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Latest Comments by Philadelphus
Quick tip: Adjusting video clip audio levels in Kdenlive
3 July 2017 at 6:17 pm UTC

Quoting: liamdaweThat's one I already covered :) https://www.gamingonlinux.com/articles/how-to-record-videos-on-linux-using-obs-studio-with-separate-audio-tracks-for-gameplay-and-microphone.9153

True, I'd forgotten about that, but I use SimpleScreenRecorder rather than OBS Studio which apparently has a rather more complicated method to record them actually separate from each other (rather than just as separate tracks in the same video). I dunno how many people use SSR as opposed to OBS though; actually, that might make an interesting poll some time. ("What program do you use for recording/streaming?" ) :)

Quick tip: Adjusting video clip audio levels in Kdenlive
29 June 2017 at 7:23 pm UTC

Oh yes, the volume (keyframeable) tool. That's quite powerful and handy.

From the title I thought this was going to be about adjusting the global volume of all clips in a track (useful if you have lots of little clips in a track and want to change all their volumes at once), but perhaps that can be the next installment! :)

Quoting: BeamboomMy definitive video editor favourite on Linux. I've tried quite a few but most can't handle larger projects well, or severely lack features.
Same; when I got into video editing last year as something to do while unemployed, I went through something like 7–8 different editing programs, all of which were missing some essential (to me) feature or another. The version of Kdenlive on Debian 8 was incredibly out of date and prone to crashing when you so much as looked at it funny, but it was still better than all the other ones I tried. And this weekend I updated to Debian 9 with a newer version of Kdenlive, so I'm hoping it'll fix a lot of the bugs and crashes I experienced. :)

Quoting: SamsaiWhile talking to Liam about this particular thing behind the scenes I got inspired to do a bit of a tutorial series on recording, video editing, streaming etc. If anyone has any interest in seeing something like that and possibly ideas for topics to cover I'd appreciate feedback on that sort of an idea.
I'd be interested, though unhelpfully I don't really have any specific topics in mind. Maybe something on how to record your microphone separately from your desktop audio? I haven't really looked into that.

Valve's Knuckles VR controller looks pretty decent, dev kits going out
24 June 2017 at 3:52 am UTC

Quoting: KallestofelesWow... I'm not into VR things, but would like to get my hands on those just for testing out regular games with it. :D

I thought the exact same thing, which is weird because I actually bought a Razer Hydra (that motion-control half-a-controller-in-each-hand controller) some years ago and ended up not using it after a first few tries because of how tiring it is in practice holding your arms up for more than a few minutes. I wouldn't mind giving these things a try, though. :)

Europa Universalis IV: Third Rome released, some thoughts
14 June 2017 at 6:12 pm UTC

Yeah, the Russian colonization ability is the biggest draw for me—maybe we'll finally see Russia expanding eastwards and actually owning Siberia by the end of the game now. Trying to come up with a solution to this problem is what led me to make my very first mod for EU IV, where I played around with increasing Russia's settlers per year bonus to see if that would make the colonization faster (spoiler: not really, at least not without increasing it to frankly ludicrous amounts).

Minecraft 1.12 released today with parrots, a whole new advancements system and more
7 June 2017 at 8:31 pm UTC

QuoteAdded text-to-speech narrator
I can't wait to see this be horribly, horribly, abused… :S:

I'm still playing Minecraft frequently, but only version 1.7 as that's where most of the good modpacks are still. I think I tried 1.8 once, but that's about as far forward as I've gone.

Hearts of Iron IV gets a free DLC to celebrate a year since release
6 June 2017 at 8:18 pm UTC

There's also the Third Rome "immersion pack" for Europa Universalis IV releasing the same day, and if you're going to get both (like me) you can get 10% off by pre-ordering them together.

Need to hurry up and finish my first campaign I guess, I learned the hard way that invading Japan with 12 divisions as New Zealand doesn't get you anywhere good. :P

Shotgun Farmers, a totally hilarious FPS where your bullets grow the guns is out in Early Access
3 June 2017 at 6:06 am UTC

Huh! That looks like a pretty funny idea executed well. Do shotgun blasts make a whole bunch of shotgun plants grow, or just one?

A quick look at some Linux gaming deals, some fantastic offers on right now
24 May 2017 at 9:08 pm UTC Likes: 1

Just got Shadow Tactics yesterday as it's been on my wishlist since the first article about it on GoL led me to download and try the demo, which would have led to me buying it after an hour's playtime if I wasn't underemployed at the time. But now I finally can. :)

Haemimont Games & Paradox announce 'Surviving Mars', a management strategy game
12 May 2017 at 11:56 pm UTC

I'm definitely intrigued by the trailer. I'll be keeping an eye on this as it gets closer.

Quoting: ShmerlSince it's not their own Paradox Studio who have some serious issues with Steam lock-in in all their recent games, do they plan to release it on GOG? Other games from Haemimont came out there (Victor Vran for example).
Depends on how much they plan to update it I guess, since that's why internal Paradox games use Steam; with the frequent updates it'd be too much work trying to maintain multiple different versions of the game. I don't have any firsthand experience with Haemimont Games' games, though, so I couldn't guess.

WolfQuest, the simulation game where you can be a wolf, has a Linux build now
11 May 2017 at 11:53 pm UTC

Oh yeah, I played this on Windows years ago back when it was a free download (probably around 2011–2012). Never thought I'd see it on Linux. :D

Don't expect Valve levels of polish, but it's a decent game (even if the controls can be a bit fiddly, or at least they were when I last played it; perhaps that's been improved by now). The environment is absolutely gorgeous—it's areas taken straight from the landscape of Yellowstone National Park—and I liked the use of a "smell" mechanic, where you can switch to a mode where you can see scent trails left by animals moving about and follow (or avoid) them. It's a really neat mechanic that I've never seen in another game. Plus the music is great. :)

Edit: Wow, just glancing over the list of achievements it looks like they've added quite a bit more stuff than when I last played!