Latest Comments by g000h
Total War: THREE KINGDOMS has already sold over one million copies
30 May 2019 at 10:58 am UTC
30 May 2019 at 10:58 am UTC
I guess a good title for Feral to port, under the circumstances. However, if there is a high proportion of Chinese players, and they are playing mainly on Windows then that wouldn't be good for Feral.
Personally I have a massive backlog of RTS games (including previous Feral titles) which I haven't even touched yet, and it isn't a genre that really grabs me. I'm holding off making a purchase for now.
Personally I have a massive backlog of RTS games (including previous Feral titles) which I haven't even touched yet, and it isn't a genre that really grabs me. I'm holding off making a purchase for now.
The latest '7 Days to Die' experimental build allows more graphics tweaking, running nicely
29 May 2019 at 11:51 am UTC
29 May 2019 at 11:51 am UTC
Just to be clear, I am a massive fan of 7D2D. I very much appreciate all the hard work and on-going improvements that the game has received. Checking my Steam account, I've put in over 450 hours of play. I've played Alpha 15, 16, 17, but not the very latest incremental update.
I'm keen on realistic survival gaming, so although zombies shouldn't be able to easily break down walls, at the same time the average human can't carry a massive inventory of building frames and materials (and build a house within a game-day). Some liberties taken and given. I've got no problem with the crafting, the skills system, the game world, the building mechanics - They're all fantastic. I rate 7D2D amongst the very top of games I like to play.
I'm mostly just unhappy with the Default Settings and how they deal with Zombie Spawning. I feel that maybe the buildings should have set quantities of zombies, and this shouldn't go up just because you're playing the game well and increasing your player level. The fact is, they go up, but not at a reasonable rate (like say, doubling the number of zombies). More like 20 times the difficulty compared to the start of the game. It isn't just number of zombies. We're talking stronger, more dangerous, faster zombies, even zombies that regenerate when wounded!
I feel like I need to quit my 100+ game-day session, and start fresh with a zero-level character, just so I can get back to exploring buildings again. I had a friend at work who gave 7D2D a try, a year or two ago (alpha 15,16), but couldn't get his head around the survival and was dying lots immediately, and after about 5 hours gave up. Alpha 15 and 16 were easier than Alpha 17 - This guy is a proper gamer (The sort of person who completes Dark Souls) - and he gave up on that easier version of 7D2D game.
Okay, okay - The settings can be tweaked by the player. I am resisting changing them for now. But eventually I might do so. Also, I need to load up the latest incremental release and have a good session on it.
I'm keen on realistic survival gaming, so although zombies shouldn't be able to easily break down walls, at the same time the average human can't carry a massive inventory of building frames and materials (and build a house within a game-day). Some liberties taken and given. I've got no problem with the crafting, the skills system, the game world, the building mechanics - They're all fantastic. I rate 7D2D amongst the very top of games I like to play.
I'm mostly just unhappy with the Default Settings and how they deal with Zombie Spawning. I feel that maybe the buildings should have set quantities of zombies, and this shouldn't go up just because you're playing the game well and increasing your player level. The fact is, they go up, but not at a reasonable rate (like say, doubling the number of zombies). More like 20 times the difficulty compared to the start of the game. It isn't just number of zombies. We're talking stronger, more dangerous, faster zombies, even zombies that regenerate when wounded!
I feel like I need to quit my 100+ game-day session, and start fresh with a zero-level character, just so I can get back to exploring buildings again. I had a friend at work who gave 7D2D a try, a year or two ago (alpha 15,16), but couldn't get his head around the survival and was dying lots immediately, and after about 5 hours gave up. Alpha 15 and 16 were easier than Alpha 17 - This guy is a proper gamer (The sort of person who completes Dark Souls) - and he gave up on that easier version of 7D2D game.
Okay, okay - The settings can be tweaked by the player. I am resisting changing them for now. But eventually I might do so. Also, I need to load up the latest incremental release and have a good session on it.
