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Latest Comments by iiari
Sword fighter 'Blade Symphony' has delayed the next update that was due to get Linux support
20 April 2018 at 12:35 am UTC

Take as much time as you need to get this to Linux, folks... When it arrives, my money will be here waiting patiently for you...

The Vulkan-based compatibility layer for D3D 11 and Wine 'DXVK' has a new release out
15 April 2018 at 6:11 am UTC

Quoting: Shmerl
Quoting: cRaZy-bisCuiTIs there a way of donating him a few bugs to keep motivation up and show my appreciation?

https://github.com/doitsujin/dxvk/issues/88#issuecomment-380160556

This suggests, that someone is already sponsoring the project, but it's just a guess. Given various compatibility efforts by Valve, I wouldn't be surprised if them or someone similar is backing it.

Well, be it Valve or someone else, this is an amazingly impressive effort and the entire ecosystem can benefit. If the developer ever does accept donations, let us know. I'd be happy to contribute.

Is anyone keeping a list of what titles DXVK enables to be used, similar to what WineHQ does for Wine?

Free and open source RTS 'Zero-K' releases on Steam on April 27th
12 April 2018 at 7:21 pm UTC

Looks almost like someone took the Ravenfield archipelago map and decided to make an RTS out of it, which is actually very cool... Looking forward to it, especially with a non-cheating AI.

The developer of Clone Drone in the Danger Zone is open to Linux support
10 April 2018 at 4:47 pm UTC

Looks great. Left a comment in the thread and a Wishlist addition.

Tannenberg & Verdun FPS games updated, Linux versions have some big input issues
9 March 2018 at 6:57 am UTC Likes: 1

Quoting: TheSHEEEPWhich tactic other than "wait for the enemy to show their head, then shoot" can even be applied in such a game for anyone but teams who know each other for some time and communicate well?

I will agree with you that in this game, that's the big approach. I've been able to go Rambo a few times if I've outflanked a enemy group that is focused on some other target, and then I take them from surprise from behind or from the side. But, with experienced players, that's hard...

My understanding is this is one of those games that's more like real combat: Know your weapon, know your environment, be situationally aware, hope the other guy is less than you on all those fronts and wait for him to make a mistake...

Quoting: TheSHEEEPIf you try to sneak towards your enemy, you'll just be shot. If you advance on the main field, you will be shot.
I could see maybe a few people surviving if everyone would wait for a signal to attack - but that would require an amount of teamwork that is rarely seen in online games with random people.
Yup, but when that moment happens, the game is awesome...

Quoting: TheSHEEEPPlanetside 2, as another example, allows both playstyles. The big advances and battles are team efforts, but there is always room for some sly soloing.
Quite right, but that's a very different kind of game with different aims. This might just not be the game for you.

BTW, if you like Planetside 2, try Angels Fall First in Wine. It's like Planetside 2, but with Space combat and Capital Ship combat in addition to ground side, and it's AWESOME. You can go Rambo at times solo, but at other times you'll need to coordinate with the team to get an objective. It's criminally underplayed right now online...

Six-degree-of-freedom shooter 'Overload' now has the final Early Access build up
7 March 2018 at 6:05 pm UTC

I love this game. I don't know if it's a AAA title in notoriety or prominence, but I consider it so in graphics, polish, and game feel. If there's a better, more natural, more "it's an extension of my body" feeling engine out there, I haven't played it...

Hypergate, a new space-combat sim will support Linux
21 February 2018 at 4:20 am UTC

Quoting: slaapliedjeI keep meaning to try it, but there is that BSG conversion for Freespace 2 out there

It's really worth trying. It's a lot of fun and a very polished effort. I was never able to get the Linux open version to compile correctly, though, and only got it to work (with effort!) in Wine. The Freespace 2 engine, though, is starting to show its age and feels old in comparison with newer, Newtonian efforts like Helium Rain and Astrokill, just as Freespace 2 made Wing Commander feel old...

And yes, it's been a great time for space sims on Linux. Early versions of Everspace, Helium Rain, and Astrokill dropped in '17. I think Helium Rain is being developed on its way to classic status for space traders and it now has a combat skirmish mode to play around with that's quite fun. Astrokill is a ton of fun, my favorite space combat engine to date and, according to those who use it, its VR mode works well in Linux!

For those willing to use Wine, the excellent House of the Dying Suns works well as does the early access Angels Fall First.

Arguably, the only 3 big space Windows titles we lack on Linux are Elite: Dangerous, Star Citizen, and Eve: Valkyrie and, frankly, I'm really not missing any of those (flawed) titles.

I'm curious to see how Hypergate handles multiplayer since, as big a fan of the genre as I am, I'm not sure space combat lends itself to multiplayer very well. Even on the classic, vaunted X-Wing vs Tie Fighter multiplayer was "meh" and the compromises crippled the single player engine. It basically devolves into jousting in open space. Eve attempted to introduce some skill and strategy with complex environments to dodge and hide in. In Elite Dangerous there's some Neutonian mastery that can put you ahead of opponents without such skills. Otherwise, though, it's a tough nut to crack. Space sims seem more fun as solo players...

Stellaris: Apocalypse is due soon & there's a new overview video up, also a note about Linux sales
16 February 2018 at 1:53 pm UTC Likes: 4

Also, BTW, have no idea why I don't own Stellaris. It's in a genre I like. Now purchased....

Stellaris: Apocalypse is due soon & there's a new overview video up, also a note about Linux sales
16 February 2018 at 1:48 pm UTC Likes: 4

Quoting: Purple Library GuyIt is looking like the market share of Linux for gaming in specific may be less than 1%. I've been wondering about the difference; are Linux users mostly not gamers?

Actually, this feels about right. A quick Googling of the gaming and Windows stats seems to validate it. Let's assume, for the moment, that nearly 100% of American households have a computer (not far off). It seems 60% of households have someone who games. Roughly half of those gamers are doing so on a desktop, so roughly a third of households with a desktop game on it. If Linux desktop usage is 2-3% and the same stats hold that a third of those users are gamers, then it's possible that Linux gamers are less than a percent of the overall desktop gaming total.

Again, though, as many have said, it's not all about numbers. Linux users are among the more loyal and knowledgeable of the bunch. The Astrokill dev, for example, I think has said that although small as a percentage, his Linux players have been responsible for finding and killing most of the bugs and issues in the game's cross-platform engine.

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