Latest Comments by g000h
What are you playing this weekend?
28 July 2018 at 5:39 pm UTC
Yes, I've moved on. I did have a long stint on the GOL Rust server, particularly when I was less familiar with the game. It is a good server for starting out, i.e. less hostile than some of the others. It is also a good server for camaraderie, chatting while playing, and practising building skills. But I tend to prefer the threat and survival aspect of other servers, i.e. not being familiar with the other players. At some point, I might be back on the GOL one.
28 July 2018 at 5:39 pm UTC
Quoting: dubigrasuQuoting: g000hI've got plenty more to play if Rust does stop working on Linux, but I'm happy to keep going with it, if it does stay active.But I take it you don't play on the GOL server? Don't remember seeing you there recently...
Yes, I've moved on. I did have a long stint on the GOL Rust server, particularly when I was less familiar with the game. It is a good server for starting out, i.e. less hostile than some of the others. It is also a good server for camaraderie, chatting while playing, and practising building skills. But I tend to prefer the threat and survival aspect of other servers, i.e. not being familiar with the other players. At some point, I might be back on the GOL one.
What are you playing this weekend?
28 July 2018 at 4:38 pm UTC
28 July 2018 at 4:38 pm UTC
Well, I've been playing Rust, prior to the recent Support controversy. And playing more Rust, after reading most of the GOL comments about the controversy.
Feel like sharing some of my game events...
I'm a solo player, playing it from a survivalist view-point. During play, anything could happen, you could turn around a corner and come face to face with a bear, a player with much better weapons than you, you could open 100 crates and not get an item you desperately need. Or you could open one crate and get just what you needed. As a solo-ist, the game is extra hard if you run into other players, particularly a group of co-op players who can potentially all gang up on you.
My previous Rust game, I'd got to the point where I'd placed two hidden bases at different points on the play map. I'd stocked up each base, so in the scenario that one would be attacked I'd still have a decent set of equipment in the other base. An event happened which bothered me: I'd entered the Oxum Gas Station, gone around looting it, and then climbed down the ladder into the little cave section. I spotted a player in the cave, and a crate with a stone in it. The other guy was wearing basic clothes and no weapon, and didn't attack me or behave hostile to me. I was kitted up. So, I left them in peace down in the cave. A bit later I was stood at the recycler, recycling all the items to get useful components. I was alert, but not being really careful about my characters well-being. BAMM! Shotgun to the back of my head. Dead on the floor. Who did it? The weakling from down in the cave, had snuck up and taken his chances. Mean-spirited opportunist. From that point in the game onwards, I have been even more careful in my play, checking the area before using recyclers. Taking cover and being weaponised while recycling (or other activity where you are not fully focussed on what is around you). Haven't been caught out again. And I didn't lose much anyway, seeing as I am regularly unloading back at base.
Then, in the last 5 hours of play. Oh, what a shame - There has been a partial server wipe. My character wakes up where my base had been located. Same map, both bases gone, still got my blueprints, and my character has no equipment whatsoever. This is a pretty bad situation. I couldn't even chop trees for wood, to build tools. So, off I go scavenging. One of the very first things I find is a metal pickaxe in a roadside crate. Oh, how good is my fortune today! Anyway, things continue to go reasonably well. I'm looting, I'm recycling, I'm getting decent equipment. Built my first reasonable base in 2 hours of play (Stone walls, metal doors, code locks.) Then, in my next gaming session, I found a great place to hide a second base, and I've gone through missions of moving items from base to base, building the new base, and getting myself into a decent standing (i.e. Sufficient food, supplies, weapons, and so on).
I like the survivalist nature of the game, trying to hide bases so that they won't become targets. Trying to build bases efficiently and to maximise their defence against attackers. Scavenging while avoiding being attacked. Trying to be ready for any eventuality and the unexpected interactions of other human players (and AI-controlled enemies too).
I've got plenty more to play if Rust does stop working on Linux, but I'm happy to keep going with it, if it does stay active.
Feel like sharing some of my game events...