The latest '7 Days to Die' experimental build allows more graphics tweaking, running nicely
28 May 2019 at 10:35 pm UTC Likes: 1
28 May 2019 at 10:35 pm UTC Likes: 1
I haven't tried the latest changes in 7D2D yet, but my recent time playing it (a couple of months ago) and I'm somewhat unhappy with the Default settings (most likely the same now). I've spent lots of time with the game in the past, both before the Zombie A.I. path-finding changes and after them. I did find the path-finding used to be more realistic, but then the developers changed it to stop people from building "over-powered" bases where the horde zombies couldn't get to you.
Here are my issues with the Default settings:
The game starts off at a reasonable level, but then the number and strength of zombies encountered during exploration goes up at a horrendous rate, assuming you are playing well. (I'm a veteran at this game and know exactly what I'm doing when I'm playing.)
One aspect of the game is exploration, but once you have gone past the first few game-weeks of survival, then exploration becomes lethal (due to ever increasing toughness of zombies encountered) so I find I am unable to explore any more for fear of being killed. (This is survival after all, if you're role-playing it properly.)
So the game becomes a grind instead. You can't go into buildings, looking for juicy loot. You just stick to the outdoor areas and grind for components and resources. I find the hunt for nitrate for crafting gunpowder, needed for ammo is also annoying.
I'd rather be able to explore and get further along the skills tree, before the game becomes ridiculously hard - And that is the Default Setting, and I'm a veteran player. One farmhouse containing 4 Cops, 10 Irradiated Zombies, 10 Ferals, 5 Zombie Dogs, and 20 regular zombies - The sort of thing I'm talking about. You start the game and the same farmhouse has 4 regular zombies in it.
Leading me on to this: Yes, it is good that the developers have left in a load of controls so you can tweak the experience to your liking.
Here are my issues with the Default settings:
The game starts off at a reasonable level, but then the number and strength of zombies encountered during exploration goes up at a horrendous rate, assuming you are playing well. (I'm a veteran at this game and know exactly what I'm doing when I'm playing.)
One aspect of the game is exploration, but once you have gone past the first few game-weeks of survival, then exploration becomes lethal (due to ever increasing toughness of zombies encountered) so I find I am unable to explore any more for fear of being killed. (This is survival after all, if you're role-playing it properly.)
So the game becomes a grind instead. You can't go into buildings, looking for juicy loot. You just stick to the outdoor areas and grind for components and resources. I find the hunt for nitrate for crafting gunpowder, needed for ammo is also annoying.
I'd rather be able to explore and get further along the skills tree, before the game becomes ridiculously hard - And that is the Default Setting, and I'm a veteran player. One farmhouse containing 4 Cops, 10 Irradiated Zombies, 10 Ferals, 5 Zombie Dogs, and 20 regular zombies - The sort of thing I'm talking about. You start the game and the same farmhouse has 4 regular zombies in it.
Leading me on to this: Yes, it is good that the developers have left in a load of controls so you can tweak the experience to your liking.
One Deck Dungeon celebrates a first anniversary with a sale, it's quite addictive
28 May 2019 at 6:45 pm UTC Likes: 1
28 May 2019 at 6:45 pm UTC Likes: 1
Picked it up as well, and played for a few hours so far. Before purchasing, I had watched a youtube video showing how the game is played and was drawn in by that. It's a decent game and I'll be playing more of it. In fact I might just launch a session now ;)
A look at what's on sale ahead of the weekend once again, come find your next game
26 May 2019 at 11:06 am UTC
Yup, exactly this (and now I've completed day 2).
26 May 2019 at 11:06 am UTC
Quoting: tuubiQuoting: devnullAppears the Spring Cleaning Event stopped tracking games? Tried a couple, can't get past Day 2.Because it's still day two of the sale. :) You'll have to wait for day three before you can proceed. Day three starts today at 10.00 PDT, or 17.00 UTC (I think).
Yup, exactly this (and now I've completed day 2).
