Latest Comments by Ehvis
The best Linux distribution for gaming in 2025
3 December 2024 at 11:28 am UTC Likes: 2
3 December 2024 at 11:28 am UTC Likes: 2
I updated to Kubuntu 24.10 a few weeks ago and it's not been a great experience. The biggest problem is kwin locking inputs multiple times per day. This means I have to go to a console to kill it. This issue existed in Plasma 5 as well, but there it was at most once a week. Combined the the forced snap issue, I'm currently in a bit of a DE/Distro limbo and still haven't decided what to do.
Lutris game manager v0.5.18 released with improved GOG and itch.io support, various other features
3 December 2024 at 12:09 am UTC
UMU is working in 0.5.17. It just never mentions it.
3 December 2024 at 12:09 am UTC
Quoting: CaldathrasInteresting, I was hoping for an update on UMU support. There's no .deb file for Ubuntu/LM users yet.
I'm still on v0.5.16 myself.
UMU is working in 0.5.17. It just never mentions it.
LIGHT OF MOTIRAM takes Horizon Zero Dawn and turns it into a co-op survival game
29 November 2024 at 10:16 am UTC
29 November 2024 at 10:16 am UTC
So far this is only a few images and a video. This stuff is easy to make these days. Making a functional and fun game is not easy. This may have tencent backing, but it's still a first product of a new studio. Jumping into something this complex out of nothing is going to be extremely problematic. This has "The Day Before" vibes written all over it and I'd be surprised if it ever sees the light of day.
itch.io store now requires AI generated content disclosures for assets
23 November 2024 at 12:40 pm UTC
Mirrors my thoughts on it. Current digital electronics have limitations that will break the pace of development when we get too close. Just as happened with CPUs. We're in times where major leaps have turned into minor incremental changes. Parallelism is where the focus is now and even there you can see that things complicate the process. Communication/bandwidth/synchronisation puts some hefty constraints on what can be achieved. But a continuously running self learning neural network I don't see happening with our current computer technology. It just doesn't seem to be a good match.
23 November 2024 at 12:40 pm UTC
Quoting: Purple Library GuyI'm sure stuff that produces better output is possible, and indeed I'm pretty sure true AI is possible (although it won't be all-powerful like some of the rich weirdos imagine). But that will be a different technology, not just iterations on current large language model concepts.
Mirrors my thoughts on it. Current digital electronics have limitations that will break the pace of development when we get too close. Just as happened with CPUs. We're in times where major leaps have turned into minor incremental changes. Parallelism is where the focus is now and even there you can see that things complicate the process. Communication/bandwidth/synchronisation puts some hefty constraints on what can be achieved. But a continuously running self learning neural network I don't see happening with our current computer technology. It just doesn't seem to be a good match.
itch.io store now requires AI generated content disclosures for assets
22 November 2024 at 10:38 am UTC Likes: 4
This does kind of sit at the core of why customers should be wary of AI.
The hardest thing of game development is not programming, but game design. This is why indies can outshine AAA studios with a hundred million budget. Designing interesting engaging gameplay is not a trivial task. I know, I've tried and I've been unable to get above mediocrity.
In parallel you can see that in graphics art design is the core of what makes things visually appealing. No amount of fidelity can make your art look good if the design of the visuals as a whole is not on point. For obvious reasons I've been playing Half-Life 2 again and it's shocking how easy it is to get immersed in that game. Even though models aren't super detailed and texture resolution is very low, you look past it because the design of everything is so good.
Both of these design aspects require careful thought and planning to execute well. This is something AI simply can't do. Even though the "I" is in the name, there is nothing intelligent about it. It's just an algorithm that spits out patterns based on the patterns it was trained on. It does not have any capacity for thought and reason and can't design anything. And honestly, I don't see that changing in the future because they'll run into physical limits of current computer technology well before closing the gap between the ability of skilled people.
Of course publishers would really like to use AI generated graphics because it would be cheap and be beneficial to their bottom line. But as a consumer you should really think twice whether you want to support this development because it's not going to make future games any better. So disclosure help me choose the path I want to support.
22 November 2024 at 10:38 am UTC Likes: 4
Quoting: yellowThe game engine does not make the game for you. The game engine provides a foundation and some building blocks for you, but you still have to know how to put them together and program the game itself. Not to mention creating all of the assets for the game. This is all hard, very time consuming work. Not even using premade assets will spare you from the work it takes to create a high-quality, functioning game. There is a reason asset flips are so easy to spot, and there is a reason why almost nobody plays them.
This does kind of sit at the core of why customers should be wary of AI.
