Latest Comments by g000h
Darkest Dungeon: The Crimson Court is now available
20 June 2017 at 10:02 pm UTC
20 June 2017 at 10:02 pm UTC
Well, I bought the base game. I can get the DLC at a later date. Various people are suggesting the DLC is better for advanced players, than for people just starting off.
Now I've played the base game for about 3 hours. It is somewhat unforgiving and brutal, and I can see why typical gamers wouldn't find it especially appealing. (Death by Random Number Generator, heh.)
I like the core game, how it plays. It is well put together, a polished experience. But, my own little take on it is this (and based on the fact that I'm a big fan of unforgiving game FTL) : I'd like to start each game completely fresh, with a new set of characters, and take them on a 'perma-death' journey through the RPG adventure, gaining experience, gaining items over the course of the adventure. Maybe when you've got so far through each playthrough you've managed to unlock different (previously inaccessible) bits of the map, or you have access to different characters (with different skills) and need to use different strategies (based on new character classes).
With Darkest Dungeon, you are playing a long, long drawn-out campaign where each playthrough you are slowly grinding equipment and access to buildings in town, and upgrading those things, as well as upgrading your crew of heroes. So, playthrough 1 you are at a distinct disadvantage to playthrough 100.
It's certainly okay, how they have it now. But my preference would be more how I've described. A little more FTL-like, where each campaign starts fresh. (Assuming you have unlocked things (characters, maps, etc) in your FTL-like Darkest Dungeon, then you could try fresh play-throughs with those choices instead.)
Basically, Darkest Dungeon is a bit more grindy than I'd like it to be.
Now I've played the base game for about 3 hours. It is somewhat unforgiving and brutal, and I can see why typical gamers wouldn't find it especially appealing. (Death by Random Number Generator, heh.)
I like the core game, how it plays. It is well put together, a polished experience. But, my own little take on it is this (and based on the fact that I'm a big fan of unforgiving game FTL) : I'd like to start each game completely fresh, with a new set of characters, and take them on a 'perma-death' journey through the RPG adventure, gaining experience, gaining items over the course of the adventure. Maybe when you've got so far through each playthrough you've managed to unlock different (previously inaccessible) bits of the map, or you have access to different characters (with different skills) and need to use different strategies (based on new character classes).
With Darkest Dungeon, you are playing a long, long drawn-out campaign where each playthrough you are slowly grinding equipment and access to buildings in town, and upgrading those things, as well as upgrading your crew of heroes. So, playthrough 1 you are at a distinct disadvantage to playthrough 100.
It's certainly okay, how they have it now. But my preference would be more how I've described. A little more FTL-like, where each campaign starts fresh. (Assuming you have unlocked things (characters, maps, etc) in your FTL-like Darkest Dungeon, then you could try fresh play-throughs with those choices instead.)
Basically, Darkest Dungeon is a bit more grindy than I'd like it to be.
Darkest Dungeon: The Crimson Court is now available
19 June 2017 at 6:13 pm UTC Likes: 1
19 June 2017 at 6:13 pm UTC Likes: 1
Not only this BUT the base game is also 60% off on Steam sale right now.
And 50% off in GOG sale.
Lowest price I've seen it to date - at Steam. Think I might have to grab it.
And 50% off in GOG sale.
Lowest price I've seen it to date - at Steam. Think I might have to grab it.
Steam is now available as a Flatpak app via Flathub
19 June 2017 at 12:39 pm UTC
19 June 2017 at 12:39 pm UTC
Waiting for the day that Steam client for Linux is 64 bit..
Wednesday Madness, a quick look at some good Linux gaming deals
15 June 2017 at 5:01 pm UTC
Hey thanks for that. GOG Connect doesn't half irritate me by not making these additions obvious.
Just updated and got that added to my DRM-free GOG collection.
15 June 2017 at 5:01 pm UTC
Quoting: GuestAnd by the way there are many games on GOG connect at the moment (including War for the Overworld which was just added) for people who want to get their Steam games on GOG too.
Hey thanks for that. GOG Connect doesn't half irritate me by not making these additions obvious.
Just updated and got that added to my DRM-free GOG collection.
A massive 7 Days to Die update is due next week with masses of new content
15 June 2017 at 1:00 am UTC
15 June 2017 at 1:00 am UTC
I'm a little bit funny about reading people's game comments which divulge game content, which may subsequently impact my own gaming experience. Part of my fun playing 7 Days To Die Alpha 15, which I installed 2 months ago, was the fact I didn't know anything. Any review or comment that adds game-play advice or what to expect is potentially fun-destroying for someone else. I definitely get annoyed when people talk about the end of a game (similar to talking about the end of a film) before I've played it (or seen it).
