Latest Comments by Philadelphus
Festive Co-Op Games
1 January 2024 at 7:48 pm UTC Likes: 1
1 January 2024 at 7:48 pm UTC Likes: 1
Quoting: Purple Library GuyTraitor mode. On a submarine. I can see some . . . basic . . . drawbacks to treason in that situation.That's pretty par for the course for games with traitors, since the win condition for them is usually something like "stop the mission" or "kill all/enough good players". And since killing all good players will stop the mission, and a good way to kill all good players is to do something that kills all players, and there usually isn't a stipulation that the traitors have to be alive, well…
Festive Co-Op Games
27 December 2023 at 8:35 pm UTC Likes: 3
27 December 2023 at 8:35 pm UTC Likes: 3
I can't recommend PlateUp! enough for co-op. (Though it can also be played singleplayer.) It's a bit like Overcooked, except you get to design and layout your restaurant over time instead of going to pre-made levels. Oh, and it's a roguelike; fail to serve even a single customer and your restaurant gets shut down.
That barely begins to describe it, though. It allows up to four players, and the premise is simple: you start with a single type of food to serve (there are something like 12 different starting "main" choices, from simple like burgers and salad to complex like dumplings and roast turkey), and have to survive 15 days, with more and more customers coming each day. Every three days you also get a choice between two different cards: one will be an additional food type (sides, a soup course, dessert, or even another "main" in some cases), the other will introduce some difficult customer behavior (like being able to order twice, eating slower, or you having to move slower when around customers to "not upset them"). At the end of each day you also get a selection of appliances, which you can spend the money you've made on. These can range from simple things like extra countertops or tables, to more complex like dishwashers and microwave ovens, to (what is to me) the game's most fun feature: automation-enabling devices like conveyor belts, mixers, combiners, portioners, and even teleporters. The automation uses a simplified system with just a few pieces that have a wide range of uses, allowing almost every single food in the game (and there are a lot!) to be automated. (I'm not 100% if espresso is automatable as I haven't played recently, it used to be but an update early this year broke it, but it might be fixed again as some updates have specifically changed foods to be automatable…)
You can actually keep going after 15 days for as long as you can keep up with the increasing customer numbers, and efficient automation is crucial for doing so. I've personally built restaurants where all the food was automatically produced and all I had to do was take people's orders, and optimizing the space to get everything working was a real joy. (I like logistics, but struggle with logistics games like Factorio or Satisfactory because they quickly become too big for my brain. PlateUp! is the perfect size for me, since everything fits on one screen, and is comprehensible at a glance.)
The game's been out for about a year and a half now, and the lone developer (in the UK) has been putting out updates basically every month, so there's a lot more now than when it released (things like seasonal updates for Halloween, Christmas, Chinese New Year, etc., plus various new features, appliances, and other improvements). It's not Linux native, sadly, but it runs perfectly in Proton; I've never had a crash, even when playing with several mods (did I mention it has Steam Workshop support?) from the budding modding scene. I've only ever played it online, but I believe it also has shared-screen multiplayer (since everyone is on the same screen anyway).
That barely begins to describe it, though. It allows up to four players, and the premise is simple: you start with a single type of food to serve (there are something like 12 different starting "main" choices, from simple like burgers and salad to complex like dumplings and roast turkey), and have to survive 15 days, with more and more customers coming each day. Every three days you also get a choice between two different cards: one will be an additional food type (sides, a soup course, dessert, or even another "main" in some cases), the other will introduce some difficult customer behavior (like being able to order twice, eating slower, or you having to move slower when around customers to "not upset them"). At the end of each day you also get a selection of appliances, which you can spend the money you've made on. These can range from simple things like extra countertops or tables, to more complex like dishwashers and microwave ovens, to (what is to me) the game's most fun feature: automation-enabling devices like conveyor belts, mixers, combiners, portioners, and even teleporters. The automation uses a simplified system with just a few pieces that have a wide range of uses, allowing almost every single food in the game (and there are a lot!) to be automated. (I'm not 100% if espresso is automatable as I haven't played recently, it used to be but an update early this year broke it, but it might be fixed again as some updates have specifically changed foods to be automatable…)
You can actually keep going after 15 days for as long as you can keep up with the increasing customer numbers, and efficient automation is crucial for doing so. I've personally built restaurants where all the food was automatically produced and all I had to do was take people's orders, and optimizing the space to get everything working was a real joy. (I like logistics, but struggle with logistics games like Factorio or Satisfactory because they quickly become too big for my brain. PlateUp! is the perfect size for me, since everything fits on one screen, and is comprehensible at a glance.)
The game's been out for about a year and a half now, and the lone developer (in the UK) has been putting out updates basically every month, so there's a lot more now than when it released (things like seasonal updates for Halloween, Christmas, Chinese New Year, etc., plus various new features, appliances, and other improvements). It's not Linux native, sadly, but it runs perfectly in Proton; I've never had a crash, even when playing with several mods (did I mention it has Steam Workshop support?) from the budding modding scene. I've only ever played it online, but I believe it also has shared-screen multiplayer (since everyone is on the same screen anyway).