The hardest thing of game development is not programming, but game design. This is why indies can outshine AAA studios with a hundred million budget. Designing interesting engaging gameplay is not a trivial task. I know, I've tried and I've been unable to get above mediocrity.
In parallel you can see that in graphics art design is the core of what makes things visually appealing. No amount of fidelity can make your art look good if the design of the visuals as a whole is not on point. For obvious reasons I've been playing Half-Life 2 again and it's shocking how easy it is to get immersed in that game. Even though models aren't super detailed and texture resolution is very low, you look past it because the design of everything is so good.
Both of these design aspects require careful thought and planning to execute well. This is something AI simply can't do. Even though the "I" is in the name, there is nothing intelligent about it. It's just an algorithm that spits out patterns based on the patterns it was trained on. It does not have any capacity for thought and reason and can't design anything. And honestly, I don't see that changing in the future because they'll run into physical limits of current computer technology well before closing the gap between the ability of skilled people.
Of course publishers would really like to use AI generated graphics because it would be cheap and be beneficial to their bottom line. But as a consumer you should really think twice whether you want to support this development because it's not going to make future games any better. So disclosure help me choose the path I want to support.
itch.io store now requires AI generated content disclosures for assets
21 November 2024 at 3:04 pm UTC Likes: 3
Because the code that you use was written by the company that you licensed the engine from. With AI it is usually unclear what it's from and who is the rightful owner to the source material. Stores are simply attempting to cover their responsibility.
21 November 2024 at 3:04 pm UTC Likes: 3
Quoting: kokoko3kSomething puzzles me.
I ask because some time ago, when I expressed my concerns about the extensive and almost exclusive use of game engines like Unity and Unreal, the most frequent response was that it was fine because it allowed anyone, even those who didn’t know how to program, to develop games.
The engine takes care of the programming to a certain extent, you add the graphics and audio, and everyone is happy.
Now, the extensive use of AI for image generation seems to be perceived differently, but the principle remains the same: you handle the programming and audio while paying relatively little attention to the graphical aspect, yet... not everyone is happy.
Because the code that you use was written by the company that you licensed the engine from. With AI it is usually unclear what it's from and who is the rightful owner to the source material. Stores are simply attempting to cover their responsibility.
S.T.A.L.K.E.R. 2: Heart of Chornobyl review - works on Linux Desktop with Proton but poorly on Steam Deck
20 November 2024 at 2:38 pm UTC Likes: 2
20 November 2024 at 2:38 pm UTC Likes: 2
That is a long review! A bit too much to read at work, so I just picked out a few important bits. I suppose it's nothing beyond expectations. Bugs and poor performance was pretty much expected from something this big. At least it's good to hear that it's fun, which unfortunately is something that is not a given these days.
FromSoftware owner Kadokawa confirms Sony sent an 'initial letter of intent' to acquire them
20 November 2024 at 1:32 pm UTC Likes: 2
But sony wants that Elden Ring live service game!
20 November 2024 at 1:32 pm UTC Likes: 2
Quoting: elmapulplease say no!
But sony wants that Elden Ring live service game!
Hybrid gaming controller MoveMaster has a new website, shipping to the UK now available and 10% off
19 November 2024 at 10:34 am UTC
That is a weird looking device. Don't think you'd want a "rage quit" scenario near it. Not for me though. I dislike controllers because my left hand thumb dexterity is not exactly great. So a device that still focuses on that is not going to increase my comfort.
19 November 2024 at 10:34 am UTC
Quoting: einherjarQuoting: JarmerWow, this looks AMAZING. I am very interested in purchasing it, BUT like @scaine I am not sure I could really get used to it with such a small amount of buttons. .....
Maybe the Azeron is interesting for you then: https://www.azeron.eu/
It has much more buttons and I am thinking about buying one for quite some time.
That is a weird looking device. Don't think you'd want a "rage quit" scenario near it. Not for me though. I dislike controllers because my left hand thumb dexterity is not exactly great. So a device that still focuses on that is not going to increase my comfort.
Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
17 November 2024 at 3:36 pm UTC Likes: 1
17 November 2024 at 3:36 pm UTC Likes: 1
Good fun to play this again. Just pushed myself through Ravenholm with only the gravity gun. A bit unfortunate that you can't get achievements with the commentary turned on.
- New Steam Controller 2 and VR controller designs got leaked
- Best cheap Steam Deck / Linux games in the Steam Autumn Sale 2024
- GOG's Black Friday Sale is live now with some big discounts
- Looks like Discord finally fixed Linux screen and audio sharing with Wayland
- You can get a free copy of both Breathedge and Dark Sector right now
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- Another update to our game pages done today
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