Latest Comments by g000h
DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0
12 August 2018 at 8:15 pm UTC
Good point, my own raw~ish result isn't perfect, because I've not separated out the Humble DRM-free count. It does complicate things, because usually Humble releases DRM-free download + Steam key for the each DRM-free title.
12 August 2018 at 8:15 pm UTC
Quoting: ShmerlI only buy DRM-free, so by amount it's mostly GOG, then Humble and last itch.io.
Good point, my own raw~ish result isn't perfect, because I've not separated out the Humble DRM-free count. It does complicate things, because usually Humble releases DRM-free download + Steam key for the each DRM-free title.
DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0
12 August 2018 at 7:51 pm UTC
Leading me onto another interesting subject: The ratio of Linux gamers using Steam versus GOG versus other game purchase system. I'd be interested in GOL surveying its readership about its purchasing ratio. Just looking at my own (raw~ish) stats: I've bought 85.9% of my Linux games on Steam, 13.8% of my Linux games on GOG, and 0.3% on itch.io (and not counting free games, such as Xonotic).
12 August 2018 at 7:51 pm UTC
Quoting: ShmerlQuoting: g000hA game bought for playing on Windows (i.e. WINE) because the Linux port is delayed (for instance), produces stats that it was a Windows purchase.
We know for example, that GOG collect statistics based on user agent, so GOG would know that the game was purchased and downloaded by Linux users. We don't know however what stats are shared by GOG with developers. However if they don't share these stats, developers wouldn't know anything anyway, besides the fact that the game was bought. You'd need to ask actual developers to know that info is available for them.
Leading me onto another interesting subject: The ratio of Linux gamers using Steam versus GOG versus other game purchase system. I'd be interested in GOL surveying its readership about its purchasing ratio. Just looking at my own (raw~ish) stats: I've bought 85.9% of my Linux games on Steam, 13.8% of my Linux games on GOG, and 0.3% on itch.io (and not counting free games, such as Xonotic).
DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0
12 August 2018 at 7:33 pm UTC
There are some non-obvious effects. Devs are very much affected by analytics data. A game bought for playing on Windows (i.e. WINE) because the Linux port is delayed (for instance), produces stats that it was a Windows purchase. As such, the overall game stats might indicate lower Linux market share than it ought to achieve. If the game achieves 5% Linux market share, then it might be cost effective to release to Linux on the next game release. However, if the game achieves 1% Linux market share, then future games might be deemed not worth porting.
I agree about the other factors you're mentioning, namely:
- Thanks to WINE to give Linux gamers the possibility to play games only released to Windows (and never coming to Linux)
- Yes, there are game studios which will only release to Windows (or to Playstation, or to Switch) but my point was about studios that are likely to release to Linux, not ones that will never do so (under current market conditions).
12 August 2018 at 7:33 pm UTC
Quoting: Avehicle7887I don't believe Wine/DXVK has an effect with a devs' support, some companies refuse outright to support our platform and the ones that do still provide native games despite the Win version running perfectly in Wine.
For one I'm grateful these 2 amazing project exist, unfortunately it's not always possible for a game to come to Linux and it's nice to know there's still a way to play them.
There are some non-obvious effects. Devs are very much affected by analytics data. A game bought for playing on Windows (i.e. WINE) because the Linux port is delayed (for instance), produces stats that it was a Windows purchase. As such, the overall game stats might indicate lower Linux market share than it ought to achieve. If the game achieves 5% Linux market share, then it might be cost effective to release to Linux on the next game release. However, if the game achieves 1% Linux market share, then future games might be deemed not worth porting.
I agree about the other factors you're mentioning, namely:
- Thanks to WINE to give Linux gamers the possibility to play games only released to Windows (and never coming to Linux)
- Yes, there are game studios which will only release to Windows (or to Playstation, or to Switch) but my point was about studios that are likely to release to Linux, not ones that will never do so (under current market conditions).
DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0
12 August 2018 at 4:26 pm UTC Likes: 1
Same as my reply, but you are just placing replacing my mention of "effort" with "incurring cost". I guess it is another leap in mental agility to associate effort with cost, and so you've made it even clearer.
12 August 2018 at 4:26 pm UTC Likes: 1
Quoting: Whitewolfe80Quoting: ShmerlWhat's worrying in better performance? You can't stop progress.
Oh i actually have to explain it. If i am a game dev and I have some linux users asking for a port now currently the options are one do it in house which means hiring staff two have feral do it which obivously incurs costs. Or 3 do nothing and wait for linux users to buy windows copies and play it through wine meaning i have to do fuck all and i still get 100 percent profit. Which one would you choose if its anything other than option 3 your lying or have never worked in large corporation.
Same as my reply, but you are just placing replacing my mention of "effort" with "incurring cost". I guess it is another leap in mental agility to associate effort with cost, and so you've made it even clearer.
DXVK 0.65 is out for Vulkan-based D3D11 in Wine, fixes for Monster Hunter World, Yakuza 0
12 August 2018 at 4:15 pm UTC
Well, to speak the obvious, it is that the better we have Windows games run under WINE, then the less motivated will be game developers to release native ports. As it usually takes more effort for a native port on another platform - testing it, making the code cross-platform, supporting another OS.
However, as mentioned numerous times, there is good reason to release a game on Linux natively - It encourages Linux gamers to buy that game. Also, making a game run cross-platform tends to make that game more robust and bug-free overall.
12 August 2018 at 4:15 pm UTC
Quoting: ShmerlWhat's worrying in better performance? You can't stop progress.
