Latest Comments by g000h
Steam Next Fest - October 2023 Edition is live now
10 October 2023 at 4:36 am UTC Likes: 1
10 October 2023 at 4:36 am UTC Likes: 1
Tried out and enjoying Deep Rock Galactic: Survivor - It's very similar to a Vampire Survivors style game, but you're in an isometrically-oriented cave-system that you need to mine out. Mined resources contribute towards your weapon and equipment upgrades.
I also played a bit of Sentry - and I'm liking that too - Combination of FPS and Tower Defence. Set aboard a space-ship and preventing a horde of aliens from reaching vulnerable areas of the ship.
Looking forward to (eventually) trying out Enshrouded and IDUN. They also look cool.
I also played a bit of Sentry - and I'm liking that too - Combination of FPS and Tower Defence. Set aboard a space-ship and preventing a horde of aliens from reaching vulnerable areas of the ship.
Looking forward to (eventually) trying out Enshrouded and IDUN. They also look cool.
Steam SHMUP Fest is live now
26 September 2023 at 1:16 pm UTC Likes: 1
26 September 2023 at 1:16 pm UTC Likes: 1
I'm on the verge of buying Atomicrops which is on 80% discount at the moment. Just watched a Wanderbots video of gameplay, and as quite a fan of Nuclear Throne and the various Vampire Survivors clones, I think it'd be up my alley.
Open-world colony-building survival game 'Necesse' gets a HUGE expansion
21 August 2023 at 5:31 pm UTC
21 August 2023 at 5:31 pm UTC
Currently 33% off for the Steam Key on Humble Store, or even bigger discount if you have a Humble Choice subscription. I decided to pick it up myself.
Happy Debian Day - going 30 years strong
17 August 2023 at 12:08 am UTC Likes: 5
17 August 2023 at 12:08 am UTC Likes: 5
Thanks Ian Murdock (RIP) and the Debian developer community. Debian is my preferred distro too, and I've been using it for a long time (more than 2 decades). Reminds me I should probably make a donation to show my appreciation.
Just today (without knowing about the 30 year's anniversary) I upgraded virtually all my home systems, including two dist-upgrades from Debian 11 (bullseye) to Debian 12 (bookworm).
Four Raspberry Pi, three Laptops, two small form factor PCs, two desktop PCs, and 1 mobile phone running Droidian (basically Debian on mobile).
Just today (without knowing about the 30 year's anniversary) I upgraded virtually all my home systems, including two dist-upgrades from Debian 11 (bullseye) to Debian 12 (bookworm).
Four Raspberry Pi, three Laptops, two small form factor PCs, two desktop PCs, and 1 mobile phone running Droidian (basically Debian on mobile).
Get Dungeon of the ENDLESS and SEGA Bass Fishing free right now
25 July 2023 at 5:06 pm UTC
25 July 2023 at 5:06 pm UTC
All the more reason to use an email alias or aliasing service such as anonaddy. Companies wanting to grab your real email so they can spam you junk repeatedly into the future (not to mention collecting and then sharing out your details with their partners).
Data is the new oil.
Data is the new oil.
7 Days to Die gets another huge overhaul in Alpha 21
7 July 2023 at 11:59 am UTC
Strange that you're getting those results. Your PC isn't too different to mine, and I'm getting over 100 fps. (I just ran the game, checked that the resolution was set to 2560x1440, checked that most of the graphics options were set to "High", pressed the F8 key to enable the game's FPS counter and inspected the results. My average was 140 fps.)
Mine is this: Ryzen 5-5500 with 32GB RAM, Nvidia GTX1080ti graphics.
7 July 2023 at 11:59 am UTC
Quoting: foobrewWith the latest update to A21, the game is pretty much unplayable for me now. I have a GeForce RTX 2070 Super running on Xubuntu 22.04 with most game settings at medium or low and I'm lucky to get 40FPS standing still. Average is probably around 20FPS. -force-vulcan doesn't seem to make a difference either.
It's a bummer since I have about 800 hrs accumulated over the last 4-5 major updates. This is the first one that's been a show stopper for me.
Strange that you're getting those results. Your PC isn't too different to mine, and I'm getting over 100 fps. (I just ran the game, checked that the resolution was set to 2560x1440, checked that most of the graphics options were set to "High", pressed the F8 key to enable the game's FPS counter and inspected the results. My average was 140 fps.)
Mine is this: Ryzen 5-5500 with 32GB RAM, Nvidia GTX1080ti graphics.
7 Days to Die gets another huge overhaul in Alpha 21
5 July 2023 at 12:05 pm UTC Likes: 4
5 July 2023 at 12:05 pm UTC Likes: 4
Hardcore 7 Days To Die player here. I have been playing since Alpha 14, and even though the game is "Early Access" each version has played fine. In fact the Early Access side has been a big bonus for me - Every version has played differently, has had different mechanics, there have been incremental increases in many things. Basically, I bought it "once" and every year or so I get a "new" game to play (and learn).
The fact that it is a sandbox game with random world generation (if you want to use it) means that you can keep on playing indefinitely, whereas most other games have a static game world where you'd grow bored eventually.