I'm a solo player, playing it from a survivalist view-point. During play, anything could happen, you could turn around a corner and come face to face with a bear, a player with much better weapons than you, you could open 100 crates and not get an item you desperately need. Or you could open one crate and get just what you needed. As a solo-ist, the game is extra hard if you run into other players, particularly a group of co-op players who can potentially all gang up on you.
My previous Rust game, I'd got to the point where I'd placed two hidden bases at different points on the play map. I'd stocked up each base, so in the scenario that one would be attacked I'd still have a decent set of equipment in the other base. An event happened which bothered me: I'd entered the Oxum Gas Station, gone around looting it, and then climbed down the ladder into the little cave section. I spotted a player in the cave, and a crate with a stone in it. The other guy was wearing basic clothes and no weapon, and didn't attack me or behave hostile to me. I was kitted up. So, I left them in peace down in the cave. A bit later I was stood at the recycler, recycling all the items to get useful components. I was alert, but not being really careful about my characters well-being. BAMM! Shotgun to the back of my head. Dead on the floor. Who did it? The weakling from down in the cave, had snuck up and taken his chances. Mean-spirited opportunist. From that point in the game onwards, I have been even more careful in my play, checking the area before using recyclers. Taking cover and being weaponised while recycling (or other activity where you are not fully focussed on what is around you). Haven't been caught out again. And I didn't lose much anyway, seeing as I am regularly unloading back at base.
Then, in the last 5 hours of play. Oh, what a shame - There has been a partial server wipe. My character wakes up where my base had been located. Same map, both bases gone, still got my blueprints, and my character has no equipment whatsoever. This is a pretty bad situation. I couldn't even chop trees for wood, to build tools. So, off I go scavenging. One of the very first things I find is a metal pickaxe in a roadside crate. Oh, how good is my fortune today! Anyway, things continue to go reasonably well. I'm looting, I'm recycling, I'm getting decent equipment. Built my first reasonable base in 2 hours of play (Stone walls, metal doors, code locks.) Then, in my next gaming session, I found a great place to hide a second base, and I've gone through missions of moving items from base to base, building the new base, and getting myself into a decent standing (i.e. Sufficient food, supplies, weapons, and so on).
I like the survivalist nature of the game, trying to hide bases so that they won't become targets. Trying to build bases efficiently and to maximise their defence against attackers. Scavenging while avoiding being attacked. Trying to be ready for any eventuality and the unexpected interactions of other human players (and AI-controlled enemies too).
I've got plenty more to play if Rust does stop working on Linux, but I'm happy to keep going with it, if it does stay active.
Facepunch are no longer selling the Linux version of the survival game Rust (updated)
28 July 2018 at 3:57 pm UTC Likes: 9
28 July 2018 at 3:57 pm UTC Likes: 9
Not arguing, just sharing my own current Point Of View:
I've played 250+ hours of Rust on Linux, and I've found it very enjoyable. I have just played another 2 hours of it. Although performance might not be great for some people, I do find it acceptable for me, and I'm playing it at 4K resolution, ultra. Also noting that the game is cross-platform, so I've been playing it on the same servers as Windows gamers and I appreciate this too.
A number of months back, I did have problems with Rust related to the Anti Cheat service (It would not run for me on my system.) Also, months ago the performance was worse than it is now. Noting that back then it was still Early Access, and now it is a full release. (Minimal problems for me, following full release.)
Based on the latest news, twitter feeds, and so on - It would appear to me that the Rust game is losing official Linux support, and the SteamOS icon has disappeared from the Steam purchase page. However, the game is still available to play under Linux, but it is a little unclear how that status will be in the future. My impression is that Rust developers will try to make sure it continues working on Linux and they might even return things back if they solve the development issues.
The communication of the dropping of Linux support was not well handled. This has upset some Linux gamers. Pulling support on a product that was released for Linux is also upsetting to Linux gamers who paid money for the game with support. Some Linux gamers are upset about the public-facing comments from Facepunch company representatives.
I feel I've had great value for money, playing Rust. I'm mildly confident that the game will continue to work fine on Linux, into the future, and it will have Linux updates and fixes. (There might be a period of Linux game breakage though.)
