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Latest Comments by g000h
The free beat 'em up MannaRites recently added a big Adventure Mode
21 September 2021 at 9:23 pm UTC Likes: 1

Quoting: dpanter
Quoting: g000hAny advice for getting it to work?
The Mesa environment variables are useless for Nvidias proprietary driver.
Neolog (developer) mentioned that deleting the config dir can reset a game stuck on black screen. Can also try forcing window mode with -screen-fullscreen 0 and/or opt in to the linuxbeta branch.

Letting you know that finding the config directory and deleting the contents fixed it for me. The game runs afterwards. This is what I did:

 
/home/user/.config/unity3d/LevelHardStudios/MannaRites$ rm -rf *

The free beat 'em up MannaRites recently added a big Adventure Mode
21 September 2021 at 4:21 pm UTC

Any advice for getting it to work? I'm sure I probably spotted an earlier review, installed it, and couldn't get it working. It then sat in my library until today, and I decided to give it another go, and still not working for me.

Launching direct from Steam, I get the "Made with Unity" banner, then a blank screen with a mouse pointer. The game stays on this screen until you force exit.

Running from the command-line, I get the same, but once I reached the blank screen/mouse pointer, then it stops running and records a zero byte Player log.

Here's the command-line output:
 
user@computer:/home/games/steam/steamapps/common/MannaRites$ ./mannarites-linux.x86 
Set current directory to /home/games/steam/steamapps/common/MannaRites
Found path: /home/games/steam/steamapps/common/MannaRites/mannarites-linux.x86
Mono path[0] = '/home/games/steam/steamapps/common/MannaRites/mannarites-linux_Data/Managed'
Mono config path = '/home/games/steam/steamapps/common/MannaRites/mannarites-linux_Data/MonoBleedingEdge/etc'
Preloaded 'libsteam_api.so'
Unable to preload the following plugins:
ScreenSelector.so
Display 0 'PL4071UH 39"': 3840x2160 (primary device).
Logging to /home/user/.config/unity3d/LevelHardStudios/MannaRites/Player.log
user@computer:/home/games/steam/steamapps/common/MannaRites$ tail /home/user/.config/unity3d/LevelHardStudios/MannaRites/Player.log 
user@computer:/home/games/steam/steamapps/common/MannaRites$ ls -al /home/user/.config/unity3d/LevelHardStudios/MannaRites/Player.log 
-rw-r--r-- 1 user group 0 Sep 21 17:03 /home/user/.config/unity3d/LevelHardStudios/MannaRites/Player.log


I've done a bit of research already, and trying things like editing the Launch Options to contain "-force-glcore" or "-force-opengl" and also different command-lines, e.g. "MESA_GLSL_VERSION_OVERRIDE=150 MESA_GL_VERSION_OVERRIDE=3.2 ./mannarites-linux.x86" and all these attempts failed too.

Running on Debian 11, Nvidia graphics, like stated in my profile.

Valheim update Hearth & Home is out now with lots new
16 September 2021 at 8:18 pm UTC

I just had a little squint at the spoilers and noticed "Tamed creatures" are in the game. I dislike the idea of taming and using creatures within games (although obviously other people do like that feature).

Wondering how "important" tamed creatures are in the game - Do you have to use them (e.g. Like you cannot get anywhere without dinosaur-taming in ARK) or is it just a nice to have, but not needed, "animal familiar" or similar?

Steam has turned 18 years old and PC gaming has never been the same since
13 September 2021 at 2:05 pm UTC

Originally I was playing various CD-bought games, online games, and began purchasing DRM-Free games on GOG.

In the early days, it was almost entirely DOS and Windows gaming, e.g. DOOM, DOOM 2, Quake, Ultima Underworld, Duke Nukem 3D, Dune, Warcraft, Command & Conquer, TES: Oblivion (listing my most notable ones).

When I switched mostly over to Linux for my computing, there were titles like Xonotic, Nexuiz, various Flash-based Kongregate casual games, and I played the Wyvern MMO which was a Java client (recently has turned up on Steam).

Just before I began Steam gaming, I had partaken of GOG's DRM-Free titles. (I picked up all the GOG freebies beginning December 2013, and my first actual purchase was Legend of Grimrock, June 2015).

Then, according to my Steam account details, my first titles that were licensed happened in October 2015. The first couple were Grow Home (I was given a key) and Rise: Battle Lines (a friend who built the game gave me a key). From October until November 2015, I picked up a bunch of Steam keys on various reseller stores (such as fanatical.com which used to be called bundlestars.com and obviously humblebundle.com too).

Then on 13th November 2015 I bought a bunch of titles: Portal + Portal 2 pack, Star Wars: KOTOR II, and XCOM: Complete on STEAM client. Now, 6 years later, my Steam "pile" has 2155 titles in it. My latest Steam purchase was Dimension Drive, but I normally use resellers (e.g. Humble) for accumulating the 'collection'.

