Latest Comments by g000h
Snapshot Games have cancelled the Linux version of Phoenix Point
10 November 2018 at 5:42 pm UTC Likes: 3
10 November 2018 at 5:42 pm UTC Likes: 3
There seem to be a number of overly-upset Linux gamers on here, with respect to this game's change of position.
It has been mentioned in comments numerous times on GOL website about the problems of making payments supporting kickstarter developments. You support a kickstarter, you are risking your money that you won't get what was offered. Leading on from this - What is the status with receiving refunds? I take it that many of the people affected have requested a refund and have got it? Getting a refund at least means you haven't lost out on this gamble.
There can be loads of reasons for status changes like this. Some reasons are more believable than others. Sure, if the game is going to also come to XBOX then the company needs to divert internal production resources to cope with that profit-making platform. Although I have no love of Microsoft, I wouldn't accuse them of preventing a Linux release, unless there is real evidence to show it.
Having worked in the gaming industry myself, I know that high-quality developers are limited resources. Developers get lots of pressure and stress, trying to meet release deadlines, tackling bugs and unexpected behaviour of gaming engines, e.g. Unity or Unreal. A company could lose a key member of programming staff, and then suddenly they don't have that Linux resource any more (and stop producing Linux builds).
Be thankful that this Studio publicly shared the status of the Linux release, and presumably are giving out refunds, and the fact that Linux has SO MANY games, that one game missing is no big deal.
It has been mentioned in comments numerous times on GOL website about the problems of making payments supporting kickstarter developments. You support a kickstarter, you are risking your money that you won't get what was offered. Leading on from this - What is the status with receiving refunds? I take it that many of the people affected have requested a refund and have got it? Getting a refund at least means you haven't lost out on this gamble.
There can be loads of reasons for status changes like this. Some reasons are more believable than others. Sure, if the game is going to also come to XBOX then the company needs to divert internal production resources to cope with that profit-making platform. Although I have no love of Microsoft, I wouldn't accuse them of preventing a Linux release, unless there is real evidence to show it.
Having worked in the gaming industry myself, I know that high-quality developers are limited resources. Developers get lots of pressure and stress, trying to meet release deadlines, tackling bugs and unexpected behaviour of gaming engines, e.g. Unity or Unreal. A company could lose a key member of programming staff, and then suddenly they don't have that Linux resource any more (and stop producing Linux builds).
Be thankful that this Studio publicly shared the status of the Linux release, and presumably are giving out refunds, and the fact that Linux has SO MANY games, that one game missing is no big deal.
Snapshot Games have cancelled the Linux version of Phoenix Point
9 November 2018 at 7:06 pm UTC Likes: 4
9 November 2018 at 7:06 pm UTC Likes: 4
It is sad that this has happened. Good that the game studio has made the press release, rather than hiding it.
Meanwhile in my own space, I have 143 games in my Steam Wishlist, and rather than spend money on a non-Linux title, I can spend it on one of those others instead. My cash resources are not infinite ;)
Meanwhile in my own space, I have 143 games in my Steam Wishlist, and rather than spend money on a non-Linux title, I can spend it on one of those others instead. My cash resources are not infinite ;)
Book of Demons no longer getting a native Linux port, developer plans on 'supporting' Steam Play (updated)
5 November 2018 at 6:03 pm UTC Likes: 5
5 November 2018 at 6:03 pm UTC Likes: 5
I quite like the look of this game, and had been thinking to Wishlist it. Also, it is reasonable enough for the developers to decide that native Linux support is too much effort for them currently. We see developers back-tracking and changing their minds all the time. (Hopefully they will, maybe when they are under less pressure.)
However, my perspective on this is - As a Linux gamer, I am very unlikely to buy this unless it gets a Linux build. I have other games that I'm really keen on, and have been waiting for them to be released on Linux and I have held off buying them until that Linux release happens: Into The Breach, Shadow Warrior 2 (got it for free), Dungeon Warfare 2, Kingdom Come: Deliverance, Divinity Original Sin 2, etc.
It is a rare thing for me to buy a Windows-only title.