For me, the biggest 'improvements' in the new Alpha 21 (compared to Alpha 20 and earlier) are these:
- Lots of new and updated Buildings and POIs. Numerous old, familiar ones have been modified. Massive change for all the trader compounds.
- Numerous graphical improvements and animation improvements. Even though Liam's SteamDeck video looks very low detail, the game looks fantastic at high detail and high screen resolution. (I used to play at 4K, High Settings, but I tend to use 2560x1440 nowadays to keep up the framerate.)
Now for the mixed feelings and disadvantages of Alpha 21:
- The new crafting and learning mechanic is interesting. Conceptually I like the intention, but the implementation has a few issues. Certainly, you need to change how you played compared to Alpha 20. In Alpha 20, you would focus on specific skills to increase your ability to craft specific items (e.g. You'd put points into Miner 69'er to enable you to get higher tier tools immediately). In Alpha 21, it is more nuanced - You put a point into Machine Guns and you still can only make a Tier 1 pipe machine gun, however you gain increased chance of finding "learn how to craft machine guns" books in loot. The system slows down progression, meaning you are stuck with worse equipment (early game) but then later game you've got the ability to craft nearly everything (even things you never cared about). I am mixed about it - It's nice to have first aid bandages without putting any points into Physician skill, but then I can no longer focus to train up crafting specific better items at an accelerated rate.
- The new water system is also 'interesting'. It makes sense to change the core mechanics to increase the survival difficulty of the game, but it just seems the wrong way to do it. The new system relies on 3 methods: Finding water in loot, Getting the Helmet Mod for drinking murky water, or Crafting Dew Collectors. The new system makes it (ridiculously) hard to get enough water (for drinking and making glue) early game. You start off with very poor harvesting ability, so you build up currency slowly. Food and water are more expensive (than Alpha 20) so you end up putting money into vending machines, rather than saving it up for the Water Filter (2250 dukes each). Mid-game onwards, getting water is trivial as you'll probably have a farm of 10+ Dew Collectors set up whirring away. Currently the game is unbalanced if you play on "proper hard settings" like I do.
===========
I'd like to see some Fun Pimps Developers try to play the game on Insane Zombie Toughness and Nightmare Zombie Speed (always on). They will perhaps realise that High Zombie Difficulty + New Water Crafting is a stretch too far. The game is easy on low Zombie Difficulty, because you can wander from POI to POI raiding kitchen cupboards for lootable water. On Insane, Nightmare settings fighting the zombies early game is much slower and you'll end up going through fewer POIs and finding much less water.
So far, I've played the game in two modes:
First play (56 game-days so far): Survivalist toughness, Running speed. Really painful to progress.
Second play (8 days so far): Insane toughness, Nightmare speed. Ridiculously hard, but I have developed new strategies to cope. The game is not fun playing in this mode. (The grind for water is very irritating combined with the slow equipment progression.)
===========
Suggestions:
If they had wanted to impact food production and equipment crafting, in a more realistic way, they could have done this:
- Change the way glue is crafted, maybe it has a different component (e.g. cornstarch) to prevent easy accumulation.
- Water should be collectable, in jars, like before and boiled to make it safe, like before (but maybe make it that jars are not craftable, you only find them in loot e.g. trash)
- Equipment crafting (higher tier) could be slowed down by having fewer parts appearing in loot (e.g. rifle parts). Of course, the typical player doesn't keep the default settings and ramps up Loot Appearance settings if the game is holding them back. Maybe the higher tier items could have a single unique difficult-to-find component, (e.g. Crater Bear Tooth in Wild West Mod).
- Less edible animals (chickens, etc) in the world would hold back food production. For some reason now there are many more animals wandering around than earlier Alphas. (Early game I have more meat and no way to use it, due to lacking recipes.)
- Suggest the Developers try out the Alpha 20 "Wild West Mod" for 7 Days To Die. It comes up with some great ideas for the game and implements them nicely. Wild West Mod was a very entertaining and different play style to the regular game. (Building the top tier "Gatling Gun" for example.) The Wild West Mod tended to increase the Zombie Difficulty and slow down High Tier Progession while still being balanced.
The fact that it is a sandbox game with random world generation (if you want to use it) means that you can keep on playing indefinitely, whereas most other games have a static game world where you'd grow bored eventually.
For me, the biggest 'improvements' in the new Alpha 21 (compared to Alpha 20 and earlier) are these:
- Lots of new and updated Buildings and POIs. Numerous old, familiar ones have been modified. Massive change for all the trader compounds.
- Numerous graphical improvements and animation improvements. Even though Liam's SteamDeck video looks very low detail, the game looks fantastic at high detail and high screen resolution. (I used to play at 4K, High Settings, but I tend to use 2560x1440 nowadays to keep up the framerate.)
