Latest Comments by iiari
Snowtopia, an in-development ski resort sim to keep an eye on has Linux support
10 January 2019 at 4:00 pm UTC Likes: 1
10 January 2019 at 4:00 pm UTC Likes: 1
Somewhere out there a dev is thinking, "What hasn't been simulated in a game yet that I can do? Farms, hospitals, pizza joints, tropical republics, theme parks, airports, trains... They've all been done! And now ski resorts!" We need a companion Sim Ice Rink DLC add on...
Unity have changed their terms of service, which has essentially blocked SpatialOS and streaming services
10 January 2019 at 3:58 pm UTC
10 January 2019 at 3:58 pm UTC
Wow, I'd say this is very bad. First, isn't Unity used in, like, half of gaming titles? As a dev, if I were striking a deal with, say, Google's future game streaming service for my title, I'd be super ticked that Unity is getting in the way. This brings up a whole new choke point in the future of such streaming services. I wonder what set them off?
Multiplayer space combat sim 'Allspace' entering Early Access in June with Linux support
6 January 2019 at 1:00 am UTC Likes: 4
6 January 2019 at 1:00 am UTC Likes: 4
Wishlisted! I'll buy every space sim on Linux, but some early things to watch:
- I only see one kind of cockpit
- Cockpits seem just old-style, Wing Commander-esque 1D graphics, no virtual cockpit (addendum: rewatched video, there is indeed some movement to the cockpits)
- No 3rd person view as yet visible
- MP only format has proven challenging for titles in the past (hope there are bots)
Space sims have faced lots of MP challenges as far back as X-Wing vs Tie Fighter. Think about having players in a big, empty space where the main differentiator is turning speed and forward speed. It becomes a jousting match and how fast you can turn on your opponent. This is especially true of titles that utilize a WWII fighter style flight model in space (which it appears this does). I personally think a 6 degree of motion (think Descent in space) flight model is terrific for MP action (see Angels Fall First). Balance between the strengths and weaknesses of different ships and thoughtful measure and countermeasure make all the difference.
Also, space is empty with nowhere to hide. Eve: Valkyrie did MP with a real emphasis on space environments (stations, gates, etc) that you could weave between, hide in, etc... Angels Fall First does this too, plus many objectives, so it's not just fighting but other things you have to do.
I closed beta tested a game on Windows in around 2000 (before the concept of early access was a thing) that apparently never made it to market where you had two teams of players at two space stations. One stayed in the station commanding and giving orders, there were two players per side in bombers, and about 4 per side in fighters defending the bombers with the goal of taking out each other's stations. Was a blast. No MP space sim has been more fun or matched that...
I'll watch this title closely, though. Hoping for the best.
- I only see one kind of cockpit
- Cockpits seem just old-style, Wing Commander-esque 1D graphics, no virtual cockpit (addendum: rewatched video, there is indeed some movement to the cockpits)
- No 3rd person view as yet visible
- MP only format has proven challenging for titles in the past (hope there are bots)
Space sims have faced lots of MP challenges as far back as X-Wing vs Tie Fighter. Think about having players in a big, empty space where the main differentiator is turning speed and forward speed. It becomes a jousting match and how fast you can turn on your opponent. This is especially true of titles that utilize a WWII fighter style flight model in space (which it appears this does). I personally think a 6 degree of motion (think Descent in space) flight model is terrific for MP action (see Angels Fall First). Balance between the strengths and weaknesses of different ships and thoughtful measure and countermeasure make all the difference.
Also, space is empty with nowhere to hide. Eve: Valkyrie did MP with a real emphasis on space environments (stations, gates, etc) that you could weave between, hide in, etc... Angels Fall First does this too, plus many objectives, so it's not just fighting but other things you have to do.
I closed beta tested a game on Windows in around 2000 (before the concept of early access was a thing) that apparently never made it to market where you had two teams of players at two space stations. One stayed in the station commanding and giving orders, there were two players per side in bombers, and about 4 per side in fighters defending the bombers with the goal of taking out each other's stations. Was a blast. No MP space sim has been more fun or matched that...
I'll watch this title closely, though. Hoping for the best.
The first beta for Lutris 0.5 is out with a refreshed UI and GOG support
5 January 2019 at 11:24 pm UTC
5 January 2019 at 11:24 pm UTC
Quoting: HavingtoGetSignedHow do I instal this in Ubuntu Budgie 18.04 Bionic?https://linuxconfig.org/install-lutris-on-ubuntu-18-04-bionic-beaver-linux
The developer of the space combat sim 'Evolvation' has confirmed their intention to continue supporting Linux
5 January 2019 at 11:22 pm UTC
5 January 2019 at 11:22 pm UTC
I'm pretty space sim focused (see the avatar) and I've never heard of this title. Has anyone tried it? Any good?
