Latest Comments by ageres
NVIDIA released the 440.82 stable 'Long Lived' Linux driver - helps DOOM Eternal on Steam Play Proton
9 April 2020 at 2:20 pm UTC
9 April 2020 at 2:20 pm UTC
Nice! Doom Eternal was running at 30 fps, now it's 80.
I'm not sure if it had happened after the latest game update or Proton, but MangoHud stopped working for some reason. It is shown at first but disappears after the Bethesda logo.
I'm not sure if it had happened after the latest game update or Proton, but MangoHud stopped working for some reason. It is shown at first but disappears after the Bethesda logo.
What have you been playing recently? Come tell us what you think about it
6 April 2020 at 4:32 am UTC Likes: 1
6 April 2020 at 4:32 am UTC Likes: 1
Resident Evil 3, which needs Proton GE (it doesn't work with regular Proton despite the demo does) and the mfplat fix. At first it crashed every few minutes, but it stopped after I lowered some graphics settings to reduce VRAM usage.
I also recently switched to RetroArch with Beetle PSX HW core for PS1 emulation. ePSXe runs very poorly on my new computer, mednafen is too picky about games images and renders games only at the native PS1 resolution. RetroArch also supports .chd file format allowing to reduce images size greatly with chdman utility. The new Ozone UI is much better than the old one. I've finished some PS1 games, now I'm playing Parasite Eve 2.
I also recently switched to RetroArch with Beetle PSX HW core for PS1 emulation. ePSXe runs very poorly on my new computer, mednafen is too picky about games images and renders games only at the native PS1 resolution. RetroArch also supports .chd file format allowing to reduce images size greatly with chdman utility. The new Ozone UI is much better than the old one. I've finished some PS1 games, now I'm playing Parasite Eve 2.
Indie short FPS 'Monument' has an overhaul update almost five years after the original release
23 March 2020 at 8:18 am UTC
23 March 2020 at 8:18 am UTC
Quoting: Whitewolfe80weapon models were increased in size because its less to rendor on screen at one time ie better frame rate.Wrong. A weapon is rendered after everything else is, its size affects nothing. It's just gamedevs trying to make their models look cool and more powerful.
MangoHud, the excellent Linux overlay layer adds OpenGL support in addition to Vulkan
15 March 2020 at 2:29 pm UTC
15 March 2020 at 2:29 pm UTC
Quoting: flightlessmangoframe_timing is on by default, so you need to set it to off frame_timing = 0
Thanks!
Wrath: Aeon of Ruin engine source code released - a quick look
15 March 2020 at 1:43 pm UTC Likes: 1
15 March 2020 at 1:43 pm UTC Likes: 1
Is there any difference between SDL2 and GLX versions? Is one of them better than another in any way?
MangoHud, the excellent Linux overlay layer adds OpenGL support in addition to Vulkan
15 March 2020 at 1:28 am UTC
15 March 2020 at 1:28 am UTC
I have commented 'frame_timing' in MangoHud.conf, but the frametime line graph is still being displayed. How to turn it off? Changing other options works fine.
What have you been playing recently and what are your thoughts?
12 March 2020 at 12:12 pm UTC
12 March 2020 at 12:12 pm UTC
Is it a GNU/calf?
Get political in the free retro platformer 'Super Bernie World' out now
10 March 2020 at 2:11 pm UTC
10 March 2020 at 2:11 pm UTC
Quoting: wvstolzingThe folks who made this probably didn't want to cause animated gifs of Bowser McCheetof*ckwit owning 'the player' circulating around the internet.Hmmm, sounds reasonable.
Get political in the free retro platformer 'Super Bernie World' out now
10 March 2020 at 1:45 pm UTC Likes: 1
10 March 2020 at 1:45 pm UTC Likes: 1
I finished it in 30 minutes. It's enjoyable but has some flaws that original SMB hadn't.
* Brick blocks are indestructible.
* Less animation.
* Piranha plants are replaced with some guys in caps, and you cannot defeat them by jumping onto them. The problem is that you know a piranha plant is deadly just by looking at it and try avoiding it, while those guys don't look threatening until you touch them.
* It becomes much harder starting at World 3-1, requiring too many precise jumps over wide pitfalls. Fortunately, there are infinite lives.
* The final boss is being auto-defeated in a cutscene, not by a player. Disappointing.
On the upside, there is two-way scrolling.
Also, in the fullscreen mode I still can see my taskbar.
* Brick blocks are indestructible.
* Less animation.
* Piranha plants are replaced with some guys in caps, and you cannot defeat them by jumping onto them. The problem is that you know a piranha plant is deadly just by looking at it and try avoiding it, while those guys don't look threatening until you touch them.
* It becomes much harder starting at World 3-1, requiring too many precise jumps over wide pitfalls. Fortunately, there are infinite lives.
* The final boss is being auto-defeated in a cutscene, not by a player. Disappointing.
On the upside, there is two-way scrolling.
Also, in the fullscreen mode I still can see my taskbar.
- New Steam Controller 2 and VR controller designs got leaked
- Huge new Proton 9.0-4 update for Steam Deck / Linux now in need of testing
- Mesa 24.3.0 graphics drivers for Linux released with many new features and bug fixes
- Steam Deck OLED wins Best Gaming Hardware in the Golden Joystick Awards 2024
- The latest from Prime Gaming - November 22 edition - lots for Steam Deck / Linux
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