Latest Comments by g000h
DIMENSIONAL SLAUGHTER is an absolutely wild sounding fast-paced retro shooter
27 July 2022 at 5:35 pm UTC Likes: 2
27 July 2022 at 5:35 pm UTC Likes: 2
The disparaging term 'Boomer' tends to get applied very poorly by younger generations. If you took the youngest 'Boomer' (born 1964), and the earliest decent 'Boomer Shooter' Doom (released 1993) you'd notice an age gap of 29 years. Taking the mid-range instead (median 'Boomer' = 1955) and middle of the 'Boomer Shooter' popularity (approx 1998), then the typical age of a 'Boomer' engaging in 'Boomer Shooters' would be 43 years.
While this isn't especially unusual nowadays i.e. for a mid-40s person to play computer games in their spare time, back in the 90's, it was mostly young people (teens/early 20s) who were playing 'Boomer Shooters'...
Putting this into perspective, a 10-year old gamer could have been born as late as 1990 and still be considered to be a 'Boomer Shooter', similarly an 18-year old gamer could have been born as late as 1982 and still be considered a 'Boomer Shooter'.
So, basically Gen Y / Millennials were the typical age range for playing 'Boomer Shooter' games (and some tag-alongs from Gen X). Practically zero real 'Boomers' were playing 'Boomer Shooters'.
Even the creators of the earliest 'Boomer Shooter' (Doom), namely John Romero (born 1967) and John Carmack (born 1970) were Gen X themselves.
Basically the term 'Boomer Shooter' is derived incorrectly.
While this isn't especially unusual nowadays i.e. for a mid-40s person to play computer games in their spare time, back in the 90's, it was mostly young people (teens/early 20s) who were playing 'Boomer Shooters'...
Putting this into perspective, a 10-year old gamer could have been born as late as 1990 and still be considered to be a 'Boomer Shooter', similarly an 18-year old gamer could have been born as late as 1982 and still be considered a 'Boomer Shooter'.
So, basically Gen Y / Millennials were the typical age range for playing 'Boomer Shooter' games (and some tag-alongs from Gen X). Practically zero real 'Boomers' were playing 'Boomer Shooters'.
Even the creators of the earliest 'Boomer Shooter' (Doom), namely John Romero (born 1967) and John Carmack (born 1970) were Gen X themselves.
Basically the term 'Boomer Shooter' is derived incorrectly.
Devs are discovering the Steam Deck is good for making games too
13 July 2022 at 2:49 pm UTC Likes: 1
13 July 2022 at 2:49 pm UTC Likes: 1
While we're doing that, we can also host the game's wiki and help pages on the Steam Deck as well. And the email server so you can contact the devs. Oh, and run the backup system and the source control. We can even run a virtual machine with Windows, and test the game on that too. (Messing, heh!)
ARK: Survival Evolved switches away from Linux Native to use Proton
12 July 2022 at 11:12 am UTC
12 July 2022 at 11:12 am UTC
Something I feel like mentioning here with respect to Proton and WINE:
I go out of my way to favour Linux builds of games when I'm making purchasing decisions. If the game has a native Linux version I will typically buy it sooner and at a higher price than I would otherwise. For example I bought both Slay The Spire and Dicey Dungeons during their Early Access phase BECAUSE they had native Linux builds. And I'm really grateful to those developers because I really liked and enjoyed those titles.
Moving on, there are games which "could" have been built on Linux natively, but that hasn't happened and I have held back from buying those games until there is a substantial sales reduction. I held back on The Witcher 3 until it was 80% off, I held back on Shadow Warrior 2 for a similar discount. I still haven't bought Serious Sam 4, Dying Light 2, Doom Eternal - because their discount is not low enough for me to go ahead and buy the non-Linux game.
Croteam and Techland both released Linux builds of their earlier games (Serious Sam 3: BFE, Dying Light) and they presumably made the decision due to poor return on Linux sales (or whatever) to not apportion development man-hours into cross-platform builds. I completely blame the developers/publishers for this, and *NOT* Steam Deck or Proton.