However, my perspective on this is - As a Linux gamer, I am very unlikely to buy this unless it gets a Linux build. I have other games that I'm really keen on, and have been waiting for them to be released on Linux and I have held off buying them until that Linux release happens: Into The Breach, Shadow Warrior 2 (got it for free), Dungeon Warfare 2, Kingdom Come: Deliverance, Divinity Original Sin 2, etc.
It is a rare thing for me to buy a Windows-only title.
The Steam for Linux limited beta was six years ago tomorrow, where's the cake?
5 November 2018 at 3:39 pm UTC Likes: 2
Ah. The "good old days" of Linux - compiling your own stuff. Sure, you can still do it now, but most distributions give you awesome package management instead.
I haven't used "make clean ; make menuconfig ; make dep ; make bzImage ; make modules ; make modules_install ; make install" for a long time.
I'm generally so, so happy with the Debian package management. Considerably less irritating than Windows updates.
And now: Steam client with Steam Play/Proton/WINE technology which gives us the opportunity to play games which will never make their way directly onto Linux, with no need to tweak WINE - Just launch the installer and play.
Happy Birthday, Steam client for Linux :)
5 November 2018 at 3:39 pm UTC Likes: 2
Quoting: GoboYou want a cake? You know the drill!
Ah. The "good old days" of Linux - compiling your own stuff. Sure, you can still do it now, but most distributions give you awesome package management instead.
I haven't used "make clean ; make menuconfig ; make dep ; make bzImage ; make modules ; make modules_install ; make install" for a long time.
I'm generally so, so happy with the Debian package management. Considerably less irritating than Windows updates.
And now: Steam client with Steam Play/Proton/WINE technology which gives us the opportunity to play games which will never make their way directly onto Linux, with no need to tweak WINE - Just launch the installer and play.
Happy Birthday, Steam client for Linux :)
A new Humble Monthly is out and it’s not bad with Cities: Skylines (and DLC) plus MGSV
3 November 2018 at 8:37 am UTC
3 November 2018 at 8:37 am UTC
Despite that I already owned a number of November's bundle (Hitman, 7D2D, Dead Island DE, Resident Evil: Revelations) the main pull for me was Hollow Knight. And then, I was pleased to get The Dwarves (linux) and Hard Reset Redux (windows, proton) too. Thumbs up from me :)
Unlikely to get the new bundle, as already have City Skylines (not After Dark though) - so expecting to Pause-A-Month.
Unlikely to get the new bundle, as already have City Skylines (not After Dark though) - so expecting to Pause-A-Month.
Popular retro-inspired FPS DUSK still coming to Linux, due sometime next year
1 November 2018 at 4:09 pm UTC Likes: 2
1 November 2018 at 4:09 pm UTC Likes: 2
I'm a big fan of DOOM, Quake, and similar "old-skool" FPS games (High speed, dodging around, fast-reaction game-play rather than sneaking around and sniping). DUSK was already in my Wishlist, and good to hear progress.
Recently I've been playing a bit of original Painkiller using Proton/Steam Play and it's been working fine. (That's another title with similar play style.)
Recently I've been playing a bit of original Painkiller using Proton/Steam Play and it's been working fine. (That's another title with similar play style.)
Nimbatus - The Space Drone Constructor is going to add drone racing, weather effects and more goodies
1 November 2018 at 3:53 pm UTC Likes: 2
1 November 2018 at 3:53 pm UTC Likes: 2
I've played numerous hours of Nimbatus, and have really enjoyed it. It is impressive the amount of customisation and automation that is available for you to add to your fleet of drones when playing.
There are all sorts of strategic decisions to make when building ships, for instance - The smaller the ship, the faster it will move for a given amount of rocket engines. As such to complete a particular mission, you need to adjust your build for all sorts of factors. You could for instance build a slow, ponderous ship which has huge amounts of shields to deflect enemy weapon-fire - Or - You could build an unshielded, nimble, high-speed ship where you need to dodge the weapon-fire instead.
My favourite bit of the game so far has been unleashing my fully-automated drones in the Sumo Arena and seeing them duking it out with other player's creations. Having the new racing mode sounds fantastic. I imagine your drone and your rival's might compete on the same track, and try to knock each other out of the way while trying to reach the finish-point first.