The reason I wrote the above, is I'm now going to talk about things in the game - which might spoil someone's enjoyment. I have put it in Spoiler quotes just in case:
This one isn't a spoiler: This game is very addictive!
The reason I wrote the above, is I'm now going to talk about things in the game - which might spoil someone's enjoyment. I have put it in Spoiler quotes just in case:
Spoiler, click me
Okay, so now you're here I might mention something which might spoil 7 Days To Die for you, a newbie player.
Right, so here are my various Alpha 16 (on Linux) findings so far:
Needed to do the -force-glcore launch option to fix the purple water problem.
Playing as a long term player of the Alpha 15 game, I quite like the re-balancing of various things, but it is definitely harder. If I hadn't played all the previous hours, I'd have found it very punishing as a new player. Hell, I'm finding it punishing as an experienced player.
You clear out a building of sleepers, loot the place, make it into your base (drop sleeping bag inside), and live there for a few days. Then you find a better place to have a base, so you pack up some of your kit, take it to the new base. Return to the old base, next morning, and BAM it is full of sleepers again. This suggests to me that every visit to a building in the new Alpha 16 and it gets repopulated with sleepers. I mean, it's okay, but verges on unrealistic for me.
Out and about - In the first few game-days of play, I'm seeing dogs, wolves, vultures, and bears. As well as lots more of the regular zombies. As an experienced player, I am used to scanning around, listening for zombies, but this is a lot more populated with zombies than it used to be. And wolves, dogs, bears, vultures can easily be lethal. In my Alpha 15 play-through, I don't think I faced a dog until about 3 game-weeks into the game. And then, it was a single one, and I got killed. Now, I'm wandering around A16, very early in the game, with low spec skills and equipment, seeing dogs and wolves in the distance and high-tailing it in the other direction.
I got to the edge of a town in A16 play, approx game-day 4, and after sniffing around 2 buildings. Unmistakable dog barks very close by. Decide I'm going to quit my search for items, because I don't want to become this dog's dinner. The problem with dogs, wolves and bears (and probably some other new zombies/enemies) - They are fast. As you're running away, they can keep up with you. Often, dogs chase you down in packs, so you have to face more than one in combat.
In combat, the dynamic is very much along the lines of - you don't want to get hit *at all*. You can get infected by a hit (and die of infection, later) and if you haven't got suitable pills, then you've got a big problem. Then, the hit might start you bleeding to death unless you have a bandage ready (and can use it while being chased or fighting). Very hard to craft a bandage and apply it with 3 dogs at your heels. Finally the other big reason why you don't want any hits at all - Because those hits stun you (yes, nice and realistic) - and you can be in the situation that you get hit once, stunned, and then again and again and dead.
In my A15 play-through, I didn't know anything about what to craft, how to craft, what I need to do first, all those type of questions. Not to mention thinking about where to put a base, how to build one effectively, etc. This time round if I was a new player, it would be very hard to cope with the hazards and try to pick up all the stuff at the same time.
Also, another little detail - The game has this built-in cheat mechanic. The cheat is - Dig down very deep, and during the night when the zombies go feral and sense you and go running towards your hiding place - If you're deep underground, then you're okay. They can't get to you. I'm trying to avoid doing this, as I consider it cheating. When I'm playing I am specifically thinking about how to build and defend a base *above ground*.
Various people complain about the zombies' unrealistic ability to bash constantly at the walls of buildings, and slowly knock them down without taking any damage for doing so. It is pretty unrealistic, but it does give you something to try to counter. Literally, if you build a tower, out of reach of zombies, and feral night comes along... They turn up and break through the base of the tower and the whole tower comes down. Unrealistic, but also leads to strategic ideas of how you handle it.
Unlike "rcrit" playing A16, I found the FIRST 7 day feral night was verging on extreme. I had about 17 zombies attack my base, running around. There were dogs and wolves in the group. I ran out of arrows (had about 90 of them). Spider-zombie came as well and climbed up the building wall. This was the FIRST Feral Night, not the TENTH one. As an experienced player, I did survive the night, but then I did apply all my experience from 200+ hours of play on A15. Also, I managed to avoid having the base decimated in the attack too (by taking out the zombies before they got the chance to do it. Can't say I'm looking forward to the second Feral night (game-day 14 evening). Joking... probably get 10 policemen attacking (hard zombies!).
I'm happy with the game - but Alpha 16 reminds me of FTL - the Normal setting is proper Hard. Beginner players might be tempted to modify the default settings, to make their game easier.
