Latest Comments by g000h
Story-driven, tactical stealth game Desperados III is now available on Linux PC
19 September 2020 at 12:20 am UTC Likes: 3
19 September 2020 at 12:20 am UTC Likes: 3
One thing to share that might help to explain the decision to not release a GOG Desperados III Linux build, and indeed any number of other Linux titles:
From my own work in the game development industry, it is common practice to set up automated build and automated unit testing for each version of software, e.g. The Playstation version, the Android version, the iOS version, Windows/Steam, Windows/GOG, Linux/Steam, Linux/GOG, Xbox, and so on. Each of those builds takes a decent amount of time to be compiled and tested on the Build Server, and for each build, it needs to be stored on company's file servers and backup servers.
A typical game gets new revisions daily, and there can be multiple (automated) builds per day. If a game build takes 1 GB of storage, then multiply that by the number of platforms (in my example above, PS + And + iOS + Win + XBox = 5 platforms), then multiply that by the amount of builds per day (e.g. 3 builds) - That's 15GB of file storage and Backup space needed *per day* for a 1 GB game. Not only that, but the processing needed to turn-around each build slows down the overall build progress - Drop one build out of the mix, and the build job is completed and ready to hand-over to QA (Quality Assurance testers) sooner.
The company I worked for is a big company, and they never released any games to Linux. More's the pity.
From my own work in the game development industry, it is common practice to set up automated build and automated unit testing for each version of software, e.g. The Playstation version, the Android version, the iOS version, Windows/Steam, Windows/GOG, Linux/Steam, Linux/GOG, Xbox, and so on. Each of those builds takes a decent amount of time to be compiled and tested on the Build Server, and for each build, it needs to be stored on company's file servers and backup servers.
A typical game gets new revisions daily, and there can be multiple (automated) builds per day. If a game build takes 1 GB of storage, then multiply that by the number of platforms (in my example above, PS + And + iOS + Win + XBox = 5 platforms), then multiply that by the amount of builds per day (e.g. 3 builds) - That's 15GB of file storage and Backup space needed *per day* for a 1 GB game. Not only that, but the processing needed to turn-around each build slows down the overall build progress - Drop one build out of the mix, and the build job is completed and ready to hand-over to QA (Quality Assurance testers) sooner.
The company I worked for is a big company, and they never released any games to Linux. More's the pity.
Humble Choice's latest has Golf With Your Friends, Evoland, Lethal League Blaze plus more
17 September 2020 at 8:28 pm UTC
17 September 2020 at 8:28 pm UTC
I claimed this month and I have something interesting to report - Even though Forager reports as being for Windows only on Steam store, when I got it, the native Linux version was available to download and install. It is only a 150MB install size, so I installed it right away and played it fine for 2 hours. It seems to be a Hidden Linux native title on Steam.
Blasphemous confirmed to release for Linux on September 21
17 September 2020 at 5:42 pm UTC
17 September 2020 at 5:42 pm UTC
Good news - Managed to acquire it some months ago, and haven't played it yet - and now, it's on the way to Linux :)
The Humble Better Futures Bundle is up for more budget gaming
15 September 2020 at 8:27 pm UTC
15 September 2020 at 8:27 pm UTC
Already own all the Linux titles in this bundle (and half the Windows ones). As such I think I'll miss this one =P
The weekend chat - what have you been playing?
14 September 2020 at 9:55 am UTC Likes: 1
You *might* not already know this - but 7 Days To Die has released Alpha 19.1 Experimental and it has some good new stuff in it:
- 10 Toolbar Slots (up from 8)
- More HD Zombies
- The Dynamic Music works on Linux now
- and other stuff
I've started a fresh game on that, myself.
14 September 2020 at 9:55 am UTC Likes: 1
Quoting: ghiumaI am obsessed with 7 Days to die, too bad my DS4 malfunctions after a while, it only happens with this game ..
You *might* not already know this - but 7 Days To Die has released Alpha 19.1 Experimental and it has some good new stuff in it:
- 10 Toolbar Slots (up from 8)
- More HD Zombies
- The Dynamic Music works on Linux now
- and other stuff
I've started a fresh game on that, myself.
