Latest Comments by Zlopez
Stadia gets more generous revenue models plus a porting toolkit for DirectX to Vulkan
14 July 2021 at 7:55 am UTC
14 July 2021 at 7:55 am UTC
The porting toolkit sounds nice, it is open source or better free software?
Cyanide & Happiness - Freakpocalypse (Episode 1) is now available for Linux
1 July 2021 at 11:53 am UTC
1 July 2021 at 11:53 am UTC
I played the game on Proton, but I think the authors didn't understand what Point & Click Adventure means. Because it's mostly point & click, with three actions on each item, and very little adventure. If they just lower the amount of items (it's more than 10 items for each location, even in those location that doesn't have any relation to story, multiply this by three actions you can do on each and you can see where the problem is) in each location and just focused more on the story the game could be much better.
AMD releases FidelityFX Super Resolution, source code dropping mid-July
22 June 2021 at 2:01 pm UTC
And ideally make it open as well. :-)
22 June 2021 at 2:01 pm UTC
Quoting: KROMNow, if they finally would create a new control center for Linux to configure all that fancy stuff, that'd be awesome.
And ideally make it open as well. :-)
Free and open source Settlers II inspired strategy game Widelands 1.0 is out now
15 June 2021 at 10:09 am UTC Likes: 6
15 June 2021 at 10:09 am UTC Likes: 6
I found out about this game here on GOL and I'm glad I did. I was looking for something similar to Settlers 2 for quite some time and was positively surprised that this is even distributed as Flatpak :-)
I even started helping with the translation, because I fell in love with this project.
I even started helping with the translation, because I fell in love with this project.
A possible light at the end of the tunnel for GPU shortages thanks to Ethereum
24 May 2021 at 11:27 am UTC Likes: 1
24 May 2021 at 11:27 am UTC Likes: 1
I would be rather skeptical about this, because consuming less energy doesn't really mean that more GPU less profit. But if most of the GPUs will just lay in the mining rig with minimal load I would say that miners will get rid of them.
EDIT: I didn't realized that PoS is actually the disk mining. In this case we didn't solve much, we just exchanged GPU shortage for HDD/SSD shortage.
EDIT: I didn't realized that PoS is actually the disk mining. In this case we didn't solve much, we just exchanged GPU shortage for HDD/SSD shortage.
Total War: WARHAMMER III shows off Kislev in the latest teaser
19 May 2021 at 11:02 am UTC
19 May 2021 at 11:02 am UTC
I already pre-purchased the third TW: Warhammer, because I spend hundreds of hours in previous two games.
I just hope they will take some of the best features from TW: Three Kingdoms and probably add a few new ones. I'm pretty excited about it :-)
I just hope they will take some of the best features from TW: Three Kingdoms and probably add a few new ones. I'm pretty excited about it :-)
GitHub restores a fork of the cross-platform reverse-engineered GTA III and Vice City code
13 May 2021 at 9:29 am UTC
I would say that this is sad, especially in cases when they don't need to invest anything and their ip gets a good advertisement. I guess that their main profit is still from tabletop and books.
13 May 2021 at 9:29 am UTC
Quoting: Whitewolfe80Quoting: ZlopezI wonder myself why the companies owning licenses to some games just doesn't let fans to create their own games.
Recently I found out that the Ultima series licence is owned by EA and this is the reason why anything new within series can't be published.
Another case I saw recently was stopping development on really great fan project of 4X game in the universe of Warhammer 40k, because developer didn't bought the license from Games Workshop.
At least we can see which company is more about money than doing great games.
Yes but games workshop legitmately own everything warhammer and they have licenced drek before i guess they are now picky about what comes out also they do deserve payment if you plan to make your game based on their ip which they spent money developing.
I would say that this is sad, especially in cases when they don't need to invest anything and their ip gets a good advertisement. I guess that their main profit is still from tabletop and books.
GitHub restores a fork of the cross-platform reverse-engineered GTA III and Vice City code
12 May 2021 at 10:46 am UTC
I got the same impression from the title alone: "GitHub restores a fork of the cross-platform reverse-engineered GTA III and Vice City code". It really looks like GitHub did this on its own.
Still if they don't make any money from it, why they just can't build something by themselves using the brand. We would never see any fan work if this was really the case and out there is a lot of it. Just try to look for the amount of Warhammer 40k fan created content or other brands you like.
I can understand it, if they want to get some profit from it, but in the case of Ultima even the original creator can't create any new game under this license (Lord British can't create any new Ultima game, because he don't own the licence anymore, he lost the rights when working for EA few years). And for the fan project in WH40k, they didn't plan to have any profit from it, so it was just something made by the fans for the fans. Furthermore, the computer games are not what the Games Workshop does, their main article are tabletop and books.
12 May 2021 at 10:46 am UTC
Quoting: Liam DaweQuoting: nevvyThe article title makes it sound as if this was a proactive stance by github, whereas they are just mechanically following the DMCA protocols, as the original TF article clarifies.Really not sure why you got that impression. It was very clearly noted that Theo got GitHub to restore it, not that GitHub did it to help anyone out. I've added another part to explain it even further.