Thankfully, Proton and WINE allows me to play assorted Windows titles on my Linux desktop, with great ease. I can fire up Steam, Heroic Launcher, Lutris and enjoy whatever titles I desire. Windows or not. I view the open-source community about Freedom - i.e. Freedom to use my computers as I see fit. Freedom to choose to play a Windows-only title if I want to play it. For purposes of Freedom, I'd rather be able to do these things than be forced to boot up Windows in order to enjoy them.
Other people's free choice might be to purposefully not play a game if it isn't natively supported. That's their choice - They are imposing restrictions on themselves. If it works with WINE or Proton, then I'll play it that way, no problem.
I go out of my way to favour Linux builds of games when I'm making purchasing decisions. If the game has a native Linux version I will typically buy it sooner and at a higher price than I would otherwise. For example I bought both Slay The Spire and Dicey Dungeons during their Early Access phase BECAUSE they had native Linux builds. And I'm really grateful to those developers because I really liked and enjoyed those titles.
Moving on, there are games which "could" have been built on Linux natively, but that hasn't happened and I have held back from buying those games until there is a substantial sales reduction. I held back on The Witcher 3 until it was 80% off, I held back on Shadow Warrior 2 for a similar discount. I still haven't bought Serious Sam 4, Dying Light 2, Doom Eternal - because their discount is not low enough for me to go ahead and buy the non-Linux game.
Croteam and Techland both released Linux builds of their earlier games (Serious Sam 3: BFE, Dying Light) and they presumably made the decision due to poor return on Linux sales (or whatever) to not apportion development man-hours into cross-platform builds. I completely blame the developers/publishers for this, and *NOT* Steam Deck or Proton.
Thankfully, Proton and WINE allows me to play assorted Windows titles on my Linux desktop, with great ease. I can fire up Steam, Heroic Launcher, Lutris and enjoy whatever titles I desire. Windows or not. I view the open-source community about Freedom - i.e. Freedom to use my computers as I see fit. Freedom to choose to play a Windows-only title if I want to play it. For purposes of Freedom, I'd rather be able to do these things than be forced to boot up Windows in order to enjoy them.
Other people's free choice might be to purposefully not play a game if it isn't natively supported. That's their choice - They are imposing restrictions on themselves. If it works with WINE or Proton, then I'll play it that way, no problem.
Linux share on Steam hits highest peak in years thanks to Steam Deck
4 July 2022 at 11:14 am UTC Likes: 4
Now we just need a song by Shirley Bassey - "Steam-Decks are Forever"
Steam-Decks are Foreverrrrr,
They are all I need to please me,
They can stimulate and tease me,
They won't leave in the night,
I've no fear that they might desert me.
4 July 2022 at 11:14 am UTC Likes: 4
Quoting: SolarwingAs someone famous said:"Steam Deck is trash. Why? Because if you buy it your wife/girlfriend will you leave for good when she sees Valve's logo smouldering in your eyes. From it She knows what is coming and will end your relationship. So If you wanna end your marriage/relationship buy Steam Deck!" Wow what a commercial speech! Don't blame me. I didn't invent this speech.I'm innocent But future looks good for Steam Deck.The next months will be very intresting.I hope for the best.
Now we just need a song by Shirley Bassey - "Steam-Decks are Forever"
Steam-Decks are Foreverrrrr,
They are all I need to please me,
They can stimulate and tease me,
They won't leave in the night,
I've no fear that they might desert me.
Linux share on Steam hits highest peak in years thanks to Steam Deck
3 July 2022 at 11:38 am UTC Likes: 1
Heh. I did a similar calculation a year or two ago, regarding the length of time before the Earth became completely broken and not habitable and it is shorter than that, i.e. 300 years.
I'm guessing your calculation is based on linear growth, rather than exponential (or other) mathematical model?
3 July 2022 at 11:38 am UTC Likes: 1
Quoting: nocriAccording to the trend line in the plot, linux will hit 50% of the market share sometime in June of 2500. I need to make memo for my grand-grand-grand-grand-grand-grand-grand-grand-grand-grand-grand-grand-grand-grand-grand children to check this out :)
Heh. I did a similar calculation a year or two ago, regarding the length of time before the Earth became completely broken and not habitable and it is shorter than that, i.e. 300 years.
I'm guessing your calculation is based on linear growth, rather than exponential (or other) mathematical model?