Humble Choice's latest has Golf With Your Friends, Evoland, Lethal League Blaze plus more
4 September 2020 at 6:55 pm UTC Likes: 1
4 September 2020 at 6:55 pm UTC Likes: 1
On the one side, this Month gives you *all* the titles if you're on the Classic (or Premium) plan - I'm on Classic. Also, apart from basic Evoland, I don't own anything else here (Hurray!) - Usually I already own a few games in every bundle that is offered.
On the other side, I'd need to use Proton to play the majority of the games here, some titles are very multi-player centric (I prefer single player), and there isn't much which really draws me in.
Do I pause-a-month or do I claim it, hmmm?
On the other side, I'd need to use Proton to play the majority of the games here, some titles are very multi-player centric (I prefer single player), and there isn't much which really draws me in.
Do I pause-a-month or do I claim it, hmmm?
7 Days to Die has a massive overhaul with Alpha 19 out now
19 August 2020 at 9:20 pm UTC Likes: 3
19 August 2020 at 9:20 pm UTC Likes: 3
I'm a veteran player of the game (i.e. approx 1500 hours) and I've liked *trying* the new balance of Alpha 19 (experimental) compared to previous versions. Alpha 19 has been very different looking and feeling to Alpha 18 (and earlier). I've been playing A19 lots, since experimental release was available 7 weeks ago.
I'm not especially keen on the balance overall, but it is interesting to play with the changes that have been made. Jumping from A18 to A19, here are the *balance* changes I have noticed most:
- The melee weapon hit boxes are a little bit better, and the weapons bash the zombies better than they used to.
- There is a noticeable difference in the amount of stamina needed when swinging weapons or tools. The Devs are practically forcing you to invest points in Sexual T-Rex (Stamina Regen) perk now (where I managed fine, and was barely using it in A18).
- There is a huge difference in the food and water depletion in A19 compared to A18. It drains very quickly and needs to be constantly maintained. Depending on your game settings, this can make the game very tough (* see below).
- Noticing that doing anything active in game, e.g. running around, chopping trees, fighting zombies, wearing inadequate clothes for the weather conditions, and self-healing from combat damage - All these things seem to affect food/water depletion rate. [Although it makes sense, I don't especially like it to be as harsh as it is, because I have to deliberately slow-down the way I play, to keep my food consumption in check.]
- The loot progression is now very severely linked to game-stage (i.e. player experience). I have found while I'm playing that I can often craft a tool quicker than I'll find one in loot. Likewise, I'm generally buying pistols or guns at the trader before I find them in loot. This is a Developer progression slow-down mechanism. Even if you put points into Lucky Looter perk, and use the Loot-finding candy, you'll still only find basic (stone age) equipment in loot until your game-stage goes up. [I prefer my games to have more randomness in finding loot, or at least tie difficult-to-find loot to difficult-to-survive locations.]
- I don't like the newly-introduced 'Perk' Candies in the game, especially the Looting Candy. In Alpha 18, you'd go around looting boxes and safes, when you feel like doing it (i.e. During your exploration of a new POI.) With these Looting Candies, and playing efficiently, you hold back from looting until you have cleared a POI, then you eat the candy, then you go *all the way back through the POI* grabbing the loot while the candy is active. Sure, you *don't* have to do this - But if you want to optimise your play, then you now need to do it that way.
- The Zombies now swim like Olympic Medallists, if you try to use lakes as a means to escape from them. (In A18, it was possible to swim out to a middle of a lake during a horde and tread water, with the zombies unable to reach you.) I don't mind the zombies being able to swim, but I do mind the ridiculous and unrealistic speed they have been given.
- Various A.I. Exploits (e.g. The wedge-tip bridge) have been closed up, with the new A19, meaning that some designs of Zombie-Cheesing Horde Base no longer work. However, there are still other exploits that can be used for cheesing the horde (e.g. the half-block exploit). [Personally, I don't use any exploits to 'cheese' (cheat) the horde.]
- I'm a little unhappy that the Stun Baton no longer accepts the Flaming Shaft Mod (i.e. Set zombies on fire). The Stun Baton is an often-derided weapon in the game, and I feel the Devs have taken one of the 'weak' melee weapons in the game and made it even worse by disallowing this Mod combination.