A look at what's on sale ahead of the weekend once again, come find your next game
25 May 2019 at 9:30 pm UTC
25 May 2019 at 9:30 pm UTC
I'm seriously tempted to pick up One Deck Dungeon which is on 50% discount (for the base game) which I believe is a historical low.
Watched this game play video: https://www.youtube.com/watch?v=tzSu6jnhslI
and it does look like something I'd probably enjoy.
Anyone played it and have thoughts?
I prefer the game play in Slay The Spire and Frost rather than Card Quest (Proton) or Monster Slayers (Proton) and especially not Pathfinder Adventures (Proton, yuck, didn't like this one).
Watched this game play video: https://www.youtube.com/watch?v=tzSu6jnhslI
and it does look like something I'd probably enjoy.
Anyone played it and have thoughts?
I prefer the game play in Slay The Spire and Frost rather than Card Quest (Proton) or Monster Slayers (Proton) and especially not Pathfinder Adventures (Proton, yuck, didn't like this one).
Reminder: Update your PC info for the next round of statistics updates
25 May 2019 at 9:04 pm UTC
25 May 2019 at 9:04 pm UTC
Looking at the stats, I was amused by the "Number of Monitors" section. There are a few people with 5 monitors and 10 monitors connected to their Linux computer. Trying to imagine what they do on such a setup. Also, wouldn't it be better to have, say, three 4K monitors (equivalent to 12 HD monitors) than 10 individual screens.
On another note, the tiny percentage changes month-on-month could be explained by people just forgetting to answer the survey question one month and remembering on another month, as well as people joining and leaving the survey. I think the trends are more applicable, when you view user count across multiple months, rather than percentage change across one month.
On another note, the tiny percentage changes month-on-month could be explained by people just forgetting to answer the survey question one month and remembering on another month, as well as people joining and leaving the survey. I think the trends are more applicable, when you view user count across multiple months, rather than percentage change across one month.
Roguelike fantasy adventure 'Vambrace: Cold Soul' has a new feature trailer ahead of release next week
25 May 2019 at 8:25 pm UTC
25 May 2019 at 8:25 pm UTC
This does look like it pays homage to Darkest Dungeon, e.g. perma-death, art style, game play. But, one thing which really irritated me about Darkest Dungeon - your characters becoming less and less capable as you play (due to mental illness and disease, etc) - doesn't seem to be present here - Great!!!
Very cool deck-building roguelike Dicey Dungeons alpha ending soon, last chance for early price + updated
24 May 2019 at 7:10 pm UTC
24 May 2019 at 7:10 pm UTC
It's good that I read this article on GOL, because it looks like itch.io doesn't send emails to let you know that owned games have updated. (I also have Terry Cavanagh "Followed" on itch.io but that didn't push me an email either.) I'd have known about the update, purely by logging onto itch.io and checking my feed or logging onto itch.io and checking the individual game title.
Good that Dicey Dungeons has received a recent update, and after downloading and playing for a bit, I can see the new content (e.g. additional missions). I can also see some quality improvements too (e.g. interface clean-up).
Rubbing my hands together looking forward to playing some more :)
Good that Dicey Dungeons has received a recent update, and after downloading and playing for a bit, I can see the new content (e.g. additional missions). I can also see some quality improvements too (e.g. interface clean-up).
Rubbing my hands together looking forward to playing some more :)
The Humble tinyBuild Bundle 2019 is live with some lovely Linux games
22 May 2019 at 6:16 am UTC
22 May 2019 at 6:16 am UTC
Tempted, but already own 5 of the titles, and of the remaining ones (not owned) there are 3 non-Linux titles. Meanwhile, I'm on the verge of pausing my Humble Monthly subscription again, as the Early Reveal isn't for Linux and isn't a title I'm interested in.
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Valve dev details more on the work behind making Steam for Linux more stable
- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
- NVIDIA detail upcoming Linux driver features for Wayland and explain current support
- Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
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