I got the same impression from the title alone: "GitHub restores a fork of the cross-platform reverse-engineered GTA III and Vice City code". It really looks like GitHub did this on its own.
Quoting: LinasThis is a quite different situation.
Let's say you buy a Ford. Then you put on better tires, and paint it in a color that you cannot get from the factory. Then you tell others how to do the same, so they can buy their own Ford and mod it. This is basically what this GTA re-implementation is.
What you suggest is more akin to building your own car from scratch and calling it a Ford. No company really wants their name associated with something they didn't make.
Although a lot of companies would rather have their "intellectual property" rot than anybody doing anything with it. Even if it's generations out-of-date (like GTA 3 engine) and would benefit absolutely nobody except the most loyal fans. No no, just buy the remastered edition instead, if they ever bother releasing one.
Still if they don't make any money from it, why they just can't build something by themselves using the brand. We would never see any fan work if this was really the case and out there is a lot of it. Just try to look for the amount of Warhammer 40k fan created content or other brands you like.
I can understand it, if they want to get some profit from it, but in the case of Ultima even the original creator can't create any new game under this license (Lord British can't create any new Ultima game, because he don't own the licence anymore, he lost the rights when working for EA few years). And for the fan project in WH40k, they didn't plan to have any profit from it, so it was just something made by the fans for the fans. Furthermore, the computer games are not what the Games Workshop does, their main article are tabletop and books.
GitHub restores a fork of the cross-platform reverse-engineered GTA III and Vice City code
12 May 2021 at 10:00 am UTC
12 May 2021 at 10:00 am UTC
I wonder myself why the companies owning licenses to some games just doesn't let fans to create their own games.
Recently I found out that the Ultima series licence is owned by EA and this is the reason why anything new within series can't be published.
Another case I saw recently was stopping development on really great fan project of 4X game in the universe of Warhammer 40k, because developer didn't bought the license from Games Workshop.
At least we can see which company is more about money than doing great games.
Recently I found out that the Ultima series licence is owned by EA and this is the reason why anything new within series can't be published.
Another case I saw recently was stopping development on really great fan project of 4X game in the universe of Warhammer 40k, because developer didn't bought the license from Games Workshop.
At least we can see which company is more about money than doing great games.
Wolfire Games filed a lawsuit against Valve over abuse of their market position
30 April 2021 at 12:14 pm UTC Likes: 4
I personally like to see what I own in one place. I would be really glad, if this was just a frontend that supports thousand of stores and allows you to buy from them, but this means that every store needs to have open API and this will probably never happen.
For now I'm using Steam for most of my games, MiniGalaxy for GOG games and I actually don't have any idea what I own on Humble Bundle (I'm not buying from it that often, so it's OK for me).
For e-books I'm using Callibre, still I would be rather to have them somewhere online, so I don't need to bother with storage, with option to download them if I want.
And the situation is much worse for music (where streaming is standard these days) and movies (there is literally no way to buy DRM free movie, which you could play where you want, except indie movies).
So from a consumer perspective if there would be one Callibre like app for games, that just let's you buy from different stores and allows you to manage the game library in one place, it would be awesome. The same for music, movies, books and any other multimedia content you can think of. And if it would be Free Software, that would be just EPIC. Oh the dreams, the sweet dreams :-)
30 April 2021 at 12:14 pm UTC Likes: 4
Quoting: elmapulthe issue is that the public dont want competition, they want convenience at all costs.
people want netflix to be an monopoly so they can sing an single bill and have everything that netflix decides to licence (while ignore that there are a lot of good content unlicenced by netflix), and at the same time they have an single user interface to browser for all the content (lets ignore that its possible to have this by another aproach: separate the content from the presentation, wich is what google tv want to achiev, so you can browser an single ui for the content avaliable on all streaming services)
people want the same convenience on pc gaming, all games in a single user interface, all achievments in a single account, and those steam stickers and other gimmicks on every purchase.
consumers can be quite stupid sometimes, i can understand when an linux user complain that other stores dont support linux at all, the issue is: are we willing to sacrifice everything to push linux foward /keep using it?
backward compatibility is pretty much non existent already.
I personally like to see what I own in one place. I would be really glad, if this was just a frontend that supports thousand of stores and allows you to buy from them, but this means that every store needs to have open API and this will probably never happen.
For now I'm using Steam for most of my games, MiniGalaxy for GOG games and I actually don't have any idea what I own on Humble Bundle (I'm not buying from it that often, so it's OK for me).
For e-books I'm using Callibre, still I would be rather to have them somewhere online, so I don't need to bother with storage, with option to download them if I want.
And the situation is much worse for music (where streaming is standard these days) and movies (there is literally no way to buy DRM free movie, which you could play where you want, except indie movies).
So from a consumer perspective if there would be one Callibre like app for games, that just let's you buy from different stores and allows you to manage the game library in one place, it would be awesome. The same for music, movies, books and any other multimedia content you can think of. And if it would be Free Software, that would be just EPIC. Oh the dreams, the sweet dreams :-)
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