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Latest Comments by Philadelphus
Take a look at The Warlock, another new unit coming to XCOM 2: War of the Chosen
12 July 2017 at 8:31 pm UTC

Ah, so that's why we're getting what seem like such overpowered soldiers. :)

Starship Theory just launched a Linux version, developer looking for feedback
11 July 2017 at 7:10 pm UTC

It actually reminds me more of RimWorld-in-space than FTL, but I can see that comparison too. Though it looks like it's humans-only for now? Anyone know if you can get different alien types?

Golf for Workgroups is a very weird golf game that's now on Linux
10 July 2017 at 6:38 pm UTC

QuoteThe only thing it's done is make me more curious about trying out Golf With Your Friends, which has an active player base and actually looks quite interesting.
If you haven't tried it, it looks like a pretty fun game if you have some friends to play with. (I haven't tried it myself, but I've watched several YouTubers I watch try it out with friends.)

Take a look at 'The Skirmisher' another new unit coming to XCOM 2's War of the Chosen expansion
7 July 2017 at 8:35 pm UTC

Quoting: Jannethe new weapons are overpowered and makes things too easy.
As someone who loves reverse difficulty curves that actually sounds like a big plus to me, so thanks! :)

Take a look at 'The Skirmisher' another new unit coming to XCOM 2's War of the Chosen expansion
7 July 2017 at 7:44 am UTC

Quoting: JanneI'm a little concerned about game balance to be honest. Alien Hunters really broke that enough that I avoid playing with that DLC.
Do you mean in the player's favor, or against the player? I actually own Alien Hunters from the expansion pass but haven't gotten around to playing with it yet, heh.

Take a look at 'The Skirmisher' another new unit coming to XCOM 2's War of the Chosen expansion
6 July 2017 at 11:49 pm UTC

This sounds so cool, but these guys sound so powerful I'm afraid to see what new things we're going to be going up against to justify having them! :D

Some things developers might want to think about when bringing a game to Linux
5 July 2017 at 11:35 pm UTC Likes: 1

Quoting: ShmerlParadox should unstick their head from the sand, and fix the engine. I suspect their general neglect to make their tools 64-bit compatible, forced Obsidian to release Tyranny in 32-bit only (because it used Paradox account integration libraries). It created the expected mess of lacking LFS and crashes on large XFS partitions. The bottom line - no excuses. 64-bit is a must today. (Luckily Obsidian finally released 64-bit version of Tyranny this June).

Some engines have a lot of work to make them 64-bit, and understandably it can take time. But not doing it at all with excuse that performance is OK as is, is just silly. Beamdog for the reference reworked their current generation of Inifinty engine to 64-bit.
Ah, interesting. I've only heard it from Paradox's side and wasn't aware of the problems you mentioned. I guess I'm less informed on the matter than I thought

Quoting: natewardawg
Quoting: PhiladelphusSerious question, are there actually that many 64-bit executable games out there and is it actually beneficial?

I don't believe the argument is really one of how much benefit 64 bit has over 32 bit. Rather, it's an argument of how beneficial is it to ship both 64 bit and 32 bit builds. If you're writing your own engine from scratch, it's quite a waste of time to make sure it's 32 bit compatible on Linux, just make it 64 bit.
Oh, I'm fully in agreement that it doesn't make sense to make two builds. And I'm not actually a 32-bit apologist or anything, I'm just discovering I've been misinformed—so thanks for the info.

Some things developers might want to think about when bringing a game to Linux
4 July 2017 at 8:58 pm UTC

QuoteIf you're wondering whether you need to make a 32bit build of your game, in my honest opinion you don't need to bother.
Serious question, are there actually that many 64-bit executable games out there and is it actually beneficial?

I ask because the subject comes up regularly on the Paradox forum with people bemoaning the fact that the Clausewitz engine is 32-bit only and predicting massive performance improvements if it were only 64-bit, only for a developer to explain that making the engine 64-bit would change basically nothing about performance (other than allowing the use of more than 4GB of mods together, which is kind of a niche case) and that they have no plans to rewrite the engine.

There may very well be good reasons for making games 64-bit and I've love to hear them, it's just that I tend to see 64-bit thrown around as a bit of a buzz-word.

Quick tip: Adjusting video clip audio levels in Kdenlive
4 July 2017 at 4:41 am UTC

Quoting: SamsaiI still swear by SSR+Audacity over OBS. OBS is a good program for streaming and quick desktop captures but SSR allows for a bit more tweaking and recording commentary with Audacity means I don't need to load up a file into Audacity afterwards.
See, that's what I'd be interested in a tutorial on. I currently record my voice on an old smartphone, move it to my desktop, process it in Audacity, and add it in Kdenlive, but I'd love to learn how to just simultaneously record in Audacity from my microphone (at which point I might be able to justify actually buying a decent one!). :)

Playing though XCOM 2 Shen's Last Gift gave me high hopes for War of the Chosen
3 July 2017 at 6:49 pm UTC

I'm in the same boat, I played XCOM 2 twice through when it came out (and even got the expansion pass), including with the Sons of Anarchy expansion, but then lost interest and haven't gotten back to playing it with either the Alien Hunters or Shen's Last Gift expansions. But the War of the Chosen has me excited to get back into playing it.

I only discovered XCOM: Enemy Unknown when Enemy Within came out, got them both, and greatly enjoyed it, so I'm hoping War of the Chosen will offer a similar experience. :)