I feel that being nice and respectful to developers is more likely to keep them working on Linux games. Developers are humans with feelings. If they receive insults, death threats or criticisms from Linux gamers then that can tarnish the Linux platform from their viewpoint. It doesn't really matter how valid the criticism is, it is going to aggravate the developer reading it and turn them away from our platform.
I've played 250+ hours of Rust on Linux, and I've found it very enjoyable. I have just played another 2 hours of it. Although performance might not be great for some people, I do find it acceptable for me, and I'm playing it at 4K resolution, ultra. Also noting that the game is cross-platform, so I've been playing it on the same servers as Windows gamers and I appreciate this too.
A number of months back, I did have problems with Rust related to the Anti Cheat service (It would not run for me on my system.) Also, months ago the performance was worse than it is now. Noting that back then it was still Early Access, and now it is a full release. (Minimal problems for me, following full release.)
Based on the latest news, twitter feeds, and so on - It would appear to me that the Rust game is losing official Linux support, and the SteamOS icon has disappeared from the Steam purchase page. However, the game is still available to play under Linux, but it is a little unclear how that status will be in the future. My impression is that Rust developers will try to make sure it continues working on Linux and they might even return things back if they solve the development issues.
The communication of the dropping of Linux support was not well handled. This has upset some Linux gamers. Pulling support on a product that was released for Linux is also upsetting to Linux gamers who paid money for the game with support. Some Linux gamers are upset about the public-facing comments from Facepunch company representatives.
I feel I've had great value for money, playing Rust. I'm mildly confident that the game will continue to work fine on Linux, into the future, and it will have Linux updates and fixes. (There might be a period of Linux game breakage though.)
I feel that being nice and respectful to developers is more likely to keep them working on Linux games. Developers are humans with feelings. If they receive insults, death threats or criticisms from Linux gamers then that can tarnish the Linux platform from their viewpoint. It doesn't really matter how valid the criticism is, it is going to aggravate the developer reading it and turn them away from our platform.
A look at some top Linux games released in 2018
25 July 2018 at 6:32 pm UTC Likes: 6
25 July 2018 at 6:32 pm UTC Likes: 6
And not to forget all the great, recent games not released in 2018, but which have had major updates during 2018. I'm thinking of:
Hollow Knight
Rust
Enter The Gungeon
Oxygen Not Included
The Long Dark
Rocket League
Slime Rancher
Albion Online
Factorio
Darkest Dungeon
Pillars of Eternity II: Deadfire
Ballistic Overkill
..
hehe
Hollow Knight
Rust
Enter The Gungeon
Oxygen Not Included
The Long Dark
Rocket League
Slime Rancher
Albion Online
Factorio
Darkest Dungeon
Pillars of Eternity II: Deadfire
Ballistic Overkill
..
hehe
Dystopian life sim 'Orphan Age' should be on Linux, currently on Kickstarter
25 July 2018 at 4:45 am UTC Likes: 1
25 July 2018 at 4:45 am UTC Likes: 1
Just given the demo a try. Well, good start - It runs on my system. Reminds me of "This War Of Mine" but based in an isometric 3D environment (rather than 2D side view). It looks decent and it sounds okay. Definitely some rough edges at the moment, but shows promise. It has been built with Unity 3D (not really a surprise) like many modern games that work on Linux. Impressive that the Linux demo is available as early as the one for Windows.
Humble Store and GOG have an interesting selection of sales this week for Linux fans
24 July 2018 at 10:20 pm UTC
24 July 2018 at 10:20 pm UTC
Spotted these very high discount deals (all run on Linux, and the Humble one has Steam key and DRM-free Download too):
Vertiginous Golf (90% off on Fanatical)
Electronic Super Joy (93% off on Humble)
The Perils of Man (90% off on GMG)
Bought the last two, myself.
Vertiginous Golf (90% off on Fanatical)
Electronic Super Joy (93% off on Humble)
The Perils of Man (90% off on GMG)
Bought the last two, myself.
Company of Heroes 2 is now officially supported on AMD GPUs on Linux
24 July 2018 at 9:49 pm UTC Likes: 1
Sounds like Dad's birthday / xmas treat could be... AMD RX 560, Nvidia GTX 750ti, GTX 1050, GTX 1050ti, even as low as GT 730.
