Latest Comments by Salvatos
Steam Play arrived on Linux one year ago, some thoughts
20 August 2019 at 10:55 pm UTC Likes: 3
20 August 2019 at 10:55 pm UTC Likes: 3
Quoting: shawnsterpIs there a list, or perhaps people can suggest here, of NEW, GOOD AAA windows titles that are platinum on proton? I know about the protondb thing, but to me it seems more appropriate to search for a specific game and see if it works. Perhaps I am looking at it wrong with my old man eyes....The filters look a bit limited, but there is a selection of basically what you’re looking for at the bottom right of the home page ("Here is a sample of some popular games that are officially not whitelisted yet, but have received many Platinum reports on ProtonDB"). Beyond that, it looks like your best bet would be to use the "Player Count" ordering and do a visual scan (or ctrl+F) for platinum-rated games in the list.
Steam Play arrived on Linux one year ago, some thoughts
20 August 2019 at 10:19 pm UTC Likes: 14
20 August 2019 at 10:19 pm UTC Likes: 14
QuoteNot to downplay the progress of Steam Play but officially supported ports, “native” or not, will remain vitally important. They shouldn’t just break, but when they do, you’ve paid for official support and you would expect the developer to somewhat promptly fix it.*Looks at Aspyr.* It’s been what, 5 months now since the Borderlands update? Not even an ETA still.
Quoting: subWhat I don't get is how many people that celebrate Proton, categorically reject Stadia.Well, Stadia has a number of issues besides whether or not it’s "Linux gaming." Latency, subscription model, Google’s data-grabbing... There’s kind of a lot that you have to overlook to embrace Stadia compared to Proton.
Imho in the end it's a similar thing; you're able to play games that are not natively available.
For Stadia it's even the case that it might help the Linux infrastructure and raise acceptance among developers.
Google reveal more games with the latest Stadia Connect, including Cyberpunk 2077
19 August 2019 at 7:02 pm UTC Likes: 9
19 August 2019 at 7:02 pm UTC Likes: 9
Quoting: EikeI came here to say that they won't release the games to Linux, but...AFAIK you’re just buying streaming licenses from Google. Not actual software as you seem to be inferring.
QuoteStadia Base requires you to buy all your games as normal
... this does sound like they might have to.
Do we know if we can buy them from Google (so there's no need for a public release)?
Comedy cosmic horror adventure Gibbous - A Cthulhu Adventure is now out
11 August 2019 at 4:19 pm UTC Likes: 1
11 August 2019 at 4:19 pm UTC Likes: 1
Yes, the demo worked fine on Linux from the beginning :)
Comedy cosmic horror adventure Gibbous - A Cthulhu Adventure is now out
8 August 2019 at 2:55 pm UTC
I'm looking forward to trying this out, but it doesn't look like I'll have the time anytime soon!
By the way, I have a Steam key for the artbook if anyone is interested.
8 August 2019 at 2:55 pm UTC
QuotePersonally, I found Buzz the majority of the time to be quite jarring. Buzz has his moments, some which did genuinely make me chuckle but it's few and far between.If I'm not mistaken, Buzz is voiced by the game designer, Liviu, and I don't think he had prior VA experience, so that might be why.
I'm looking forward to trying this out, but it doesn't look like I'll have the time anytime soon!
By the way, I have a Steam key for the artbook if anyone is interested.
Psyonix are removing randomized loot boxes from Rocket League
7 August 2019 at 8:36 pm UTC
7 August 2019 at 8:36 pm UTC
Quoting: ObsidianBlkIn every similar situation, I always ask myself: is that the fault of the company that offers the product/service, or those who purchase it? I don't have a universal answer, but I personally tend to blame the consumers in this case. Clearly there is demand for those things and companies are simply monetizing that demand, as businesses are wont to do.Quoting: SalvatosI disagree. I find them pointless and a waste of money, but the former is precisely why I'm not against their existence as a money-making mechanism.
To each their own, but here's the thing... both back in the day and even today, for some games, we would get expansions/DLCs that added not just a single JPEG image or even a model or two, but whole factions, territories, game mechanics, episodes, etc for the same price or only about double what some of these single item cosmetics are going for. By accepting these cosmetics, we are essentially telling developers/publishers that they can sit on their laurels and produce nearly nothing. In the end, we loose out on content!