- You can probably guess I could go on and on, with my findings, but let's call it a day there.
======
Now, to quickly mention how I have set up my latest 7 Days To Die game - If you want a HARD challenge, try this:
Choose Default Settings - apart from these ones:
Zombie Day Speed: Jogging
Difficulty Level: Warrior
Loot Abundance: 50% (this makes the game WAY harder)
Zombie Horde Size: 32 concurrent
Air Drop Map Marker: Not shown
World Map: Play on a randomly-generated map
Try to play with the game settings above, without starving, without dying at all (i.e. Permadeath), and without using an exploit to build your bases. Playing with 50% Loot Abundance is very crippling indeed, particularly the food side. I have just managed to get a motorcycle on Day 17. My melee weapon is tier 2 wooden club, my guns (tier 1 AK and tier 1 pistol) were both bought from the Trader. I've unlocked the second trader. Playing like this makes the game into a really difficult Survival Challenge, rather than messing around inside a sandbox world.
I'm not especially keen on the balance overall, but it is interesting to play with the changes that have been made. Jumping from A18 to A19, here are the *balance* changes I have noticed most:
- The melee weapon hit boxes are a little bit better, and the weapons bash the zombies better than they used to.
- There is a noticeable difference in the amount of stamina needed when swinging weapons or tools. The Devs are practically forcing you to invest points in Sexual T-Rex (Stamina Regen) perk now (where I managed fine, and was barely using it in A18).
- There is a huge difference in the food and water depletion in A19 compared to A18. It drains very quickly and needs to be constantly maintained. Depending on your game settings, this can make the game very tough (* see below).
- Noticing that doing anything active in game, e.g. running around, chopping trees, fighting zombies, wearing inadequate clothes for the weather conditions, and self-healing from combat damage - All these things seem to affect food/water depletion rate. [Although it makes sense, I don't especially like it to be as harsh as it is, because I have to deliberately slow-down the way I play, to keep my food consumption in check.]
- The loot progression is now very severely linked to game-stage (i.e. player experience). I have found while I'm playing that I can often craft a tool quicker than I'll find one in loot. Likewise, I'm generally buying pistols or guns at the trader before I find them in loot. This is a Developer progression slow-down mechanism. Even if you put points into Lucky Looter perk, and use the Loot-finding candy, you'll still only find basic (stone age) equipment in loot until your game-stage goes up. [I prefer my games to have more randomness in finding loot, or at least tie difficult-to-find loot to difficult-to-survive locations.]
- I don't like the newly-introduced 'Perk' Candies in the game, especially the Looting Candy. In Alpha 18, you'd go around looting boxes and safes, when you feel like doing it (i.e. During your exploration of a new POI.) With these Looting Candies, and playing efficiently, you hold back from looting until you have cleared a POI, then you eat the candy, then you go *all the way back through the POI* grabbing the loot while the candy is active. Sure, you *don't* have to do this - But if you want to optimise your play, then you now need to do it that way.
- The Zombies now swim like Olympic Medallists, if you try to use lakes as a means to escape from them. (In A18, it was possible to swim out to a middle of a lake during a horde and tread water, with the zombies unable to reach you.) I don't mind the zombies being able to swim, but I do mind the ridiculous and unrealistic speed they have been given.
- Various A.I. Exploits (e.g. The wedge-tip bridge) have been closed up, with the new A19, meaning that some designs of Zombie-Cheesing Horde Base no longer work. However, there are still other exploits that can be used for cheesing the horde (e.g. the half-block exploit). [Personally, I don't use any exploits to 'cheese' (cheat) the horde.]
- I'm a little unhappy that the Stun Baton no longer accepts the Flaming Shaft Mod (i.e. Set zombies on fire). The Stun Baton is an often-derided weapon in the game, and I feel the Devs have taken one of the 'weak' melee weapons in the game and made it even worse by disallowing this Mod combination.
- You can probably guess I could go on and on, with my findings, but let's call it a day there.