There are all sorts of strategic decisions to make when building ships, for instance - The smaller the ship, the faster it will move for a given amount of rocket engines. As such to complete a particular mission, you need to adjust your build for all sorts of factors. You could for instance build a slow, ponderous ship which has huge amounts of shields to deflect enemy weapon-fire - Or - You could build an unshielded, nimble, high-speed ship where you need to dodge the weapon-fire instead.
My favourite bit of the game so far has been unleashing my fully-automated drones in the Sumo Arena and seeing them duking it out with other player's creations. Having the new racing mode sounds fantastic. I imagine your drone and your rival's might compete on the same track, and try to knock each other out of the way while trying to reach the finish-point first.
No Brakes Games have discontinued Linux support for Human: Fall Flat
30 October 2018 at 9:56 pm UTC Likes: 1
30 October 2018 at 9:56 pm UTC Likes: 1
Not at all happy about this status. Sure I "could" play these games on Steam Play/Proton, but...
1) I own Human Fall Flat, Vive Le Roi - I bought them as native Linux games and I bought them because they were on Linux, and I haven't even played them yet.
2) Had they not been on Linux when I bought them I would not have bought them at all. I was specifically supporting Developers that support Linux.
Meanwhile, even though RUST has possible issues, I have continued to play it since July 2018, regularly on different RUST servers including the official ones, and it has been working fine.
Finally, Proton is only a partial fix - I DON'T want to use Proton wherever possible. I avoid buying games which are not out on Linux. Currently Proton tech is only working on about half the titles I want to play.
1) I own Human Fall Flat, Vive Le Roi - I bought them as native Linux games and I bought them because they were on Linux, and I haven't even played them yet.
2) Had they not been on Linux when I bought them I would not have bought them at all. I was specifically supporting Developers that support Linux.
Meanwhile, even though RUST has possible issues, I have continued to play it since July 2018, regularly on different RUST servers including the official ones, and it has been working fine.
Finally, Proton is only a partial fix - I DON'T want to use Proton wherever possible. I avoid buying games which are not out on Linux. Currently Proton tech is only working on about half the titles I want to play.
Project Borealis, the fan-game aiming to make a 3rd Half-Life 2 episode now has a Performance Test for Linux
29 October 2018 at 3:25 am UTC
What did the score result give you, e.g. the 27906 bit in my result. I guess you ran the other script (My results seemed to stick to 60 fps, and wouldn't go below or higher than that.)
29 October 2018 at 3:25 am UTC
Quoting: PublicNuisanceVulkan results (Ultra @ 1920*1080):
Average FPS: 744
Minimum FPS: 6
Maximum FPS: 2000
Frames Below 60: 35 frames
OpenGL Results (High @ 1920*1080)
Average FPS: 140
Minimum FPS: 3
Maximum FPS: 196
Frames Below 60: 24 frames
It says Ultra for Vulkan but pretty sure it was on low. Everything looked worse and it says "lowend" when launching it. Either way it was good performance.
AMD Ryzen 5 2600X | 16GB DDR4-3000 CL15 | MSI RX 580 8GB Gaming X | Mesa 18.2.3 | Samsung 850 Evo 250GB | Solus 3.9999 | Kernel 4.18.16-96.current | AOC G2460P @1920*1080 144hz
What did the score result give you, e.g. the 27906 bit in my result. I guess you ran the other script (My results seemed to stick to 60 fps, and wouldn't go below or higher than that.)
Project Borealis, the fan-game aiming to make a 3rd Half-Life 2 episode now has a Performance Test for Linux
29 October 2018 at 12:50 am UTC
Ran it at 4K resolution, but only the Project_Borealis_Vulkan_Lowend.sh ran for me. The other script generated a crash report instead. Noting Nvidia 390.xx drivers.
29 October 2018 at 12:50 am UTC
Ran it at 4K resolution, but only the Project_Borealis_Vulkan_Lowend.sh ran for me. The other script generated a crash report instead. Noting Nvidia 390.xx drivers.
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