Quoting: ObsidianBlkEh... so what? You have a unique, pointless thing that you get to keep forever. It's hardly more beneficial to your existence than a video game skin.Quoting: SalvatosI find it no worse than commissioning portraits or donating money to a streamer to hear a song of your choice during their show.
At least with a portrait, you are getting art work that is unique to you. That's your portrait and nobody else will ever have the exact same one. Also... you get to keep it forever!
Psyonix are removing randomized loot boxes from Rocket League
7 August 2019 at 4:38 pm UTC Likes: 1
7 August 2019 at 4:38 pm UTC Likes: 1
Quoting: ObsidianBlkCosmetics are not ok, especially at the price points most games sell them for and most especially for a game on a PC...I disagree. I find them pointless and a waste of money, but the former is precisely why I'm not against their existence as a money-making mechanism. There is no tangible benefit to having them, no effect on the gameplay experience, and no pretense is made to that effect (unlike gambling where you might turn a profit). So as far as I'm concerned, if someone wants to spend $5, or $100, on a virtual hat, that's really up to them and I'm not going to blame a company for letting people dump money into its pockets that would be better spent elsewhere. I find it no worse than commissioning portraits or donating money to a streamer to hear a song of your choice during their show. It has no practical value, but it's a fun way to support a company/individual from which you feel you've already received more than your money's worth. You might say it's an incentivized donation. The cost doesn't have to reflect a tangible value.
Psyonix are removing randomized loot boxes from Rocket League
6 August 2019 at 7:08 pm UTC Likes: 9
6 August 2019 at 7:08 pm UTC Likes: 9
Quoting: DragunovI actually haven't played this game yet, mostly because I don't particularly like Soccer. If it goes free to play I will definitely give it a try though.Anecdotally, I don't give a damn about soccer or most other sports, but I have a really good time playing this with friends :)
Boxtron, a Steam compatibility tool to run games through a native Linux DOSBox
2 August 2019 at 1:46 pm UTC Likes: 1
2 August 2019 at 1:46 pm UTC Likes: 1
Quoting: dreamer_That's an option to be explored. At the moment I am hesistant about receiving donations for this purpose. Going by official Steam rules, this tool would not be allowed on Steam Store - and there's simply no precedent here. I will investigate this option again when 1.0.0 release will be in sight :).Thanks for the explanations! The way I see it, it sounds like Valve should be paying you for that work ^_^
Going to Steam Store would imply supplying a DOSBox version built for Steam Runtime and maintained by Luxtorpeda/Boxtron project, yes.
Boxtron, a Steam compatibility tool to run games through a native Linux DOSBox
2 August 2019 at 3:22 am UTC Likes: 1
2 August 2019 at 3:22 am UTC Likes: 1
So, to clarify, if you buy a Windows-only game on Steam that runs on an old engine that has a native Linux emulator (?), Boxtron integrates with Steam to run that game through that emulator rather than Proton? This is getting too complicated for me. Would that be essentially similar to "adding a non-Steam game" to Steam and setting it to run something like "dosbox game/launcher.exe", except now you can set that option straight from your library item instead of adding the game from outside Steam?
I'd chip in either way if it's more useful to have it on Steam than the way it currently works. I'm sure you could raise 95 dollars in a matter of minutes if you set up a donation page :) Would that also install and manage your (e.g.) DOSBox version for you, kind of like PoL and Lutris do with Wine?
Quoting: EikeQuoting: dreamer_It might differ by region, I'm not sure - for my region it's 95USD which would be reimbursed after reaching 1000USD in sales. Somehow I was convinced it was 400USD until I checked just now.
If you manage to make all (currently available) Wadjet Eye games playable with this with some mouse clicks by the user, using native Linux binaries, I'd pay this fee.
I'd chip in either way if it's more useful to have it on Steam than the way it currently works. I'm sure you could raise 95 dollars in a matter of minutes if you set up a donation page :) Would that also install and manage your (e.g.) DOSBox version for you, kind of like PoL and Lutris do with Wine?
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