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Latest Comments by hardpenguin
Google's game streaming platform Project Stream is built on Linux and Vulkan
1 December 2018 at 11:32 pm UTC Likes: 1

Quoting: liamdaweWell, considering Project Stream as it is right now runs directly in your browser, why would it mean the client? Since currently, the client is just your browser.
Earlier rumors speculated Google working on a gaming hardware, namely a console:

https://www.express.co.uk/entertainment/gaming/982766/Google-game-console-leak-sony-playstation-xbox-news
https://www.digitaltrends.com/gaming/google-yeti-game-console-rumors/
https://kotaku.com/sources-google-is-planning-a-game-platform-that-could-1827217387
https://www.dailystar.co.uk/tech/guides/680845/Google-Yeti-PlayStation-Xbox-One-Nintendo-Switch-games-release-date-news-october-21

And their streaming project could be easily linked with that as streaming is one of cheaper(?) ways to increase platform's games library.

Google's game streaming platform Project Stream is built on Linux and Vulkan
1 December 2018 at 10:37 pm UTC Likes: 4

The article is super ambigous so we don't know do they mean clients running Linux (a dedicated streaming device, like NVIDIA Shield or Shadow Box) or Linux servers responsible for running the game.

But of course, as always, I am big into streaming technologies since they allow me to easily play many non-Linux games like PUBG, Fortnite, Rainbow Six Siege that don't run with Wine/Steam Play without the need to install Windows, dual boot or setup GPU passthrough. Big kudos to Parsec client here.

Can't wait to see where this one goes.

An update on the cross-platform Civilization VI patch for Linux and the recently announced expansion
28 November 2018 at 11:57 am UTC Likes: 4

Quoting: PatolaAlthough I am in love with Feral ports, and people have been repeatedly besmirching CivVI and Aspyr Media around due to their delays and turn to mobile, that's the one thing I really hoped Feral could learn from. If Civilization VI can fix their multiplayer support, why can't the Total War games?
Rationale from the Company of Heroes 2 port is publicly available. I would imagine that in case of other games same rules apply - to some extent.

Quoting: ellie_feralAny differences in the maths, even at the nth decimal place of precision, will accumulate to a tangible divergence in behaviour and ultimately a disconnect. When dealing with multiple architectures, operating systems and optimising compilers, tracking down all possible differences is a long and complex task. (...)

And although we made progress on some of [multiplayer] issues during development, it's impossible to know how many issues remain and how much more work would be required on ALL platforms to get the title communicating successfully across Mac, Linux and Windows.

Tl;dr: making multiplayer code cross-platform compatible is extremely hard if it was first written with specific hardware, architecture and operating system in mind.

Stoic have now removed the Linux version of The Banner Saga, in favour of Steam Play
16 November 2018 at 10:12 am UTC Likes: 7

Adobe AIR is nearly non-functional on Linux for long time already so in this case it's probably a good call.

11 bit studios actually will put the latest This War of Mine DLC on Linux
15 November 2018 at 9:26 am UTC

That's some great news and I'll gladly stash myself with all DLCs for this game. I played through the most of the base content and I would like to give it a try again now that more content is available :)

The Fertile Crescent is an indie RTS in development that looks quite promising
13 November 2018 at 11:43 am UTC Likes: 1

It's totally like an indie Age of Empires! I love it :)

Valve adds the new Steam Chat into Big Picture Mode
9 November 2018 at 1:08 pm UTC Likes: 1

QuoteOn top of that, it was basically unusable with a Logitech F310
That's what I was afraid of :) Daisy Wheel chat input was the best!

Valve have pushed out another Steam Play update with the 3.16-4 beta including corefonts support
31 October 2018 at 11:16 pm UTC Likes: 2

QuoteFor Direct3D games (both DXVK and wined3d), Nvidia cards are now reported as if they are actually AMD cards. This prevents games from trying to load the Windows-only nvapi library and crashing or giving very bad performance.

That is SO weird, it's insane that it has come to this.

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