Latest Comments by g000h
Doom 4 Vanilla is the latest crazy Doom game pack inspired by 2016's DOOM
7 September 2019 at 4:37 am UTC
7 September 2019 at 4:37 am UTC
I've been playing this with gzdoom and working fine. Needed to put the official DOOM2.WAD into the same folder as the D4V files in order to play. Noting that the D4V mod works with original DOOM2 maps, but also with the included KSSHT, SCYTHE, BACULUS map packs. So far, I've tried out some of original, KSSHT and SCYTHE maps.
I have also been playing the Chronodis map wad downloaded here:
https://www.doomworld.com/forum/topic/108737-d4v-single-map-chrono-displacement-labs/
And that is also working great (fantastic map designed for D4V) with gzdoom.
Commandline:
I have also been playing the Chronodis map wad downloaded here:
https://www.doomworld.com/forum/topic/108737-d4v-single-map-chrono-displacement-labs/
And that is also working great (fantastic map designed for D4V) with gzdoom.
Commandline:
gzdoom -file chrondis.wad D4V.wad -nodeh -deh D4V.deh
A new Humble Monthly is up with BATTLETECH as an early unlock
6 September 2019 at 11:42 pm UTC Likes: 1
6 September 2019 at 11:42 pm UTC Likes: 1
I'm a bit irritated by last month's subscription bundle. Already owned Slay The Spire, one of the early reveals, so I decided to pause the month. Then the after-purchase titles include State of Mind and Distance, both which I wanted. The rest of the late reveals were okay as well (could have Proton'ed them). Humble Monthly Subscription is frikkin' annoying for Linux players. (At least Windows players know that all the titles will run on Windows.)
The Humble RPG Bundle seems like a really great deal for Linux gamers
3 September 2019 at 11:14 pm UTC
3 September 2019 at 11:14 pm UTC
Wow. What a deal. Shame I already own all the titles that I'd want from it (Deep Sky, Pillars, Tyranny, Border, and Hive).
Great looking retro-inspired FPS Ion Fury is out now with Linux support
21 August 2019 at 11:30 pm UTC
Yes, that LGR (Lazy Game Reviews) youtube review is pretty nice. I shared it with a number of (mainly Windows playing) friends and a few got back to me saying they really like the look of Ion Fury. So.... Linux potentially gets a bunch of Windows sales for the developer :)
I'm almost certainly going to get it myself, but not right away.
21 August 2019 at 11:30 pm UTC
Quoting: DuncThe sole global arbiter of all things Build Engine gave it a thumbs up, so it must be pretty good.
Seriously though, it does look awesome. And since it's based on eDuke32, I'm not surprised there's a Linux version. My only niggle would be that the price is maybe a little steep for something based on 20-year-old tech (we're so used to getting new levels for old engines and remakes in newer engines for free these days), but you certainly seem to get a lot of game for your money.
Yes, that LGR (Lazy Game Reviews) youtube review is pretty nice. I shared it with a number of (mainly Windows playing) friends and a few got back to me saying they really like the look of Ion Fury. So.... Linux potentially gets a bunch of Windows sales for the developer :)
I'm almost certainly going to get it myself, but not right away.
Facepunch adjust their Linux plans for Rust, refunds being offered as it won't continue at all
21 August 2019 at 6:11 pm UTC Likes: 1
21 August 2019 at 6:11 pm UTC Likes: 1
Ever since RUST received the April 2019 update which broke the Linux client of the game (by enforcing Vulkan but not coding for it properly), I have been playing it regularly each month, anticipating that the game might no longer work on Linux. Even the broken game (wonky polygons) in April - I still played (and someone released a non-official patch which fixed the wonky polygon issue, and FP amended/fixed that Unity tag in the game during May.)
Playing today the issues for me with the Linux client are these:
- Having to lower graphics options so that the frame rate performance is better.
- Cannot visit the Launch Site because the Bradley tank causes the game to crash (not that big a deal for me).
- The flashing disco lights problem around some (mainly older) monuments.
- Occasional game disconnections, but this can be improved by launching Steam with "steam -tcp" on console.
So I've seen all the new monuments, all the changes to date. And I've suffered with sub-par game-play all this time.
Today, I achieved one of my biggest ever raids on some other players on the server I usually use. The server has been running for the last 3 weeks(ish) and most of the people playing on it have been wiped out. Owing to my play-style and strategies, my bases are still around (where many others are raided and decayed) and I found a formidable Cave Base which had a pair of players using it (I'm a solo player). This base had armoured walls, armoured doors, lots of auto-turret traps (and other traps), and was really difficult to take on. The design was confusing as well (The other players deliberately put in armoured walls in the odd places, to try to mislead raiders where the control room would be).
