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Latest Comments by Ehvis
X-Plane 11 flight simulator will release this year, with Linux support
10 October 2016 at 8:57 am UTC

Quoting: wolfyrionOn the other hand I find their prices extremely high but I guess this game is build having in mind that ONLY pilots will buy their game since they earn a lot of $$$.

Your reasoning does not apply because it's not a game. It has no goal to finish. It will not sacrifice difficulty and complexity in order to appeal to the general public. It is "just" a simulation of flight that tries to be as accurate as possible. It's targeted at those that choose aviation as a hobby, which is expected to be expensive. And the pricing of the sim and third party addons is based on what a relatively small number of hobbyists are able and willing to pay for it. And frankly, if you see the complexity of some of the addons, I sometimes wonder if it's enough to get a return on their investment or whether its also largely driven by the hobby aspect.

Technically this is the same deal as with Train Simulator. Except that TS tends to disguise itself more as a game, which means not everybody understands what the deal with it is.

The open source Vulkan driver for AMD 'radv' has been merged into Mesa
10 October 2016 at 8:31 am UTC Likes: 1

Quoting: buenaventuraAnd I've always had trouble figuring out how to optimize my usage of it, when/if I can use AMDGPU (and/or -PRO?).

As an Nvidia user, I have the same problem. Too many names to keep track of. If I switch to AMD, I'll have some studying to do.

Quoting: buenaventuraAbout shaders, what are they?

Shaders are little programs than run on your GPU. They replaced the fixed logic that present in the rendering pipeline of the older graphics cards (then 3D accelerators). What's a rendering pipeline? Uhm, if you really want to know more about the subject, have a study session on the internet. It's a fascinating subject, but it can be quite hard when you first start out.

X-Plane 11 flight simulator will release this year, with Linux support
9 October 2016 at 10:39 pm UTC

Ah, so all those comments actually contained something useful! Nice.

I won't be switching over instantly though. I'll have to see how well the support for current payware aircraft is going to turn out in XP11.

X-Plane 11 flight simulator will release this year, with Linux support
9 October 2016 at 10:04 pm UTC

I agree. Although they have said that the actual Linux usage numbers are such that it does not make support a given, they have no reason not to since it's easy to support. I suppose they also may have a few professional customers using it on Linux.

The new fog/haze rendering looks great. That is something that has been really bad.

Screenshots here on facebook.

X-Plane 11 flight simulator will release this year, with Linux support
9 October 2016 at 8:57 pm UTC

It doesn't technically say that X-Plane 11 will support Linux. It has no reason not to though, but the whole question of support has been surprisingly absent.

Mad Max to release on 20th of October for Linux & SteamOS, being ported by Feral Interactive
9 October 2016 at 6:09 pm UTC

Quoting: RedfaceWhat is missing is a way for developers to add DRM free as feature so it is listed together with Single-Player, Multi-Player etc.

Isn't that as simple as not linking to the steam api library? That'll mean no steam goodies like achievements though, so I doubt there'd be much support for it.

'Noob Squad' is a perfect example of why Valve need to pay more attention to their own store
9 October 2016 at 4:01 pm UTC

Quoting: Alm888
Quoting: EhvisI don't think you quite understand what you're saying here. With the exception of OpenGL only stuff, EVERYTHING is a port with some sort of wrapping. Even Unreal Engine and Unity. As proven by the lower performance. Having an optimal solution would require a full blown rewrite, which is never going to happen for the Linux+Mac market share.

Objection!

If we look onto this game we will see that apart from the obvious OS difference its system requirements are identical. This alone proofs that Unity3D is not "port" or "wrapper". It's "*.dll"-s are managed bytecode and not wrapped Windows PE executables. But if it so not enougth to convince you than we can look into any Unity3D log file located in ~/.config/unity3d/<company_name>/<game_name>/Player.log

...

Benchmark it. You'll see lower framerates on OpenGL. That's down one thing: DX11 came first and got the best optimisation, then came OpenGL layer that was suboptimal. You can call in anything you want, but the net effect is the same.

'Noob Squad' is a perfect example of why Valve need to pay more attention to their own store
9 October 2016 at 11:45 am UTC

Quoting: Alm888This number inflation by "porters" will do no good. The only hope is direct personal work with (mostly indie) developers via Kickstarter or otherwise to persuade them in releasing day-1 versions and not "ports". And this will be way harder.

I don't think you quite understand what you're saying here. With the exception of OpenGL only stuff, EVERYTHING is a port with some sort of wrapping. Even Unreal Engine and Unity. As proven by the lower performance. Having an optimal solution would require a full blown rewrite, which is never going to happen for the Linux+Mac market share. Unless the Windows market share starts dropping drastically. But DX12/Vulkan will solve the problem way before that. For new stuff anyway.

'Noob Squad' is a perfect example of why Valve need to pay more attention to their own store
8 October 2016 at 9:54 pm UTC Likes: 3

At prices like this, it's not the question whether it's worth the money, but whether it's worth your time. I'll take that as a big fat no.

Shadow Warrior 2 may not come to Linux after all, it's getting a bit confusing
7 October 2016 at 7:58 am UTC

That steam thread sounds like a more reliable source than something said by a random dev in a random stream.