Well, to speak the obvious, it is that the better we have Windows games run under WINE, then the less motivated will be game developers to release native ports. As it usually takes more effort for a native port on another platform - testing it, making the code cross-platform, supporting another OS.
However, as mentioned numerous times, there is good reason to release a game on Linux natively - It encourages Linux gamers to buy that game. Also, making a game run cross-platform tends to make that game more robust and bug-free overall.
Kingdom Rush Origins to release on Steam in the next few months, looks like Linux will be supported
12 August 2018 at 12:51 pm UTC
12 August 2018 at 12:51 pm UTC
Big fan of the Kingdom Rush games. Have "Rush" and "Frontiers" on Linux, via Steam. Own "Origins" Android release, but would likely think about picking up the Linux Steam version.
EDIT: Note that Kingdom Rush is currently on sale in Fanatical's bundle.
EDIT: Note that Kingdom Rush is currently on sale in Fanatical's bundle.
Talking point: Leaving user reviews for Linux games can really help a developer
9 August 2018 at 7:42 pm UTC Likes: 13
9 August 2018 at 7:42 pm UTC Likes: 13
Guilty as charged. Yes, I need to leave more reviews myself. Not only does it encourage the developers, but also it encourages Windows users to consider Linux, and it motivates other Linux users that a particular title is working well under Linux.
When I'm reading through reviews and spot the person has played on Linux, it certainly helps with my encouragement.
When I'm reading through reviews and spot the person has played on Linux, it certainly helps with my encouragement.
The Linux version of Into the Breach is in active development
9 August 2018 at 7:30 pm UTC Likes: 2
9 August 2018 at 7:30 pm UTC Likes: 2
Hurray! I just spotted that it had been released for Mac, and it made me think that Subset Games could be lining up for us next.
Facepunch are no longer selling the Linux version of the survival game Rust (updated)
7 August 2018 at 11:57 am UTC
Using Debian Linux 9, 10 and Mint Linux 17 - with Nvidia graphics (non-free proprietary driver from non-free repo) - I've had practically zero problems playing Rust on these systems. Also, I'm playing at 4K resolution too on my main rig (i.e. giving the system a lot of work to do).
7 August 2018 at 11:57 am UTC
Quoting: joaojottaQuoting: noxAlright, the way you put it made it seem like linux users in general had to hope that new updates didn't make the game worse for them. If that's your personal experience, that's fine, but the way you said it made that statement incorrect.Yes, it’s my experience and I mentioned it as “Linux users” but does anyone believe that I was the only one with those issues? Know what I mean?
So; When I said partially lies I was talking about the points where you projected your own personal experience onto other users.
But, regardless, it's okay to have different opinions and experiences, just don't project them as something everyone experienced.
I had issue over issue over issue.
As I mentioned I eventually ended up playing the game on Windows (which was a good gaming experience but a terrible OS experience, to be honest).
But yes, not everyone experiences something the same way.
Sadly or not, customer experience is not based on percentage: you evaluate based on YOUR experience, not someone else’s. (;
Just a sidenote:
Do you want or not my aluminum “powered by Solus” sticker? I’ve ordered it for you, bro!
Using Debian Linux 9, 10 and Mint Linux 17 - with Nvidia graphics (non-free proprietary driver from non-free repo) - I've had practically zero problems playing Rust on these systems. Also, I'm playing at 4K resolution too on my main rig (i.e. giving the system a lot of work to do).
Football Manager 2019 announced and sadly it's not coming to Linux
6 August 2018 at 11:46 pm UTC Likes: 1
6 August 2018 at 11:46 pm UTC Likes: 1
As much as there are good and bad things happening in the world of Linux native ports, it hasn't stopped me from buying plenty of Linux games. At least 100 Linux games added onto my Steam account since 1st Jan 2018 (Now it is early August). Not including duplicate copies which I haven't installed (e.g. Humble Bundles), or my Linux games on GOG and itch.io which have also grown in number.
Mostly I buy Linux games because I intend to play them one day, on Linux. Some titles are AAA, some are very basic one-person indie studio. I don't buy Linux games which are unappealing to me (e.g. shovelware). I avoid buying Windows-only titles which are appealing to me, unless the game is particularly great and it is sufficiently discounted and maybe other appealing factors, such as it has a DRM-Free download (which I'd prefer for WINE gaming). Mostly though, if the game is Windows-only, I'd be very unlikely to pick it up at all. Sure, some of my Windows games have resulted from buying a Bundle with Linux titles that I did want.
Even if I was playing games regularly on Windows (which I am absolutely not doing), I'd still make purchase decisions based on whether the title was available on my preferred platform, Linux, as well. Also, a title without full Linux support (e.g. Arma III) is more appealing (for me to purchase) than a Windows-only title. i.e. Might work is better than Can't work.
Mostly I buy Linux games because I intend to play them one day, on Linux. Some titles are AAA, some are very basic one-person indie studio. I don't buy Linux games which are unappealing to me (e.g. shovelware). I avoid buying Windows-only titles which are appealing to me, unless the game is particularly great and it is sufficiently discounted and maybe other appealing factors, such as it has a DRM-Free download (which I'd prefer for WINE gaming). Mostly though, if the game is Windows-only, I'd be very unlikely to pick it up at all. Sure, some of my Windows games have resulted from buying a Bundle with Linux titles that I did want.
Even if I was playing games regularly on Windows (which I am absolutely not doing), I'd still make purchase decisions based on whether the title was available on my preferred platform, Linux, as well. Also, a title without full Linux support (e.g. Arma III) is more appealing (for me to purchase) than a Windows-only title. i.e. Might work is better than Can't work.
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