Latest Comments by Salvatos
Chained Echoes looks like a very unique fantasy RPG with mechs, airships and dragons
5 February 2019 at 2:13 pm UTC
5 February 2019 at 2:13 pm UTC
Definitely looks promising, and it's impressive that a single dev got this far already in 3 years of spare time! Unfortunately since this is only skirting my fields of interest, I would need more than a trailer to take a chance and crowdfund it.
Details on how Slay the Spire sold on Linux plus some thoughts
4 February 2019 at 2:25 pm UTC Likes: 2
4 February 2019 at 2:25 pm UTC Likes: 2
Quoting: GuestAnd it won't increase the number of native Linux titles either - on the contrary, as has already been shown by titles revoking the native port in favor of proton.Others have already addressed most of your points, but I'd also like to point out that AFAIR the devs that removed Linux versions of their games on Steam were those where the ports were broken and/or inferior to Proton performance and they weren't willing to fix them. So even in those instances Proton improved the situation for Linux players, going from an unplayable native port to a playable non-native one.
New stable Steam client update is out opening the door a little wider for Steam Play on Linux
1 February 2019 at 10:55 pm UTC
E.g. My configuration for Guild Wars 2 is:
Target: wine "/home/username/gw2/drive_c/Program Files/Guild Wars 2/Gw2.exe" -dx9single
Start in: wine "/home/username/gw2/drive_c/" -dx9single
The second parameter in particular doesn't make any sense whatsoever to me, but it works.
1 February 2019 at 10:55 pm UTC
Quoting: lejimsterI don't know what I'm doing wrong, but haven't had any success running any external games on steam. Usually when I add an executable it doesn't fill in the location points correctly. But even after editing the launch options I still haven't had any success.I had a hard time with it too, the paths I picked from the options didn't seem to get added properly and I had to mess around a bit. For the only game I use this way I ended up having to insert wine commands instead of just file paths, so maybe you need to do the same?
E.g. My configuration for Guild Wars 2 is:
Target: wine "/home/username/gw2/drive_c/Program Files/Guild Wars 2/Gw2.exe" -dx9single
Start in: wine "/home/username/gw2/drive_c/" -dx9single
The second parameter in particular doesn't make any sense whatsoever to me, but it works.
The war of the PC stores is getting ugly, as Metro Exodus becomes a timed Epic Store exclusive
29 January 2019 at 5:34 pm UTC
29 January 2019 at 5:34 pm UTC
Quoting: eldakingI agree that it is very unfair to consumers. Changing something crucial right before the release, after taking pre-orders, is not cool. You can't just change your mind after advertising and selling your product.Honestly I don't see that as being the case here. They say the people who preordered on Steam will get the game, DLC and updates as expected. They're just no longer taking orders via Steam anymore. It's weird, and shitty by virtue of serving exclusivity, but at least no one is getting cheated out of their money. For those who bought it, the product remains the same. The only thing being taken away from anyone is the opportunity to buy it at a certain venue, for those who haven't already done so, and frankly that's the publisher's prerogative no matter the justification.
Quoting: johndoe86xWhen Epic and Steam compete, then consumers will win. You can buy the game on the Epic store for $10 less than you would on Steam, and you can import into your Steam library and use Proton.I don't feel like giving money to the company that does nothing to support your market and using the free services of the company that does is a sustainable strategy. Yes Valve is a company that's out to make money, and no matter how frequently people make the assumption that Steam users worship Gabe and/or his company, I think we're all aware of that. But in a market of self-serving corporations, Valve still sets itself apart by supporting our market segment with more dedication than any other. That makes it easy for me to pick who gets my money.
Quoting: pbWhat makes me wonder is:I can't cite anything on the matter, but I don't think publishers can generate keys at will anymore (if they ever really could). I seem to recall Valve making a change about that related to companies giving keys away to buy positive reviews or something. I doubt Valve would let any publisher sell thousands of keys without taking their cut, no matter if the keys come in a box or an e-mail.
- the boxed editions will come with a Steam key, so...
- we might see an unprecedented interest in the boxed edition over the digital one, and...
- the game will probably weigh about 100GB, and...
- Valve will need to pay for all that bandwidth without getting anything in return, since the keys can be generated for free.
Some information on why Wine is not going to be using DXVK
26 January 2019 at 12:42 am UTC
26 January 2019 at 12:42 am UTC
Quoting: liamdaweNo matter which way I frame it, I'm never going to please everyone.Fair enough. Cheers.
They said it in a public mailing list, knowing people are watching and subscribed to it including plenty of non-developers wanting to keep tabs on it. It's not up to me to cut their words or to try to suggest they're saying something different.
I've added a small note on what Rebohle said in Discord.
Some information on why Wine is not going to be using DXVK
26 January 2019 at 12:11 am UTC
Also, I feel like mentioning that "X has declined to comment" or some such should typically be included in a news article, especially in an issue like this since it shows that you made sure not to stoke the flames of an issue Philip may have actually been unaware of.