======
Now, to quickly mention how I have set up my latest 7 Days To Die game - If you want a HARD challenge, try this:
Choose Default Settings - apart from these ones:
Zombie Day Speed: Jogging
Difficulty Level: Warrior
Loot Abundance: 50% (this makes the game WAY harder)
Zombie Horde Size: 32 concurrent
Air Drop Map Marker: Not shown
World Map: Play on a randomly-generated map
Try to play with the game settings above, without starving, without dying at all (i.e. Permadeath), and without using an exploit to build your bases. Playing with 50% Loot Abundance is very crippling indeed, particularly the food side. I have just managed to get a motorcycle on Day 17. My melee weapon is tier 2 wooden club, my guns (tier 1 AK and tier 1 pistol) were both bought from the Trader. I've unlocked the second trader. Playing like this makes the game into a really difficult Survival Challenge, rather than messing around inside a sandbox world.
The impressive Seasons Update for wilderness survival sandbox Vintage Story is out
18 August 2020 at 10:55 am UTC Likes: 1
18 August 2020 at 10:55 am UTC Likes: 1
Very interested in Vintage Story. I've watched a couple of game play videos and it seems a very well designed survival, crafting sandbox game. I have a few questions about it:
What is the install size? (It isn't clear how big the files are on itch.io if you don't own the game.)
Currently it is available on itch.io - If I were to buy it "now" would I be eligible for a Steam key when the game is further into its development? (That happened with Dicey Dungeons, and I got a steam key later on, from their itch page.)
What is the install size? (It isn't clear how big the files are on itch.io if you don't own the game.)
Currently it is available on itch.io - If I were to buy it "now" would I be eligible for a Steam key when the game is further into its development? (That happened with Dicey Dungeons, and I got a steam key later on, from their itch page.)
Sci-fi racer with fancy 4-point physics 'DRAG' is now in Early Access
15 August 2020 at 6:29 am UTC
15 August 2020 at 6:29 am UTC
Sorry, but I didn't like the driving mechanics at all. Played for 5 minutes, couldn't stay on the track with any decent speed. I've played Redout under Proton, and that plays much better than this. Uninstalled the free demo.
Core Defense developer 'completely blown away' by first week Steam sales
8 August 2020 at 11:44 pm UTC
8 August 2020 at 11:44 pm UTC
Played the free Prelude on Steam and like it, and wishlisted it. It was a good idea to make the prelude - Lot's of people can't really judge a game until they've had a little taste of it. Seems like they're doing well with initial purchases, probably thanks to that taster.
I like that the play is simple to get into, and the game design is slick (despite the simplicity). Certainly the game has a premium, well-built feel to it.
I'm quite a cost-conscious purchaser, and while I feel the game is worth what the developers are asking for it, I'm reticent to make the purchase without a nice discount. Hoping that it won't be long before some sort of discount is applied (and hoping the devs don't decide to do the opposite and put the price up!)
Being in the Wishlist, I'll be watching, heh.
I like that the play is simple to get into, and the game design is slick (despite the simplicity). Certainly the game has a premium, well-built feel to it.
I'm quite a cost-conscious purchaser, and while I feel the game is worth what the developers are asking for it, I'm reticent to make the purchase without a nice discount. Hoping that it won't be long before some sort of discount is applied (and hoping the devs don't decide to do the opposite and put the price up!)
Being in the Wishlist, I'll be watching, heh.
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Sony say their PSN account requirement on PC is so you can enjoy their games 'safely'
- Valve dev details more on the work behind making Steam for Linux more stable
- NVIDIA detail upcoming Linux driver features for Wayland and explain current support
- GE-Proton 9-19 brings fixes for Horizon Zero Dawn Remastered, Monster Hunter Wilds and more
- > See more over 30 days here
-
Sony say their PSN account requirement on PC is so you …
- Mal -
Linux GPU Configuration Tool 'LACT' adds NVIDIA support…
- nnohonsjnhtsylay -
Little Big Adventure – Twinsen's Quest a remake of th…
- wytrabbit -
Half-Life 2 free to keep until November 18th, Episodes …
- officernice -
Half-Life 2 free to keep until November 18th, Episodes …
- Pyrate - > See more comments
- Our own anti-cheat list
- Xpander - Weekend Players' Club 11/15/2024
- Klaas - What do you want to see on GamingOnLinux?
- amatai - Does Sinden Lightgun work?
- Linas - Steam and offline gaming
- missingno - See more posts