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Latest Comments by ageres
DirectX 12 exclusive DEATH STRANDING runs on Linux with Proton 5.0-10
16 July 2020 at 12:27 pm UTC

Quoting: DMGAfter these steps I still see only proton version 5.0-9. In search results I see proton 5.0 next. Did I miss something?
It shows you 5.0-9, but in fact it's 5.0-10. That's how beta branch works in Proton.

Supraland stops supporting Linux shortly after leaving GOG entirely
10 July 2020 at 2:13 am UTC Likes: 1

...aaand the Linux build is gone after the new update. No mention of it on the changelog, of course.

Proton GE compatibility layer has a big new release up
7 July 2020 at 2:44 am UTC Likes: 2

Quoting: aokamiWhat does NR, MF and ST mean in the build id?
NR - fixes for video in games by NetherRealm (Injustice 2, Mortal Kombat 11);
MF - fixes for Media Foundation video without the need for installing Windows dlls;
ST - stable (for now it's 5.9 while the others are 5.11), because newer branches break some games.
Check what version is better for your game first, the latest doesn't mean the best.

Proton GE compatibility layer has a big new release up
6 July 2020 at 11:46 am UTC Likes: 4

Quoting: BeamboomI really wish GloriousEggroll would join forces with the Valve efforts instead of operating on the side.
I don't think it's possible. GE uses some not-so-legal tweaks and Windows files, Valve moderators on GitHub even remove every mention of GE from Proton issues.
Quoting: BeamboomI try avoiding to do more "custom modifications" to my system than absolutely necessary.
Proton-GE doesn't affect the OS, it's just one folder Steam uses to create another folder with a game's wineprefix. Delete it, and it's gone. I also use Boxtron for playing DOS games on Steam, quite handy.

Proton GE compatibility layer has a big new release up
6 July 2020 at 10:28 am UTC Likes: 6

There is proton-ge-custom-updater that checks if an update is available, downloads it, unpacks and deletes the downloaded archive.

What have you been playing on Linux? Come and have a chat
5 July 2020 at 3:32 pm UTC

Duke Nukem 3D: 20th Anniversary World Tour. This edition has few good elements, like True 3D mode, but also downgrades, and I still prefer EDuke32. I've started its new Episode 5, it's nice so far. Randy, where are the old DN3D expansions?!

Little Devil Inside still confirmed for Linux despite PlayStation exclusivity
4 July 2020 at 12:32 pm UTC Likes: 1

Quoting: tuubiOr make fun of your own race and culture, like many great comedians do.
So, what comedians may and mustn't say is based on their races? Isn't that the definition of racism? What about comedians of mixed race, are they allowed to do jokes about two races or neither of them? May I tell Jewish jokes if I'm 1/4 Jew, for example? Or 1/8? Or less? What are the rules? I heard there were scientific research works in Germany in 1930s, I should look for them...

An old comedy video I found yesterday: https://www.youtube.com/watch?v=2z3wUD3AZg4. Is it offensive and racist or still fun? Or both partially, depending on a viewer's race?

Our quick-picks of the best Linux games of 2020 so far
4 July 2020 at 10:44 am UTC Likes: 4

One more thing we used to have is good animation. I cannot recall any modern pixel-art game with high quality of it. 25 years old games had this:




Our quick-picks of the best Linux games of 2020 so far
3 July 2020 at 10:05 am UTC

Quoting: Liam DaweOn all sides, there's always going to be games that don't look good.
In my opinion, bad hi-res art looks better than bad pixel art.
Quoting: Liam DaweFor every person who shows a picture of a 2D game looking bad, I could show one of 3D looking just as terrible.
Oh, I hate the recent trend to simulate PS1 graphics even more. And, once again, those games look much uglier than real PS1 games. For example, Ultrakill. I like its gameplay, but the game itself is so ugly... What's the point of that style? There were none games on PS1 with that kind of gameplay. Dusk is clearly inspired by Quake, so I can understand and accept its low-poly style. But why do other games choose bad graphics style? When I see it, I get it as devs couldn't find good artists/modellers for their teams, not as something unique or nostalgic.
Quoting: Liam Dawe3D/2D doesn't matter, gameplay and overall style trumps all.
I agree, but if a game doesn't look appealing on its screenshots and videos, it would hard for it to get me engaged. On your recent article with interviewing the Burning Knight developer, he says he is sad about the sales. No wonder why, I see a pixel-art indie roguelike (a phrase that instanly kill my interest in a game) which is heavily overpriced considering its look. I understand that devs are trying to do their best and working hard on their games, but there are too many games which have good gameplay AND are good-looking.

Our quick-picks of the best Linux games of 2020 so far
3 July 2020 at 8:02 am UTC Likes: 7

2D and 3D cannot substitute each other. But what I really dislike in indie 2D games is the prevalence of pixel art graphics. Games weren't "pixel art" in the 80s and 90s, they used all display pixels and all colours available. Imagine if games back then tried to go retro and were drawn in Atari 2600 style. But even if pixel art games are claimed to be "inspired by cult classic", they are drawn much worse than SMD/SNES games, more like the first Famicom games, or just an MS Paint mess. Just compare:

The Adventures of Lomax (PS1, 1996):


Flink (Sega CD, 1994):


A generic indie release (the dark depths of Steam, 2020):