Finishing off with this: In A16, I have died about 6 times so far (playing about 10 hours). A couple of times, I was being deliberately risk-taking for kicks. And, since I was so early in the game, I just decided to restart (a brand new map). But the last 8 game-days of play I've been killed once, and needed to go off hunting for my backpack.
Right, so here are my various Alpha 16 (on Linux) findings so far:
Needed to do the -force-glcore launch option to fix the purple water problem.
Playing as a long term player of the Alpha 15 game, I quite like the re-balancing of various things, but it is definitely harder. If I hadn't played all the previous hours, I'd have found it very punishing as a new player. Hell, I'm finding it punishing as an experienced player.
You clear out a building of sleepers, loot the place, make it into your base (drop sleeping bag inside), and live there for a few days. Then you find a better place to have a base, so you pack up some of your kit, take it to the new base. Return to the old base, next morning, and BAM it is full of sleepers again. This suggests to me that every visit to a building in the new Alpha 16 and it gets repopulated with sleepers. I mean, it's okay, but verges on unrealistic for me.
Out and about - In the first few game-days of play, I'm seeing dogs, wolves, vultures, and bears. As well as lots more of the regular zombies. As an experienced player, I am used to scanning around, listening for zombies, but this is a lot more populated with zombies than it used to be. And wolves, dogs, bears, vultures can easily be lethal. In my Alpha 15 play-through, I don't think I faced a dog until about 3 game-weeks into the game. And then, it was a single one, and I got killed. Now, I'm wandering around A16, very early in the game, with low spec skills and equipment, seeing dogs and wolves in the distance and high-tailing it in the other direction.
I got to the edge of a town in A16 play, approx game-day 4, and after sniffing around 2 buildings. Unmistakable dog barks very close by. Decide I'm going to quit my search for items, because I don't want to become this dog's dinner. The problem with dogs, wolves and bears (and probably some other new zombies/enemies) - They are fast. As you're running away, they can keep up with you. Often, dogs chase you down in packs, so you have to face more than one in combat.
In combat, the dynamic is very much along the lines of - you don't want to get hit *at all*. You can get infected by a hit (and die of infection, later) and if you haven't got suitable pills, then you've got a big problem. Then, the hit might start you bleeding to death unless you have a bandage ready (and can use it while being chased or fighting). Very hard to craft a bandage and apply it with 3 dogs at your heels. Finally the other big reason why you don't want any hits at all - Because those hits stun you (yes, nice and realistic) - and you can be in the situation that you get hit once, stunned, and then again and again and dead.
In my A15 play-through, I didn't know anything about what to craft, how to craft, what I need to do first, all those type of questions. Not to mention thinking about where to put a base, how to build one effectively, etc. This time round if I was a new player, it would be very hard to cope with the hazards and try to pick up all the stuff at the same time.
Also, another little detail - The game has this built-in cheat mechanic. The cheat is - Dig down very deep, and during the night when the zombies go feral and sense you and go running towards your hiding place - If you're deep underground, then you're okay. They can't get to you. I'm trying to avoid doing this, as I consider it cheating. When I'm playing I am specifically thinking about how to build and defend a base *above ground*.
Various people complain about the zombies' unrealistic ability to bash constantly at the walls of buildings, and slowly knock them down without taking any damage for doing so. It is pretty unrealistic, but it does give you something to try to counter. Literally, if you build a tower, out of reach of zombies, and feral night comes along... They turn up and break through the base of the tower and the whole tower comes down. Unrealistic, but also leads to strategic ideas of how you handle it.
Unlike "rcrit" playing A16, I found the FIRST 7 day feral night was verging on extreme. I had about 17 zombies attack my base, running around. There were dogs and wolves in the group. I ran out of arrows (had about 90 of them). Spider-zombie came as well and climbed up the building wall. This was the FIRST Feral Night, not the TENTH one. As an experienced player, I did survive the night, but then I did apply all my experience from 200+ hours of play on A15. Also, I managed to avoid having the base decimated in the attack too (by taking out the zombies before they got the chance to do it. Can't say I'm looking forward to the second Feral night (game-day 14 evening). Joking... probably get 10 policemen attacking (hard zombies!).
I'm happy with the game - but Alpha 16 reminds me of FTL - the Normal setting is proper Hard. Beginner players might be tempted to modify the default settings, to make their game easier.
Finishing off with this: In A16, I have died about 6 times so far (playing about 10 hours). A couple of times, I was being deliberately risk-taking for kicks. And, since I was so early in the game, I just decided to restart (a brand new map). But the last 8 game-days of play I've been killed once, and needed to go off hunting for my backpack.
This one isn't a spoiler: This game is very addictive!