Now for the mixed feelings and disadvantages of Alpha 21:
- The new crafting and learning mechanic is interesting. Conceptually I like the intention, but the implementation has a few issues. Certainly, you need to change how you played compared to Alpha 20. In Alpha 20, you would focus on specific skills to increase your ability to craft specific items (e.g. You'd put points into Miner 69'er to enable you to get higher tier tools immediately). In Alpha 21, it is more nuanced - You put a point into Machine Guns and you still can only make a Tier 1 pipe machine gun, however you gain increased chance of finding "learn how to craft machine guns" books in loot. The system slows down progression, meaning you are stuck with worse equipment (early game) but then later game you've got the ability to craft nearly everything (even things you never cared about). I am mixed about it - It's nice to have first aid bandages without putting any points into Physician skill, but then I can no longer focus to train up crafting specific better items at an accelerated rate.
- The new water system is also 'interesting'. It makes sense to change the core mechanics to increase the survival difficulty of the game, but it just seems the wrong way to do it. The new system relies on 3 methods: Finding water in loot, Getting the Helmet Mod for drinking murky water, or Crafting Dew Collectors. The new system makes it (ridiculously) hard to get enough water (for drinking and making glue) early game. You start off with very poor harvesting ability, so you build up currency slowly. Food and water are more expensive (than Alpha 20) so you end up putting money into vending machines, rather than saving it up for the Water Filter (2250 dukes each). Mid-game onwards, getting water is trivial as you'll probably have a farm of 10+ Dew Collectors set up whirring away. Currently the game is unbalanced if you play on "proper hard settings" like I do.
===========
I'd like to see some Fun Pimps Developers try to play the game on Insane Zombie Toughness and Nightmare Zombie Speed (always on). They will perhaps realise that High Zombie Difficulty + New Water Crafting is a stretch too far. The game is easy on low Zombie Difficulty, because you can wander from POI to POI raiding kitchen cupboards for lootable water. On Insane, Nightmare settings fighting the zombies early game is much slower and you'll end up going through fewer POIs and finding much less water.
So far, I've played the game in two modes:
First play (56 game-days so far): Survivalist toughness, Running speed. Really painful to progress.
Second play (8 days so far): Insane toughness, Nightmare speed. Ridiculously hard, but I have developed new strategies to cope. The game is not fun playing in this mode. (The grind for water is very irritating combined with the slow equipment progression.)
===========
Suggestions:
If they had wanted to impact food production and equipment crafting, in a more realistic way, they could have done this:
- Change the way glue is crafted, maybe it has a different component (e.g. cornstarch) to prevent easy accumulation.
- Water should be collectable, in jars, like before and boiled to make it safe, like before (but maybe make it that jars are not craftable, you only find them in loot e.g. trash)
- Equipment crafting (higher tier) could be slowed down by having fewer parts appearing in loot (e.g. rifle parts). Of course, the typical player doesn't keep the default settings and ramps up Loot Appearance settings if the game is holding them back. Maybe the higher tier items could have a single unique difficult-to-find component, (e.g. Crater Bear Tooth in Wild West Mod).
- Less edible animals (chickens, etc) in the world would hold back food production. For some reason now there are many more animals wandering around than earlier Alphas. (Early game I have more meat and no way to use it, due to lacking recipes.)
- Suggest the Developers try out the Alpha 20 "Wild West Mod" for 7 Days To Die. It comes up with some great ideas for the game and implements them nicely. Wild West Mod was a very entertaining and different play style to the regular game. (Building the top tier "Gatling Gun" for example.) The Wild West Mod tended to increase the Zombie Difficulty and slow down High Tier Progession while still being balanced.
Steam UI scaling should work even better in the latest Beta
23 June 2023 at 5:32 pm UTC
23 June 2023 at 5:32 pm UTC
The latest Steam Client (not the beta) has doubled the font size on my Linux system. I've been running Steam Client fine for years, and not had a problem like that before. I have a large 4K display and Nvidia graphics, so maybe those things are influencing the problem.
My solution has been this: Create a new script "run_steam" with the following in it:
And I also created a new "steam2.desktop" shortcut inside /usr/share/applications which points to the new script.
Clicking on the "Steam2" desktop icon will now run my script, which launches a reasonably-sized Steam Client. Clicking on the original "steam.desktop" launches Steam Client with ridiculously large fonts.
I hope Valve gets around to fixing this!
My solution has been this: Create a new script "run_steam" with the following in it:
#!/bin/bash
sh -c 'env STEAM_FORCE_DESKTOPUI_SCALING=1.1 steam %U'
And I also created a new "steam2.desktop" shortcut inside /usr/share/applications which points to the new script.
Clicking on the "Steam2" desktop icon will now run my script, which launches a reasonably-sized Steam Client. Clicking on the original "steam.desktop" launches Steam Client with ridiculously large fonts.
I hope Valve gets around to fixing this!
Humble has an awesome metroidvania bundle not to be missed
1 June 2023 at 12:50 pm UTC
1 June 2023 at 12:50 pm UTC
I had a look at the bundle, knowing that I owned one title out of the 7 games. Hilariously, I didn't realise until I checked each game in sequence - I already owned 4 of the 7. (Probably won't bother with this one, heh!)
Warhammer 40,000: Boltgun is absolute boomer shooter joy
24 May 2023 at 11:23 am UTC
24 May 2023 at 11:23 am UTC
Seems very similar in design to Prodeus and I almost expected the same Devs to be involved. Adding to wishlist, heh.
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