Latest Comments by g000h
Dying Light - Hellraid launches July 23, pre-purchase and Beta up now
27 June 2020 at 4:23 am UTC
27 June 2020 at 4:23 am UTC
Very interested in this DLC, but have similar concerns to Skully about lack of variation and the overall play length. At the same time, I'd like to take advantage of Steam's £30 for £25 Sale Deal, i.e. Need to use the deal before the deal ends.
Try the demo for deck-building auto-battler 'Hadean Tactics' for another week
25 June 2020 at 1:55 am UTC
25 June 2020 at 1:55 am UTC
It's nice when games like this come with demos, and especially when native Linux is available too. (Often a game demo will only have a Windows version.) Also, it is good form at the start of the game to ask you if you wish to send gaming stats (for improving the game) - I like it when software developers are up-front about this type of thing.
I've given it a couple of plays, and I'm liking it. Amusingly on the Steam store page, it says "Similar to games you've played: Slay The Spire, FTL: Faster Than Light", which is indeed the case (and I was thinking to compare to those, for myself.)
The action is real-time, but it can be paused like FTL using the Space Bar on the keyboard. I wonder if the real-time mechanic has an ulterior motive? - For competitive battles against other players (as a stretch-goal for the game, rather than for the initial release.)
Game appearance, controls, music, sounds and graphical effects are all of decent standard. I don't want to be 100% positive about the game, there is something a little bit "off" about it for me. Maybe I would have thought the same about FTL or StS on my first couple of plays of those games, which have grown to be firm favourites. (Although I'm a massive fan of FTL, I'm not so keen on Into The Breach - It could be that I haven't pushed myself to play that until I really appreciate it. Well, I find that game just too irritating to enjoy.)
Hadean Tactics looks like it *could* become a favourite of mine. It seems to have the right sort of pedigree.
I've given it a couple of plays, and I'm liking it. Amusingly on the Steam store page, it says "Similar to games you've played: Slay The Spire, FTL: Faster Than Light", which is indeed the case (and I was thinking to compare to those, for myself.)
The action is real-time, but it can be paused like FTL using the Space Bar on the keyboard. I wonder if the real-time mechanic has an ulterior motive? - For competitive battles against other players (as a stretch-goal for the game, rather than for the initial release.)
Game appearance, controls, music, sounds and graphical effects are all of decent standard. I don't want to be 100% positive about the game, there is something a little bit "off" about it for me. Maybe I would have thought the same about FTL or StS on my first couple of plays of those games, which have grown to be firm favourites. (Although I'm a massive fan of FTL, I'm not so keen on Into The Breach - It could be that I haven't pushed myself to play that until I really appreciate it. Well, I find that game just too irritating to enjoy.)
Hadean Tactics looks like it *could* become a favourite of mine. It seems to have the right sort of pedigree.
An update on Easy Anti-Cheat support for Wine and Proton
20 June 2020 at 6:47 pm UTC
20 June 2020 at 6:47 pm UTC
Examples of Cause and Effect: (something happens causing something else to happen as a result)
1. Something happens:
99% of the game market is running games on Windows.
1. Effect:
There are less cheating tools on Linux compared to Windows.
2. Something happens:
Only 1% of gamers are using Linux to play games.
2. Effect:
Even if there were loads of cheating tools available on Linux, we're talking about a very small Linux gaming market-share, i.e. very few people who would use them to cheat.
---
If the Linux market-share grew substantially and the amount of cheating tools for Linux also grew *then* these developers might have concerns, otherwise *not*.
---
Yes, it is of similar difficulty to *build* these tools on Linux compared with Windows. But I'm not talking about building the tools from scratch, I'm talking about what is available to download and use right now.
1. Something happens:
99% of the game market is running games on Windows.
1. Effect:
There are less cheating tools on Linux compared to Windows.
2. Something happens:
Only 1% of gamers are using Linux to play games.
2. Effect:
Even if there were loads of cheating tools available on Linux, we're talking about a very small Linux gaming market-share, i.e. very few people who would use them to cheat.
---
If the Linux market-share grew substantially and the amount of cheating tools for Linux also grew *then* these developers might have concerns, otherwise *not*.
---
Yes, it is of similar difficulty to *build* these tools on Linux compared with Windows. But I'm not talking about building the tools from scratch, I'm talking about what is available to download and use right now.
An update on Easy Anti-Cheat support for Wine and Proton
20 June 2020 at 3:05 pm UTC Likes: 2
Don't think your point holds weight *because* cheating is easy on Windows. Almost all the cheating tools are built to work on Windows. It would be harder for me as a Linux gamer to find cheats to use on Linux. Sure, someone could make Linux better for cheating, but the status is that it isn't a great cheating platform unless you build the cheats yourself rather than take advantage of all the cheats already built for Windows.
20 June 2020 at 3:05 pm UTC Likes: 2
Quoting: EikeQuoting: g000hI get quite irritated by the fact that the likes of Garry Newman and Tim Sweeney and other game developers suggest that the approx 1% Linux gaming market-share would in any way influence the amount of cheaters on their games.
Statistically speaking, if 10% of Linux users were cheating, then that is 10% of the 1% population, i.e. 0.1% of gamers. Comparatively, if you have 10% Windows users cheating, then that is 10% of the 99% population, i.e. 9.9% of the gamers. Even if every Linux gamer was cheating (*ridiculous*) then that would only amount to a max of 1% of the population.
If I as a Windows user would want to cheat, and it were hard on Windows and easy on Linux, I might just dual boot. I guess that's what they're fearing, not the 0.whatever%.
