taking part in this giveaway :)

Kingdom Rush Frontiers due on Linux in the last week of August
28 July 2016 at 9:04 pm UTC Likes: 1

Instapurchase when on Linux. I love the series!

God is a Cube: Nanomachines Rising, a programming puzzle game is coming to Linux
27 July 2016 at 8:17 pm UTC Likes: 1

QuotePC - LINUX - MAC

ಠ_ಠ

Also, that's the game that looks like EDGE but has a different gameplay!

Beat Cop, the retro pixel art adventure game has a new trailer
25 July 2016 at 5:51 pm UTC

This is the game I am waiting for! Another one is This Is The Police, releasing this week! I like police stories :)

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
22 July 2016 at 6:33 am UTC Likes: 1

Quoting: dmantioneX11 is far from perfect, but from an end-user point of view there are few reasons to move to Wayland at the moment, because Xwayland is almost always used, so you end up with a more bloated way of running X11 applications.
^this guy gets it

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
22 July 2016 at 6:07 am UTC

Quoting: Shmerl
Quoting: hardpenguinThis is nonsense. You will have to use XWayland for years to come. To run all the games that link X libraries directly (so, the vast majority of them), to begin with.

Not any more nonsense than saying that NAT is OK, and no one should be supporting IPv6 instead. Time to wake up and move forward.
So you expect games to abandon a perfectly working tech only because something else is newer?

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
22 July 2016 at 4:55 am UTC

Quoting: Shmerl
Quoting: hardpenguin
Quoting: ShmerlAre they already using GTK3 for the launcher? They used GTK2 for TW2.
Can you tell me, please, does that matter in a slightest way?

Yes. GTK2 must go for good, if you want to switch to Wayland and avoid using XWayland in addition. So everything should be moving in that direction.
This is nonsense. You will have to use XWayland for years to come. To run all the games that link X libraries directly (so, the vast majority of them), to begin with.

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
21 July 2016 at 7:09 pm UTC Likes: 1

Quoting: ShmerlAre they already using GTK3 for the launcher? They used GTK2 for TW2.
Can you tell me, please, does that matter in a slightest way?

Kentucky Route Zero Act IV now Available
21 July 2016 at 7:07 pm UTC Likes: 1

It's also on itch.io, while we're listing stores ;)

https://cardboardcomputer.itch.io/kentucky-route-zero

Overlord and Overlord: Raising Hell released for Linux, some thoughts and a port report
21 July 2016 at 7:05 pm UTC Likes: 1

Quoting: dmantione
QuoteThey also removed the "Exit to Windows" text (yeah I know, it’s an old game), so it just says "Quit" in the Linux port. Funny, because I noticed people whining about that on another website. Goes to show that VP do have a nice attention to the small details for us Linux gamers.

This is because in many peoples eyes, Eon does the same thing as Wine. While there are details on Eon exactly works, from the data that I have, I suspect Eon differs quite a bit from Wine.

What is similar about both technologies is that they load the original Windows executable in memory. However, while Wine is generic and makes no assumptions about the game in question, I believe Eon needs actual porting works on the game.

What is the difference. A good example would be the filesystem. Wine needs to emulate a full Windows filesystem with C: drives letters. I believe Eon is much more smilare to:

function OpenFile(name:Pchar):HFILE;winapi;

begin
if string(name)='settings.txt' then
OpenFile:=open(homedir+'/.config/Virtual Programming/Overlord/settings.txt');
end;

... the result is that VP ports behave like native Linux applications and don't need a filesystem with Dos drives letters.

Much more fundamental is that Wine needs to emulate DirectX shaders with low level OpenGL shaders. Because Eon knows what shaders to expect, native GLSL shaders can be used (Peter Mulholland from VP once said that they use native shaders).

Another thing that I belive Eon does, is runtime patching: Consider the machine code of the game in memory the "source code" and modify it at runtime. I believe this way, you can replace "Exit to Windows" with "Quit".

So yes, there are similarities between Wine and Eon, but I believe the VP ports are a lot closer to native applications than what some people believe. It certainly doesn't look VP just wraps the game and work is done.
This, sir, is an excellent post and I wish more people knew this. Consider posting to /r/linux_gaming on Reddit!