Latest Comments by Ehvis
Deus Ex: Mankind Divided is officially coming to SteamOS & Linux, port by Feral Interactive
15 September 2016 at 11:39 am UTC
The wine appdb says that you need to enable a specific setting.
The only slightly worrying thing is that Feral said there was "no news" about Denuvo being enabled. I'd be surprised if that thing was ported to Linux, but if it was it could that would be a problem.
15 September 2016 at 11:39 am UTC
Quoting: omer666Quoting: WorMzyAwesome news! I've been replaying the previous game in Crossover (works perfectly, btw) to rekindle my interest in the series. Gonna be looking forward to this!When I tried to play it on Crossover 15 I got a black screen, how did you proceed?
The wine appdb says that you need to enable a specific setting.
The only slightly worrying thing is that Feral said there was "no news" about Denuvo being enabled. I'd be surprised if that thing was ported to Linux, but if it was it could that would be a problem.
Feral Interactive are teasing a Linux announcement for tomorrow, hype train is leaving the station
14 September 2016 at 8:47 pm UTC Likes: 2
No idea where that came from though.
14 September 2016 at 8:47 pm UTC Likes: 2
Quoting: ElectricPrismI had read on Phoronix the game started with T.
No idea where that came from though.
Here's my review and video of 'RIVE', a fast paced & beautiful action game and the last game from Two Tribes
14 September 2016 at 2:45 pm UTC
14 September 2016 at 2:45 pm UTC
I'm wondering what this from news item on their website means:
and
It sounds like they may consider something more. Maybe not as Two Tribes, but it doesn't sound too final.
Anyway, time to complete my Two Tribes collection.
QuoteThis morning, the realization set in that today truly marks the end of an era, and that a lot is riding on the success of RIVE.
and
QuoteBye for now!
It sounds like they may consider something more. Maybe not as Two Tribes, but it doesn't sound too final.
Anyway, time to complete my Two Tribes collection.
If you don't own Company of Heroes 2 yet, it's now 75% off on Steam, go get it
14 September 2016 at 2:34 pm UTC
You can now get the whole thing together in the Master Collection for 13,74€. So you won't ever have to see it as a bunch of DLCs.
I'll get it now. Even if I don't really have time to actually play it, it don't mind getting something for the support.
14 September 2016 at 2:34 pm UTC
Quoting: TcheyNot sure about it. I loved Coh 1, but i think about CoH 2 quite negatively because of all the DLC coming with. Should i change my mind ?
You can now get the whole thing together in the Master Collection for 13,74€. So you won't ever have to see it as a bunch of DLCs.
I'll get it now. Even if I don't really have time to actually play it, it don't mind getting something for the support.
EVERSPACE, the amazing looking space shooter should be on Linux before the end of September
14 September 2016 at 2:28 pm UTC Likes: 1
14 September 2016 at 2:28 pm UTC Likes: 1
I recently bought a new joystick for X-Plane and found myself playing X3 again as well. This may fit very nicely too!
This unfortunately confirms what I suspected already. That Linux support for UE4 is not quite as painless as you'd want it to be. A few quirks aside, Unity3D seems to better in that department.
Let me use this random place to put a big "Thank you"! Not all devs would do the extra effort to get Linux working. Of course, I'll have to say the other thank you when it releases. :D
This unfortunately confirms what I suspected already. That Linux support for UE4 is not quite as painless as you'd want it to be. A few quirks aside, Unity3D seems to better in that department.
QuoteIn fact, our lead tech has spent quite some time on his past weekends to make progress with the Linux build.
Let me use this random place to put a big "Thank you"! Not all devs would do the extra effort to get Linux working. Of course, I'll have to say the other thank you when it releases. :D
GOG will be adding games with virtual items purchases, according to changes in legal agreements
14 September 2016 at 10:12 am UTC Likes: 1
14 September 2016 at 10:12 am UTC Likes: 1
I need to think whether this is funny or sad. So basically there was a huge problem with Armello with DLC as DRM not being possible. And now they are going to allow microtransactions, which is exactly the same sort of DRM. I think someone higher up must have done some calculations and decided that DRM free was not worth missing the boat on microtransactions entirely.
Join me at 10AM UTC today as the GOL vs Feral Interactive livestream is back!
14 September 2016 at 9:14 am UTC Likes: 2
14 September 2016 at 9:14 am UTC Likes: 2
So, who do we root for? Will we get more ports if you let Feral win? :D
Frenetic twin stick shooter and platformer ‘RIVE’ was released on Steam, it's Two Tribes final game
13 September 2016 at 8:42 pm UTC
Nope. It was called Eggbert. It was a homebrew game for the MSX2 system.
13 September 2016 at 8:42 pm UTC
Quoting: TuxeeI suppose this was just "Toki":
Wikipedia
Nope. It was called Eggbert. It was a homebrew game for the MSX2 system.
Frenetic twin stick shooter and platformer ‘RIVE’ was released on Steam, it's Two Tribes final game
13 September 2016 at 7:13 pm UTC
13 September 2016 at 7:13 pm UTC
The original Toki Tori is also very hard.
I remember the actual original Toki Tori. Which wasn't called Toki Tori at the time. :P Probably around 1990. Ugh, that's a loooong time ago.
I remember the actual original Toki Tori. Which wasn't called Toki Tori at the time. :P Probably around 1990. Ugh, that's a loooong time ago.
A Unity developer is teasing the Vulkan API in the Unity engine
13 September 2016 at 1:34 pm UTC
Interesting. But doesn't that have negative a impact on DX11/OpenGL? Or is the new work completely separate?
13 September 2016 at 1:34 pm UTC
Quoting: araspQuoteUnity 5 (and UE4 for that matter) are still thoroughly designed around the needs of the DX11 API. I'm not so sure they can simply port that to Vulkan (or DX12) and really have an optimal solution. It may simply be that the entire engine needs to be rebuilt from the ground to really get the most out of the new APIs.Correct, it's not enough to do a naïve port to get good performance. That's why Unity (and UE4 for that matter) are changing underlying rendering code in a massive way to make it better match modern APIs like PS4/Vulkan/DX12/Metal. At least in Unity, a lot of graphics related code has been rewritten, and continues to be rewritten as we speak. It's a bit of a challenge to do that while "in flight" (i.e. not breaking existing games etc.), but it's what we're trying. My understanding is that other engines are doing the same.
(I work at Unity)
Interesting. But doesn't that have negative a impact on DX11/OpenGL? Or is the new work completely separate?
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