Humble Store is doing a big Summer Sale with huge discounts
21 August 2021 at 3:49 pm UTC

Considering getting Shortest Trip To Earth which is at a good discount on Humble. It's an FTL-like.

s&box from Facepunch 'works great' on the Steam Deck but no native Linux plans
13 August 2021 at 10:55 pm UTC Likes: 5

I just spotted this "Aimbot" video *just released* online - Quite amused by it's recent appearance and how it fits in with my latest comments on this article - Think you might enjoy: AIMBOT video

s&box from Facepunch 'works great' on the Steam Deck but no native Linux plans
13 August 2021 at 8:15 pm UTC Likes: 6

Back in the day, I used to play lots of RUST when it had a native Linux version. Then the Linux version got cancelled, and I continued playing for a couple of months, using Proton. Almost immediately the Rust servers (which coincidentally run on Linux and Windows) stopped allowing Proton players to access servers (even private servers) because of Easy Anti-Cheat.

The default server settings (for private servers) could have been set to default to EAC off (and if the admin wanted to turn it on, then they could). But no, Facepunch made EAC default to being on, and admins would have to actively turn it off in order to let Linux (Proton) people play. As such there was nowhere for Linux players to go. Might I add - Linux players who had PAID for the game when it supported Linux.

I have two thoughts about the EAC "on" decision:

- Maybe some hostility to Linux players contributed to the decision.

- The laughable belief (by management at FP) that 1% of the gaming population (Linux players) were the game-hacking cheaters spoiling the game for others. Well, I can see from various recent Youtube videos that despite kicking Linux players off the game, there are still plenty of cheaters around (using Aimbot, Flyhack, Speed Hack, Super Jump Hack, etc).

Finishing off with this - As well as cancelling PAYING players by getting rid of native Linux version, and preventing Proton from working - FP has been "taking" from Linux all this time. Most of the servers running RUST are Linux servers, and the reason they are Linux servers - Because they cost less to run in the cloud without Microsoft Windows licences.

Yeah, definitely a company to be avoided, methinks.

Linux has finally hit that almost mythical 1% user share on Steam again
7 August 2021 at 11:16 pm UTC Likes: 2

I'm using Gnome 3.38 here (Debian 11 Testing), with very few changes to the defaults. I'm perfectly happy with the appearance of the DE. It was a bit of a learning curve when I switched to it from earlier Gnome 2, and it is "decent"-looking rather than "amazing".

With Windows, I was happiest with the Windows 7 DE, and I've not liked Windows 8 or 10 at all. I've always found Mac OSX to be difficult to navigate, but it does look very nice. Similarly Windows 10 looks nice, but navigating definitely irritates me on that as well.

I have very elderly parents using Debian 10 Stable and Gnome 3.30, and they're managing with it. (Their computer skills are seriously lacking, but they can still do the basics on this DE without struggling.) [Previously my octogenarian parents were using Mac OSX on a Core 2 Duo iMac, but that was too old to run modern Mac OSX so I helped them switch from OSX Snow Leopard to a new computer running Linux+Gnome. If *they* can do it, nearly anyone could do it.]

Seems the Valve Steam Deck has been impressing people with some hands-on time
7 August 2021 at 10:22 pm UTC Likes: 1

Quoting: Guest
Quoting: pb
Quoting: g000hI was actually thinking - If Steam Deck becomes a mega-success, and Valve remains reasonable with respect to privacy and respecting their customers, then maybe they could diversify in the future and produce a SteamOS mobile phone. There are so few choices for phones nowadays that aren't glorified spying devices for their Big Tech masters. I would *jump* on a non-invasive, open-technology smartphone *so fast*.

Maybe something like this? https://www.pine64.org/pinephone/
I don't think Valve should go in that direction, it would distract them from better-suited niches.

Other than Valve also gathering a lot of data anyway, and Steam itself isn't open. So if Valve ever went in that direction, it wouldn't be the direction people think.

The problem with the Pine phone (and Librem 5 and similar) - They aren't big enough companies to make an impact. The mobile Linux running on those devices is currently at an almost unusable level. Also the Pine phone is pretty weak hardware compared to typical modern Android and Apple ones. (I know you don't need fantastic hardware to run Linux, but it is nice to have flagship-level display and cameras in the device, and higher specs also allow for a buttery-smooth experience.)

I wouldn't mind a bit of tracking in the gaming side of the phone (i.e. the Steam client), as long as the rest of the phone was regular Linux (with no tracking).

As it stands, the rest of the mobile phone world is dominated with really invasive telemetry from Big Tech, and there is practically no effective way to gain privacy. Running LineageOS, SailfishOS, or similar is the best one can hope for *as it stands* - and both of those are very hacky solutions out of the remit of regular consumers.