Lutris 0.5 beta 2 is out to further refine the experience and it's looking great
5 January 2019 at 8:47 am UTC Likes: 6
Just as a reminder for everyone, you can back Lutris on Patreon, and I think they're at nearly $500 per month and 150+ supporters. Let's get that up for this essential tool!
5 January 2019 at 8:47 am UTC Likes: 6
Quoting: liamdaweI'll be much more likely to buy from GOG now. The lack of a coordinated launcher for Linux kept me away before.Quoting: dpanterCould this be the solution to the launcher madness?In one way yes! I mean, Galaxy isn't even on Linux and this will allow you to download any of your GOG games easily.
Just as a reminder for everyone, you can back Lutris on Patreon, and I think they're at nearly $500 per month and 150+ supporters. Let's get that up for this essential tool!
No need for a grape depression, Wine 4.0 has a fifth release candidate available
5 January 2019 at 5:44 am UTC
5 January 2019 at 5:44 am UTC
Quoting: mrdeathjrAh, that's what I thought (Legends=prior EU before the rebooted canon). Thanks for the SW's nostalgia...Quoting: iiariQuoting: mrdeathjr:><: Fuck youre discover my power: flow-walkingIs that the obscure Star Wars Legends reference I think it is?
^_^
Yeah but more related thinking about expanded universe: jacen solo - darth caedus
^_^
No need for a grape depression, Wine 4.0 has a fifth release candidate available
4 January 2019 at 11:46 pm UTC
4 January 2019 at 11:46 pm UTC
Quoting: mrdeathjr:><: Fuck youre discover my power: flow-walkingIs that the obscure Star Wars Legends reference I think it is?
^_^
Looks like the 'Linux Steam Integration' project is being continued with Intel's Clear Linux
4 January 2019 at 1:00 am UTC
The legality of it being in the community supported repos aside, it's worked better and smoother for me on Manjaro than anywhere. Any idea of what's wrong on Solus? We were told there was no point in filing a bug report since with the EULA they wouldn't touch it. That made no sense to me at the time since they have a third party install system in their package manager for lots of proprietary apps (Chrome, Skype, etc).
4 January 2019 at 1:00 am UTC
Quoting: STiATI am using ICAClient on Solus... I have to confess there was one issue, I had to copy the PKI certificates to the ICAClient (or I rather linked it to my systems cacerts), but that's because we use our own PKI authority, which hardly anyone does :p.So you may be the hero that ICAClient users on Solus need but don't deserve. I am not technically knowledgeable about this, but I and others only got it working by copying over contents from directories from our Ubuntu installs (including certificates) and that seemingly worked for a few weeks until the certificates expired? Nothing seemed to update automatically. We eventually gave up. The threads are still there on the Solus forums.
The legality of it being in the community supported repos aside, it's worked better and smoother for me on Manjaro than anywhere. Any idea of what's wrong on Solus? We were told there was no point in filing a bug report since with the EULA they wouldn't touch it. That made no sense to me at the time since they have a third party install system in their package manager for lots of proprietary apps (Chrome, Skype, etc).
Looks like the 'Linux Steam Integration' project is being continued with Intel's Clear Linux
2 January 2019 at 9:39 pm UTC Likes: 1
Again, I'm pulling for Solus. I only hope the best for the project and backed it for a year, I just don't find anything about the current user experience to be sufficiently differentiated to justify the hype, but I hope they get there.
2 January 2019 at 9:39 pm UTC Likes: 1
Quoting: STiATWhat does Manjaro do what Solus does not?Well, my workplace software (Citrix) works on Manjaro, and Ubuntu as well. I don't know why it doesn't work on Solus. Maybe the Citrix folks didn't build their .tar file well. Who knows, but it doesn't work on Solus for me and others (and yes, we reported it to the Solus folks and Citrix if anyone is wondering). And, relative to this gaming website, I had a few games that run on Manjaro and Ubuntu not run for me on Solus as well. Granted, this was almost a year ago and things might be different now with drivers and Proton, but just FYI. Also, I get your points on the AUR, but I've only found it to be wonderful at tracking down everything I need/want.
Again, I'm pulling for Solus. I only hope the best for the project and backed it for a year, I just don't find anything about the current user experience to be sufficiently differentiated to justify the hype, but I hope they get there.
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