How did I beat them? Well they made a "fatal" mistake: They built their OP base in a Dual Cave Complex and didn't build a second "build-blocking" base in the second cave. So I took over that second cave, building a Raid Base in it, and was able to keep on spawning and draining all the turrets. Once I got to the Tool Cupboard in their base, I could seal up the front and rear of their base with my own doors, and once it was mine, I could take my time breaking the doors and looting all their crates.
Now that I have both bases in the dual cave complex, they will be most disadvantaged if they want to re-take it back. One last big flourish for me - the solo player :)
----
Not happy with Facepunch's decision about the Linux client, but I note that there are a number of RUST servers (which runs on Linux, FFS) where the Admin has turned off the EAC easy anti-cheat setting, and with this setting off, it has been reported that RUST plays okay on Linux with Proton (Thanks Valve). This means that at least some servers will be able to be used after the Sept 5th Turn Off (Boooooo!)
Personally, I hope that FacePunch can factor in some changes to the RUST server so that there is a feature to detect users using Proton, and then not need EAC to be active for those users (i.e. whitelisting Linux users). I sent them an email about that (with a suggestion that if hacking becomes a problem, this default behaviour could be changed in the Server settings by each server admin). I might see about contacting my usual server admin and seeing if they will turn off EAC on their server.
Playing today the issues for me with the Linux client are these:
- Having to lower graphics options so that the frame rate performance is better.
- Cannot visit the Launch Site because the Bradley tank causes the game to crash (not that big a deal for me).
- The flashing disco lights problem around some (mainly older) monuments.
- Occasional game disconnections, but this can be improved by launching Steam with "steam -tcp" on console.
So I've seen all the new monuments, all the changes to date. And I've suffered with sub-par game-play all this time.
Today, I achieved one of my biggest ever raids on some other players on the server I usually use. The server has been running for the last 3 weeks(ish) and most of the people playing on it have been wiped out. Owing to my play-style and strategies, my bases are still around (where many others are raided and decayed) and I found a formidable Cave Base which had a pair of players using it (I'm a solo player). This base had armoured walls, armoured doors, lots of auto-turret traps (and other traps), and was really difficult to take on. The design was confusing as well (The other players deliberately put in armoured walls in the odd places, to try to mislead raiders where the control room would be).
How did I beat them? Well they made a "fatal" mistake: They built their OP base in a Dual Cave Complex and didn't build a second "build-blocking" base in the second cave. So I took over that second cave, building a Raid Base in it, and was able to keep on spawning and draining all the turrets. Once I got to the Tool Cupboard in their base, I could seal up the front and rear of their base with my own doors, and once it was mine, I could take my time breaking the doors and looting all their crates.
Now that I have both bases in the dual cave complex, they will be most disadvantaged if they want to re-take it back. One last big flourish for me - the solo player :)
----
Not happy with Facepunch's decision about the Linux client, but I note that there are a number of RUST servers (which runs on Linux, FFS) where the Admin has turned off the EAC easy anti-cheat setting, and with this setting off, it has been reported that RUST plays okay on Linux with Proton (Thanks Valve). This means that at least some servers will be able to be used after the Sept 5th Turn Off (Boooooo!)
Personally, I hope that FacePunch can factor in some changes to the RUST server so that there is a feature to detect users using Proton, and then not need EAC to be active for those users (i.e. whitelisting Linux users). I sent them an email about that (with a suggestion that if hacking becomes a problem, this default behaviour could be changed in the Server settings by each server admin). I might see about contacting my usual server admin and seeing if they will turn off EAC on their server.
Steam Play arrived on Linux one year ago, some thoughts
21 August 2019 at 4:23 pm UTC Likes: 1
Amused that you said "when they move out" rather than "if they move out". Yeah, lots of big Studios have difficulty retaining developers.
21 August 2019 at 4:23 pm UTC Likes: 1
Quoting: SalvatosI do like the idea that Google is driving AAA’s to hire Linux professionals and increase their in-house expertise on the platform. That creates more employment opportunity for existing developers, and in the long term we get more developers who are "tuned into" Linux as a potential release target. Even if the big studios won’t do it, those developers might be interested in Linux when they move out.
Amused that you said "when they move out" rather than "if they move out". Yeah, lots of big Studios have difficulty retaining developers.
Underworld Ascendant's Linux port has now been released
20 August 2019 at 12:39 pm UTC
20 August 2019 at 12:39 pm UTC
Probably will pick it up when it's on discount. I've had it in my wishlist for a while, waiting for the eventual Linux release. Glad that it is finally here, and also pleased that the game has been receiving numerous improvements and isn't as bad as the earlier offerings.