Steam Deck Verified picks for the 2023 holiday season
22 December 2023 at 10:01 pm UTC Likes: 1
22 December 2023 at 10:01 pm UTC Likes: 1
I've been working my way through the two final DLCs for Shadow Gambit: The Cursed Crew (20% off right now). Both new characters offer some new mechanics to play with (Yuki being the first character to be able to leave traps, and Zagan having ranged abilities that can go through walls, and some that interact with his health), and the missions have a few new features as well. I just need to finish Yuki's final mission at this point.
That, and RimWorld, which I've finally found irresistible with the addition of about 500 mods.
That, and RimWorld, which I've finally found irresistible with the addition of about 500 mods.
Times of Progress is an upcoming city-builder set during the Industrial Revolution
14 December 2023 at 6:41 pm UTC
14 December 2023 at 6:41 pm UTC
Oo, a Bevy game! Glad to start seeing games made with it maturing to the point of wider release.
Valve upgrades the Steam Workshop, plus various Steam Deck improvements in new Beta
14 December 2023 at 6:37 pm UTC
14 December 2023 at 6:37 pm UTC
Yeah, that'd be useful. I recently went on a trip and thought about playing RimWorld on my Deck since I've been playing it a lot lately, but didn't feel like installing the 450+ mods I use on my desktop even if didn't have them activated.
Some fresh Steam Deck Verified games to jump into for December 13th
13 December 2023 at 7:00 pm UTC Likes: 1
13 December 2023 at 7:00 pm UTC Likes: 1
Terraformers is a little hard to read at 800p on the Deck (there's only so small you can shrink things without losing detail), so I maybe wouldn't recommend it as a first experience, but if you know your way around the game already it's certainly a good way to play it on the go.
And Golf With Your Friends is a blast. A friend and I have tons of fun just enabling the ability to jump, and trying to complete courses in non-intended ways with it.
And Golf With Your Friends is a blast. A friend and I have tons of fun just enabling the ability to jump, and trying to complete courses in non-intended ways with it.
Valve upgrades the Steam Workshop, plus various Steam Deck improvements in new Beta
13 December 2023 at 6:48 pm UTC Likes: 4
13 December 2023 at 6:48 pm UTC Likes: 4
QuoteAdded ability to disable Workshop item subscriptions, which will hide them from the game.Oo, that's brilliant! This'll be useful for games which simply incorporate any subscribed mods into themselves without letting you enable or disable them in-game. Now if you want to temporarily change your mod list (to play a game with friends with different mods, say) you can just disable mods in the Workshop instead of having to unsubscribe!
Valve announced more Steam sales and events for 2024
11 December 2023 at 7:05 pm UTC Likes: 6
11 December 2023 at 7:05 pm UTC Likes: 6
Quoting: robertosf92Not sure I wanna participate in the Capitalism and Economy fest tbhThat's every sale.
Cautiously hyped for Light No Fire from the No Man's Sky team at Hello Games
11 December 2023 at 7:04 pm UTC
Here they appear to be docile, tamable beasts of burden and conveyance. So yeah, not seeing much resemblance.
(Also, unless these dragons don't breathe flame, I don't see how you're supposed to fulfill the injunction in the title. )
11 December 2023 at 7:04 pm UTC
Quoting: NezchanBut back to talking about the preview itself, am I the only one getting more of an Irish "fae" vibe rather than the typical Tolkein-derived style?Well, in Tolkien, dragons are gigantic, crafty, eldritch horrors, more like forces of nature than creatures, capable of devastating entire cities or kingdoms almost unstoppably, with human-level or higher intelligence, having the ability to bewitch people just with the sound of their voice or the glance of their hypnotic eyes, including amnesia so powerful it can make them forget everything about themselves. A single live dragon is always dangerous, a major liability, and a wildcard that everyone in a large radius must tread lightly around and avoid rousing.
Here they appear to be docile, tamable beasts of burden and conveyance. So yeah, not seeing much resemblance.
(Also, unless these dragons don't breathe flame, I don't see how you're supposed to fulfill the injunction in the title. )
Cautiously hyped for Light No Fire from the No Man's Sky team at Hello Games
8 December 2023 at 7:02 pm UTC Likes: 2
Snark aside, the trailer makes it look very pretty, if not exactly the type of game I pref—oh my word, are those skeletal toddlers walking around eight seconds in!? Just what is going on in this world??
8 December 2023 at 7:02 pm UTC Likes: 2
Quotethe world is literally the size of planet Earth. An open-world survival adventure with "a scale never attempted before".If I remember correctly, a Minecraft world is about eight times the size of planet Earth.
Snark aside, the trailer makes it look very pretty, if not exactly the type of game I pref—oh my word, are those skeletal toddlers walking around eight seconds in!? Just what is going on in this world??
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