Maybe even your "old" graphics card recycled when you do your next upgrade.
24 July 2018 at 9:49 pm UTC Likes: 1
Quoting: GuestDid that with my beloved father. The sole person i know owning the game. On an external USB drive. Trouble is, while it works with his 9800 GT on windows, it is unplayable on the same hardware on Linux.
Sounds like Dad's birthday / xmas treat could be... AMD RX 560, Nvidia GTX 750ti, GTX 1050, GTX 1050ti, even as low as GT 730.
Maybe even your "old" graphics card recycled when you do your next upgrade.
Company of Heroes 2 is now officially supported on AMD GPUs on Linux
24 July 2018 at 9:34 pm UTC
A good excuse to help out your friends with dual-boot Windows and Linux on their home computers.
The easiest way would be to add a second hard drive, and install Linux on that one rather than modify the Windows drive. Then, once done, either use the Boot Menu in the BIOS to choose boot-up drive, or modify to boot the Linux drive first. Running "sudo update-grub2" and Linux would usually find the Windows drive and add it to the Grub start-up menu as a boot option, so no more messing with the BIOS.
24 July 2018 at 9:34 pm UTC
Quoting: GuestWhile this is great news and i like the game do not forget the multiplayer is not compatible with the windows version. Only between MAC and Linux.
A good excuse to help out your friends with dual-boot Windows and Linux on their home computers.
The easiest way would be to add a second hard drive, and install Linux on that one rather than modify the Windows drive. Then, once done, either use the Boot Menu in the BIOS to choose boot-up drive, or modify to boot the Linux drive first. Running "sudo update-grub2" and Linux would usually find the Windows drive and add it to the Grub start-up menu as a boot option, so no more messing with the BIOS.
The sci-fi mystery game 'The Station' sold around 15% on Linux with low overall Steam sales
19 July 2018 at 4:49 pm UTC
19 July 2018 at 4:49 pm UTC
I'm sure it's good and worth the money, but.... When I observe my own gaming..... 150+ hours of Slay The Spire, 250+ hours of FTL, 300+ hours of 7 Days To Die, 200+ hours of Rust - I paid less than £10 ($12) for each of those games, and look at the number of hours of enjoyment I've had with them (Real value!)
Chicken Assassin: Reloaded now has official Linux support
19 July 2018 at 4:35 pm UTC
19 July 2018 at 4:35 pm UTC
I tried out "Idle Apocalypse" Idle/Clicker mobile game on Android over the past few days. And... it is pretty fun, and has kept me engaged (addicted) for a number of hours of play. It's a free-to-play game with plenty of In-App Purchases. Well, the usual thing with this sort of game - It turned slowly into a massive grind, and you're not forced into buying anything, but those In-App purchases definitely help you to get further without making excessive amounts of effort.
So, this game (Idle Apocalypse) has got to the point with me where the grind is just too much, and progressing is not worth the effort. And "sorry" but I'm not going to pay ~ multiples of $5 - $20 ~ to gain in-game items to make the game easier. I'd possibly have paid $3 for the game with all the features and no In-App purchases.
With these thoughts in mind, how painful is the long-term "grind" in this (Chicken Assassin Reloaded) clicker game?
So, this game (Idle Apocalypse) has got to the point with me where the grind is just too much, and progressing is not worth the effort. And "sorry" but I'm not going to pay ~ multiples of $5 - $20 ~ to gain in-game items to make the game easier. I'd possibly have paid $3 for the game with all the features and no In-App purchases.
With these thoughts in mind, how painful is the long-term "grind" in this (Chicken Assassin Reloaded) clicker game?
- GOG launch their Preservation Program to make games live forever with a hundred classics being 're-released'
- Half-Life 2 free to keep until November 18th, Episodes One & Two now included with a huge update
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- Proton Experimental adds DLSS 3 Frame Generation support, plus fixes for Dragon Age: The Veilguard, Rivals of Aether II and more
- Direct3D to Vulkan translation layer DXVK v2.5 released with rewritten memory management
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