Don't think your point holds weight *because* cheating is easy on Windows. Almost all the cheating tools are built to work on Windows. It would be harder for me as a Linux gamer to find cheats to use on Linux. Sure, someone could make Linux better for cheating, but the status is that it isn't a great cheating platform unless you build the cheats yourself rather than take advantage of all the cheats already built for Windows.
An update on Easy Anti-Cheat support for Wine and Proton
20 June 2020 at 10:43 am UTC Likes: 11
20 June 2020 at 10:43 am UTC Likes: 11
I get quite irritated by the fact that the likes of Garry Newman and Tim Sweeney and other game developers suggest that the approx 1% Linux gaming market-share would in any way influence the amount of cheaters on their games.
Statistically speaking, if 10% of Linux users were cheating, then that is 10% of the 1% population, i.e. 0.1% of gamers. Comparatively, if you have 10% Windows users cheating, then that is 10% of the 99% population, i.e. 9.9% of the gamers. Even if every Linux gamer was cheating (*ridiculous*) then that would only amount to a max of 1% of the population.
EAC catches very few cheaters. It just isn't fit for purpose. The main reason for something like EAC is so that Game Publishers can have an automated way of banning cheaters on their own servers, without having to *pay staff* to administrate those servers.
Most of the time, cheaters are banned due to reports from other gamers. If anything, EAC can possibly help to provide suspicious behaviour information on the cheater's gaming logs, but that is about the limit of its usefulness.
I'm pretty sure that most cheaters are following guides online to avoid getting caught, i.e. Managing to completely avoid being detected by EAC. And those cheaters who *are* being detected, well in many cases they are using a stolen Steam account bought for a couple of dollars on the black-market, and if their account is banned, well - no big deal, it wasn't *my* account anyway.
Statistically speaking, if 10% of Linux users were cheating, then that is 10% of the 1% population, i.e. 0.1% of gamers. Comparatively, if you have 10% Windows users cheating, then that is 10% of the 99% population, i.e. 9.9% of the gamers. Even if every Linux gamer was cheating (*ridiculous*) then that would only amount to a max of 1% of the population.
EAC catches very few cheaters. It just isn't fit for purpose. The main reason for something like EAC is so that Game Publishers can have an automated way of banning cheaters on their own servers, without having to *pay staff* to administrate those servers.
Most of the time, cheaters are banned due to reports from other gamers. If anything, EAC can possibly help to provide suspicious behaviour information on the cheater's gaming logs, but that is about the limit of its usefulness.
I'm pretty sure that most cheaters are following guides online to avoid getting caught, i.e. Managing to completely avoid being detected by EAC. And those cheaters who *are* being detected, well in many cases they are using a stolen Steam account bought for a couple of dollars on the black-market, and if their account is banned, well - no big deal, it wasn't *my* account anyway.
Puppygames classic 'Titan Attacks!' gets a Collectors USB Cassette
10 June 2020 at 1:32 pm UTC Likes: 3
10 June 2020 at 1:32 pm UTC Likes: 3
Aww. And there was me thinking they had rewritten their games to Z80 machine code, and putting out ZX Spectrum titles you can load from tape drive.
Humble Plug In Digital & Dear Villagers Bundle is live with a few Linux games
10 June 2020 at 10:33 am UTC
10 June 2020 at 10:33 am UTC
Decided to get the BTA tier as I already own Hover. 50% of those 8 are Linux native titles. Noting that Strikers Edge is a Linux native too.
June's Humble Choice is out with Supraland, Overload, Barotrauma and more
8 June 2020 at 6:50 pm UTC Likes: 2
I trust you've contacted their customer service and explained the matter. Humble have always resolved things for me.
8 June 2020 at 6:50 pm UTC Likes: 2
Quoting: pskosinskiToday I removed my credit card on my Humble account, because it expired, and added new one. I was surprised to see that Humble automatically cancelled my Humble Choice subscription when I removed my old credit card. And so my Classic plan is gone! Don't make same mistake. :) I didn't expect that updating credit card info will cancel my subscription.
I trust you've contacted their customer service and explained the matter. Humble have always resolved things for me.
June's Humble Choice is out with Supraland, Overload, Barotrauma and more
5 June 2020 at 8:56 pm UTC Likes: 2
5 June 2020 at 8:56 pm UTC Likes: 2
Pretty happy with the bundle myself. Overload and Stygian were on my wishlist. Happy to get Barotrauma, Remnants, and Supraland too.
Linux Mint votes no on Snap packages, APT to block snapd installs
3 June 2020 at 10:13 am UTC Likes: 5
3 June 2020 at 10:13 am UTC Likes: 5
Well, it's a good result as far as I'm concerned. Not a fan of alternative packaging systems. I just like to use the main one for the operating system, i.e. APT for Debian (and Debian clones) and RPM for Redhat (and clones).
Looking further into Snap myself, I notice that it adopts an update schedule very similar to Windows 10, i.e. Preventing the end-user from halting updates if they want to do so. Also Snaps introduce a bunch of file system mounts i.e. one extra mount point for each Snap which is active. No need to complain that you can turn this stuff off or hide it if you want to - My point about these two aspects is that it is the default behaviour and it is fiddly to deactivate.
Looking further into Snap myself, I notice that it adopts an update schedule very similar to Windows 10, i.e. Preventing the end-user from halting updates if they want to do so. Also Snaps introduce a bunch of file system mounts i.e. one extra mount point for each Snap which is active. No need to complain that you can turn this stuff off or hide it if you want to - My point about these two aspects is that it is the default behaviour and it is fiddly to deactivate.
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