Roll dice, swap around cards and kick butt in Dicey Dungeons, out now
13 August 2019 at 9:19 pm UTC Likes: 4
13 August 2019 at 9:19 pm UTC Likes: 4
Claimed my Steam key from the itch.io page. Installed and played it for just over half an hour. Yes, I can see the various little flourishes and improvements from the previous version. Looking forward to playing through all the characters and missions :)
Facepunch Studios confirm their plan for the Linux version of Rust, to be split from Windows & Mac
12 August 2019 at 1:13 pm UTC Likes: 1
12 August 2019 at 1:13 pm UTC Likes: 1
I feel like commenting that there are lots of other Studios (mainly AAA) which haven't made the effort to release a Linux game at all (or very rarely). And yet, thanks to Proton and WINE, plenty of Linux gamers are buying from those Studios and helping to line their pockets. It would seem appropriate to detest those companies *more*.
Facepunch Studios confirm their plan for the Linux version of Rust, to be split from Windows & Mac
10 August 2019 at 6:43 pm UTC Likes: 2
10 August 2019 at 6:43 pm UTC Likes: 2
Sharing my opinion on the Facepunch post from Garry to the Linux RUST community:
It seems a relatively frank and reasonable communication and certainly a lot better than keeping quiet and leaving Linux people in the dark. Even if RUST is going to die on Linux as a result of this, I personally have played lots of it and enjoyed it on Linux and for that I'm grateful.
Yes, the Linux side has been badly supported over the years - It was built for Linux without the QA testing on Linux that professional game development demands. The recent updates to the game have introduced bugs and issues, and the game is currently not working well at all (but I've still been playing it). I actually could live with Facepunch continuing to do a poor job on Linux (e.g. not making much effort in testing or bugfixing) but at least keep the game working and in parity with the Win/Mac versions.
The stats that Garry shares are not painting the correct picture of Linux marketshare. His stats suggest that Linux users account for 0.1% of the total player-base. This *is* true right now, but when the game was working properly under Linux (i.e. March 2019 and earlier) then the Linux share was 0.34% (and it would still be approx that level if the game was working better on Linux).
I examined various publicly-accessible RUST stats, and Garry's suggestion that Linux is a Cheater's Sanctuary is completely off. My own calculations suggest that even if every single one of the 217 unique Linux players was cheating, then that would account for 28% of the total cheaters (i.e. a minimum of 72% of the cheaters are using Windows). This is a ridiculous notion (100% of Linux users are cheating), and I personally believe that ~ 99% of cheaters on RUST are doing it from the Windows platform.
Unity does not currently support IL2CPP scripting on Linux builds, and Facepunch wants to use IL2CPP for future RUST development. If Unity was updated so that IL2CPP worked on Linux builds, then potentially Facepunch could refactor the Linux client into the regular development cycle. I sent Garry an email asking if this could be considered, and that the current Plan could be dropped if the Unity situation was resolved. I also shared my stats analysis with Garry too.
Into the future, hopefully this will all turn around and the game will "come back" to Linux.
It seems a relatively frank and reasonable communication and certainly a lot better than keeping quiet and leaving Linux people in the dark. Even if RUST is going to die on Linux as a result of this, I personally have played lots of it and enjoyed it on Linux and for that I'm grateful.
Yes, the Linux side has been badly supported over the years - It was built for Linux without the QA testing on Linux that professional game development demands. The recent updates to the game have introduced bugs and issues, and the game is currently not working well at all (but I've still been playing it). I actually could live with Facepunch continuing to do a poor job on Linux (e.g. not making much effort in testing or bugfixing) but at least keep the game working and in parity with the Win/Mac versions.
The stats that Garry shares are not painting the correct picture of Linux marketshare. His stats suggest that Linux users account for 0.1% of the total player-base. This *is* true right now, but when the game was working properly under Linux (i.e. March 2019 and earlier) then the Linux share was 0.34% (and it would still be approx that level if the game was working better on Linux).
I examined various publicly-accessible RUST stats, and Garry's suggestion that Linux is a Cheater's Sanctuary is completely off. My own calculations suggest that even if every single one of the 217 unique Linux players was cheating, then that would account for 28% of the total cheaters (i.e. a minimum of 72% of the cheaters are using Windows). This is a ridiculous notion (100% of Linux users are cheating), and I personally believe that ~ 99% of cheaters on RUST are doing it from the Windows platform.
Unity does not currently support IL2CPP scripting on Linux builds, and Facepunch wants to use IL2CPP for future RUST development. If Unity was updated so that IL2CPP worked on Linux builds, then potentially Facepunch could refactor the Linux client into the regular development cycle. I sent Garry an email asking if this could be considered, and that the current Plan could be dropped if the Unity situation was resolved. I also shared my stats analysis with Garry too.
Into the future, hopefully this will all turn around and the game will "come back" to Linux.
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