Latest Comments by Philadelphus
Paradox Interactive sale going on Humble Store and Paradox have opened a new studio
7 March 2019 at 10:14 pm UTC
7 March 2019 at 10:14 pm UTC
Interesting. I wonder if this new game will be a non-grand strategy? Since if it were I'd expect they'd just develop it with Paradox Development Studios. Something to watch! :)
ProtonDB released another data dump, here's a quick look over some February 2019 info
4 March 2019 at 11:33 am UTC
4 March 2019 at 11:33 am UTC
That's interesting that Age of Empires II is getting so many platinum ratings. When I tried it, I needed to rename a launcher file (which would make it gold, since it runs fine after that tweak). And I only learned about that from a number of gold ratings mentioning having to do the same thing.
I guess if it's really working out-of-the-box like that for so many people that's a good thing!
I guess if it's really working out-of-the-box like that for so many people that's a good thing!
A reminder about Steam's platform-specific wishlist feature you should be using
22 February 2019 at 11:32 pm UTC
22 February 2019 at 11:32 pm UTC
Yep, I've been making use of this feature since it was first brought up here. :) I stick all the non-Linux games at the bottom so they don't mess up my ordered list of games I really want at the top. Of course in my case, the only two people likely to ever actually buy me something from my wishlist are my brothers who are gamers and know about things like "platform exclusivity", and just because it works alright in my specific circumstances doesn't mean that it can't be improved!
Eastshade, the open world adventure where you're a travelling artist has a new trailer and release date
15 February 2019 at 11:48 am UTC
15 February 2019 at 11:48 am UTC
Quoting: tuubiBrave or impatient?Why not both? :D
Eastshade, the open world adventure where you're a travelling artist has a new trailer and release date
13 February 2019 at 9:49 pm UTC
13 February 2019 at 9:49 pm UTC
I'm planning to be the brave soul to try it with Proton and put my findings on ProtonDB…once I get time this weekend, that is. :)
Megaquarium has expanded to allow you to play it exactly how you want
10 February 2019 at 3:17 am UTC
10 February 2019 at 3:17 am UTC
Nice! I was given this for Chistmas and have lost several days to playing it so far as well (though have been sidetracked by other games recently). Need to go back and finish the last few levels in the campaign sometime…
A quick run over some details from the recent ProtonDB data
7 February 2019 at 8:11 am UTC
Of course, the distribution of people who make reports to ProtonDB could be different from the distribution of Linux gamers overall.
7 February 2019 at 8:11 am UTC
Quoting: TheSHEEEPSo many people using Arch?While making multiple reports for a single game is allowed (indeed, encouraged to document possible improvements with new Proton versions), supposedly only the most recent one per person, per game is shown, according to the instructions they give.
I would've expected Mint second.
Of course, these stats say nothing about the people that made the report, right?
It would, in theory, be possible that each report is by another person, or that one person is responsible for half the Ubuntu reports.
I wonder how what such a "cleaned up" stat (as in, only one report counts per person) would look like.
Of course, the distribution of people who make reports to ProtonDB could be different from the distribution of Linux gamers overall.
King under the Mountain, a settlement-building strategy game now has an alpha up on itch.io
3 February 2019 at 3:40 am UTC
3 February 2019 at 3:40 am UTC
It certainly looks quite similar to RimWorld from the trailer, but yeah, it's hard to judge.
One possibility could be how combat works; in Dwarf Fortress, since constructions are unbreakable, it's entirely possible to set up a completely self-sustaining fortress unreachable from the outside world and just merrily ignore sieges and raids as you go about building your latest MegaConstruction. In RimWorld, trying to turtle like that will simply cause the raiders to start sapping your defenses, forcing you to fight them and meaning you're never 100% safe. (One of the reasons I never got into RimWorld like I did Dwarf Fortress, I think.)
Also combat in Dwarf Fortress is primarily melee; you can set your dwarfs to use crossbows, and this can give you a significant advantage against sieges as you can often mow down (the primarily melee) enemies before they can reach you. In RimWorld, even the starting raiders will have guns comparable to your own, so fighting is usually a slugfest of both sides hiding behind cover and firing till one side gets some lucky hits in. (This is a simplification of course, I know you can get better armor and melee weapons later and use them viably too.) It remains to be seen how combat works in this game, as it sounds like they don't have that fully fleshed out yet.
One possibility could be how combat works; in Dwarf Fortress, since constructions are unbreakable, it's entirely possible to set up a completely self-sustaining fortress unreachable from the outside world and just merrily ignore sieges and raids as you go about building your latest MegaConstruction. In RimWorld, trying to turtle like that will simply cause the raiders to start sapping your defenses, forcing you to fight them and meaning you're never 100% safe. (One of the reasons I never got into RimWorld like I did Dwarf Fortress, I think.)
Also combat in Dwarf Fortress is primarily melee; you can set your dwarfs to use crossbows, and this can give you a significant advantage against sieges as you can often mow down (the primarily melee) enemies before they can reach you. In RimWorld, even the starting raiders will have guns comparable to your own, so fighting is usually a slugfest of both sides hiding behind cover and firing till one side gets some lucky hits in. (This is a simplification of course, I know you can get better armor and melee weapons later and use them viably too.) It remains to be seen how combat works in this game, as it sounds like they don't have that fully fleshed out yet.
A quick run over some details from the recent ProtonDB data
3 February 2019 at 3:33 am UTC Likes: 1
3 February 2019 at 3:33 am UTC Likes: 1
Hey, I contributed one of those AoE II reports just a few days ago! :D
Though I don't know if it's included in there; Debian stable is still on Nvidia driver version 390.87, below the minimum recommended value for Proton, so while it accepts my contributions it warns that they won't be shown by default. (I do enjoy the stability of Debian stable, but ugh, graphics driver updates take FOREVER. :()
I don't know if this is included in the data, but it would be interesting to see if there's any difference in the playability of games based on the OS. Like, does the same game run at 'platinum' level more often on Arch-based systems than Debian-based, or vice-versa, or no difference overall? Checked over many different games, of course.
Though I don't know if it's included in there; Debian stable is still on Nvidia driver version 390.87, below the minimum recommended value for Proton, so while it accepts my contributions it warns that they won't be shown by default. (I do enjoy the stability of Debian stable, but ugh, graphics driver updates take FOREVER. :()
I don't know if this is included in the data, but it would be interesting to see if there's any difference in the playability of games based on the OS. Like, does the same game run at 'platinum' level more often on Arch-based systems than Debian-based, or vice-versa, or no difference overall? Checked over many different games, of course.
Rise of Industry, the strategic tycoon game has come along tremendously and a new update is out
31 January 2019 at 8:31 am UTC
31 January 2019 at 8:31 am UTC
I love the art style, I just wish it had co-op multiplayer. It's the kind of game I'd love to replace OpenTTD with while chilling with a buddy.
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