Linux share on Steam hits highest peak in years thanks to Steam Deck
2 July 2022 at 5:17 pm UTC Likes: 1
Still plenty of scalpers around, noticing Steam Decks for sale on Ebay at big mark-ups. Sure, you can only reserve one Deck per Steam account - but that doesn't stop you owning multiple accounts.
2 July 2022 at 5:17 pm UTC Likes: 1
Quoting: WMan22A lot of people are just waiting for the mere opportunity to pick up their Steam Deck. The platform's rolling out so slowly, though I'd prefer they do it this way over just bulk releasing them and have scalpers snatch em all up and run into the same problem anyway.
Still plenty of scalpers around, noticing Steam Decks for sale on Ebay at big mark-ups. Sure, you can only reserve one Deck per Steam account - but that doesn't stop you owning multiple accounts.
Free and open source arena shooter Xonotic 0.8.5 now available
2 July 2022 at 2:15 am UTC
2 July 2022 at 2:15 am UTC
Used to play quite a lot of this before I started off GOG and Steam accounts, and began Linux PC gaming in earnest. Downloading the new update to see what it's like now.
Into the Breach: Advanced Edition releases July 19th as a free update
25 June 2022 at 1:33 am UTC
25 June 2022 at 1:33 am UTC
Love FTL - Indifferent about Into The Breach.
The reason - because with FTL you are not siphoned into a single path to achieve your objectives. Into The Breach is basically a game of chess where you have to look moves into the future, and if you don't play exactly right your game is over. To be honest, I'm being ungracious to the game of Chess with this comment. At least in Chess, you can typically weedle your way out of a bad situation.
Sorry Devs! =/
The reason - because with FTL you are not siphoned into a single path to achieve your objectives. Into The Breach is basically a game of chess where you have to look moves into the future, and if you don't play exactly right your game is over. To be honest, I'm being ungracious to the game of Chess with this comment. At least in Chess, you can typically weedle your way out of a bad situation.
Sorry Devs! =/
Humble has some great goodies in the Capcom Summer Bundle and Humble Choice
9 June 2022 at 11:45 am UTC Likes: 1
Yup, agreed. QoL FTW ;)
9 June 2022 at 11:45 am UTC Likes: 1
Quoting: Deleted_UserI like the new format of the report with the protondb ratings included, thank you for that!
Yup, agreed. QoL FTW ;)
Survival game Rust might be playable properly on Linux and Steam Deck soon
30 May 2022 at 5:05 pm UTC Likes: 8
30 May 2022 at 5:05 pm UTC Likes: 8
I'm interested in playing it again.
There were three reasons touted for why the Linux build dropped:
1) Extra effort supporting the build, dealing with support requests from low market-share of Linux users.
However as many people are familiar:
- Game problems with Linux build probably also affects the Windows build, so the support ticket likely helps all players.
- FacePunch were known for just making the native build without testing it, so it's not as if they bothered much with Linux support in the first place.
2) Unity 3D Game Engine had features which weren't available for Linux builds.
- This was a fair reason, but I believe the situation with Unity 3D now means those features work on Linux too (now).
3) Linux players were blamed for being the cheaters and scripters within the game.
- Completely unfair comment, because Linux was running EAC just like Windows, and during the last couple of years where Linux users were unable to play, there are *just as many* scripters and cheaters spoiling the game. (i.e. The cheating tools work on Windows, and you don't gain any advantage using Linux instead.)
There were three reasons touted for why the Linux build dropped:
1) Extra effort supporting the build, dealing with support requests from low market-share of Linux users.
However as many people are familiar:
- Game problems with Linux build probably also affects the Windows build, so the support ticket likely helps all players.
- FacePunch were known for just making the native build without testing it, so it's not as if they bothered much with Linux support in the first place.
2) Unity 3D Game Engine had features which weren't available for Linux builds.
- This was a fair reason, but I believe the situation with Unity 3D now means those features work on Linux too (now).
3) Linux players were blamed for being the cheaters and scripters within the game.
- Completely unfair comment, because Linux was running EAC just like Windows, and during the last couple of years where Linux users were unable to play, there are *just as many* scripters and cheaters spoiling the game. (i.e. The cheating tools work on Windows, and you don't gain any advantage using Linux instead.)
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- Sony say their PSN account requirement on PC is so you can enjoy their games 'safely'
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