26 January 2019 at 12:11 am UTC
Quoting: WorMzyI'm glad the joke got across ^_^Quoting: SalvatosQuoting: liamdaweThis is a very one-sided argument right now and we really have no idea what is actually going on, we have the words of one person.Frankly, I have to question why you published this article given those very same arguments.
Did you try reaching out to Philip for comment?
What makes you think he'd respond even if Liam had? He clearly doesn't check his email. :P
Quoting: liamdaweWe are a news site.I mean, it can be hard to separate the two aspects of this and I understand the informational value of saying that Wine are doing their own thing for Vulkan, but as far as the public is concerned I feel it would have been enough to say that they reached out to Philip and didn't hear back so they did their own thing. Everything else feels more like airing other people's personal grudges and I don't know that we need to hear about it. That's just my opinion and you're free to disagree, but I wanted to give feedback.
We publish news and interesting happenings about major projects.
It's not difficult to understand why. Many people have wondered ever since DXVK was created, if it would become part of Wine and this is some kind of insight into the happenings from one side.
Edit: And yes, I did try to speak to him first and he stayed out of it.
Also, I feel like mentioning that "X has declined to comment" or some such should typically be included in a news article, especially in an issue like this since it shows that you made sure not to stoke the flames of an issue Philip may have actually been unaware of.
Some information on why Wine is not going to be using DXVK
25 January 2019 at 9:41 pm UTC Likes: 2
Did you try reaching out to Philip for comment?
25 January 2019 at 9:41 pm UTC Likes: 2
Quoting: liamdaweThis is a very one-sided argument right now and we really have no idea what is actually going on, we have the words of one person.Frankly, I have to question why you published this article given those very same arguments.
Did you try reaching out to Philip for comment?
Pillars of Eternity II: Deadfire just got a beta to add in a turn-based mode
24 January 2019 at 11:49 pm UTC
24 January 2019 at 11:49 pm UTC
Quoting: devlandPlaying the first one right now after having finshed Tyranny. Obsidian really makes good rpgs.Any problem with bugs? With or without DLC?
Get Deponia: The Complete Journey free in the Humble Winter Sale Encore
24 January 2019 at 11:47 pm UTC
24 January 2019 at 11:47 pm UTC
Same experience as tuubi. Got kind of tired of the series by the end of the third game and didn't get the fourth, but no insurmountable bugs and I don't think I had to resort to walkthroughs any more often than with other games of the genre. Definitely nothing bad enough that I would turn my nose up at it when it's free.
Valve's card game Artifact seems to be dying off and fairly quickly too
23 January 2019 at 11:02 pm UTC Likes: 1
I mean, I can think of a few things, and this is just thinking about CCGs in particular.
23 January 2019 at 11:02 pm UTC Likes: 1
Quoting: KimyrielleSo they made a game for an already over-saturated market (how many card games did we see the past 2 years or so?), compete against a firmly entrenched product (Magic The Gathering), and in a genre they have no experience with, while about 90% of their fan-base was hoping for something completely else (HL3)...and somehow thought that would go well?(Emphasis mine.) Didn't they have MTG's creator on board? Or did he just endorse/comment on the game?
Quoting: slaapliedjemaybe I am the odd man out, but I just don't 'get' CCG games that are digital. It's not like you can actually collect anything, it's all 1s and 0s.I mean, I don't get people who collect actual cards either. It's just cardstock. But if the gameplay is actually fun and the business model isn't poorly-disguised gambling, sure. I love the tactical aspect of it and you can do a lot more when the player doesn't need to perform complex operations or remember an excessive number of variables.
Quoting: sarmadIt would probably do better if it was sold as an actual physical board game. Why would anyone play a board game on a computer rather than a table?
- Can't afford a physical game (paper is heavy and expensive compared to software and if you have to ship it overseas you'll probably pay double)
- No one to play with nearby and/or with a compatible schedule
- No good space for in-person gaming
- Mechanics that can't be realized IRL or that would be a huge hassle to handle manually
- More complex variable tracking (things like HP on each creature, keywords and effects that can be added to or removed from cards semi-permanently, increasing point allocation over time, etc.)
- Animations, music, various forms of social interaction (streaming, online tournaments, text/voice chat with larger groups of people, etc.)
- Instant purchase and/or trading and delivery
I mean, I can think of a few things, and this is just thinking about CCGs in particular.
- Steam Controller 2 is apparently a thing and being 'tooled for a mass production' plus a new VR controller
- NVIDIA stable driver 550.135 released for Linux
- Dungeon Clawler will grab hold of your free time now it's in Early Access, plus keys to give away
- Sony reportedly looking to acquire Kadokawa, owner of ELDEN RING dev FromSoftware
- Monster catcher Cassette Beasts adds Steam Workshop support and a new battle mode
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