Wednesday Madness, a quick look at some good Linux gaming deals
14 June 2017 at 7:03 pm UTC
14 June 2017 at 7:03 pm UTC
Hehe, already own 10 of the 16 titles mentioned above. Tempted by Tyranny on sale, but resisting the urge for now.
Here's one I bought earlier today: Starship Traveller Fighting Fantasy Adventure Book recreated on computer. It's 75% discount (99 pence) and if you played the books (and like them) then this is a great alternative. Also, it comes with Linux Steam key, Linux DRM-free download, and Android versions - not too shabby, eh.
Here's one I bought earlier today: Starship Traveller Fighting Fantasy Adventure Book recreated on computer. It's 75% discount (99 pence) and if you played the books (and like them) then this is a great alternative. Also, it comes with Linux Steam key, Linux DRM-free download, and Android versions - not too shabby, eh.
A massive 7 Days to Die update is due next week with masses of new content
12 June 2017 at 2:47 pm UTC
I have currently got two decent gaming rigs, and on my older rig I've been playing Alpha 15. Yesterday night, I was playing the brand new experimental Alpha 16, on my new rig. I played it from the start, for about 4 hours.
Like various youtube bloggers have been saying: Graphically it's better. There are more varied enemies. The buildings. The sleepers.
I did find it a little harder than I'd been expecting (now I'm a 200+ hour player), so complete beginners might find the early game quite a struggle (if you play on the defaults). On Alpha 15 I didn't even see a dog enemy for about 2+ game weeks of play. On this play-through, I saw vultures and bear on day 1.
Overall it's a pretty good improvement on the previous version. I think I might have to start again, with another fresh attempt. Maybe I'll do a random generated map too... Hmmm.
12 June 2017 at 2:47 pm UTC
Quoting: scaineI haven't tried it yet, but the A16 experimental is now available.
Instructions:
1. Open Steam
2. Right click ‘7 Days to Die’ and select properties
3. Select the ‘BETAS’ Tab
4. Under ‘Select the beta you would like to opt into’ choose latest_experimental
I'll report back if there are any breakages. Hopefully not.
[Edit: I played 30 minutes, new game, in a desert. Distant water is purple, but otherwise it's working perfectly.]
I have currently got two decent gaming rigs, and on my older rig I've been playing Alpha 15. Yesterday night, I was playing the brand new experimental Alpha 16, on my new rig. I played it from the start, for about 4 hours.
Like various youtube bloggers have been saying: Graphically it's better. There are more varied enemies. The buildings. The sleepers.
I did find it a little harder than I'd been expecting (now I'm a 200+ hour player), so complete beginners might find the early game quite a struggle (if you play on the defaults). On Alpha 15 I didn't even see a dog enemy for about 2+ game weeks of play. On this play-through, I saw vultures and bear on day 1.
Overall it's a pretty good improvement on the previous version. I think I might have to start again, with another fresh attempt. Maybe I'll do a random generated map too... Hmmm.
Are you ready for some more Tyranny? Something is being teased for tomorrow
12 June 2017 at 2:35 pm UTC Likes: 4
12 June 2017 at 2:35 pm UTC Likes: 4
On which note, Tyranny can be grabbed at 50% off (Commander edition) or 60% off (Archon edition) on Humble store right now - By claiming the free Coupons on the E3 Bundle Page .
I'm pretty tempted myself, but I've got such a big back-log of games and haven't even started Pillars of Eternity (plus expansions) yet, which I already own.
Coupon currently heating up in my hand. Hehe.
I'm pretty tempted myself, but I've got such a big back-log of games and haven't even started Pillars of Eternity (plus expansions) yet, which I already own.
Coupon currently heating up in my hand. Hehe.
A massive 7 Days to Die update is due next week with masses of new content
10 June 2017 at 2:19 pm UTC
10 June 2017 at 2:19 pm UTC
I have been playing the most recent Early Access Alpha for a couple of months, and really enjoying it. About a month ago, I wrote a review in the comments. In case you're interested:
My Review
Also, since that review, I've played another 100 hours and still enjoying it.
Very interested in how the new update will play. I guess it will need a brand new play-through if it is a modified map.
My Review
Also, since that review, I've played another 100 hours and still enjoying it.
Very interested in how the new update will play. I guess it will need a brand new play-through if it is a modified map.
Silver, an RPG from the Dreamcast days arrives on Steam with Linux support
6 June 2017 at 12:29 pm UTC
6 June 2017 at 12:29 pm UTC
This reminds me when Overlord and Overlord II came to Steam, last year. I was shocked that they (two older games) received the "Linux port" treatment.
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