Latest Comments by beniwtv
Valve have given out some more details on the Index VR HMD with a "Deep Dive" about the Field of View
21 June 2019 at 7:18 am UTC Likes: 1

Quoting: TheSyldatSorry not sorry but tried all three PSVR Occulus and Vive and so far if you wear glasses they all fail to be comfy for somebody who needs glasses ...

I wear my glasses in the Vive, but to be honest my glasses are not very big or bulky. Also, I have another face pad that's thinner, which also helps of course.

Despite the high price, the initial batch of Valve Index headsets have sold out on pre-orders
3 May 2019 at 7:44 pm UTC Likes: 2

Quoting: Xaero_VincentHas anyone tried Proton for VR titles?

Yes, and quite successfully too!

Despite the high price, the initial batch of Valve Index headsets have sold out on pre-orders
3 May 2019 at 10:06 am UTC Likes: 12

I got my order in a few minutes after the site opened :)
Full unboxing & testing live stream will be done once it arrives.

EDIT: Vive launch was a bit rocky for me on Linux, but now that it has matured, let's see how this launch will go.

Looks like Vampire: The Masquerade - Bloodlines 2 may be coming to Linux
28 March 2019 at 9:41 am UTC Likes: 6

Paradox has a lot of Linux titles, would not surprise me if they did release it :)

Looks like Battle for Wesnoth is being ported to Godot Engine
18 March 2019 at 2:05 pm UTC Likes: 2

Yes I forgot Inkscape! So many things I use sometimes can be hard to remember all :)

Looks like Battle for Wesnoth is being ported to Godot Engine
18 March 2019 at 1:24 pm UTC Likes: 6

Quoting: AcrophobicBTW, it seems 2019 is a blast for game developer (especially in Linux community) with Godot reaching 3.1 and Blender reaching 2.8.

Fully agree! Godot, Blender, Krita, Tiled, and Gimp are all advancing quickly and growing into really professional tools. I myself couldn't be happier to be using them and be part of it all.

Some thoughts on Linux gaming in 2018, an end of year review
25 December 2018 at 5:23 pm UTC Likes: 1

Quoting: tuubiEmulation is what you resort to if a good native build is not available. There's simply no question about which is better, from any practical standpoint. That's no argument against emulation of course, just that there's no point in this comparison.

People are comparing them though, for better or worse, in the light of developers pulling native builds for Proton.

Quoting: stretch611Even if the app is working according to WINE's AppDB (or similar for Proton) that is no guarantee for it to work all the time.

And you have no guarantee a native build will work all the time, either. Think of all the problems caused by particular distros, the OpenSSL breakage on Arch, the Steam runtime update breaking games, publishers having fixed builds in beta branches, because they don't want to update the main game on Steam (looking at you, Battleblock Theater), developers dropping Linux support, Linux builds not kept up to date with their Windows counterparts, multiplayer not working cross-platform, just to name a few that happened recently.

You're right that Flatpak and the likes is probably the answer to some of those, but that wouldn't work in the old game build scenario, since old libc/graphics library would probably not be able to talk to a modern kernel/graphics driver.

So I agree with Tuubi, in that we shouldn't really "compare" native and emulation, but use both where they apply.

Some thoughts on Linux gaming in 2018, an end of year review
25 December 2018 at 12:29 pm UTC

Quoting: tuubiAn old release not running on modern distros is a problem, and it's great that Wine helps you there. But this shouldn't lead you to the conclusion that we should emulate all of our games.

That wasn't my conclusion at all - sorry if it looked that way - rather, that neither native or emulation is "better" than the other, both have their places.

Some thoughts on Linux gaming in 2018, an end of year review
25 December 2018 at 11:19 am UTC

Quoting: BeamboomMaybe that's where we'll end up. Emulation. But that is a loss. Emulation/bridging/compatibility layering/call it what you want always comes with a cost, compared to properly coded and compiled binaries for our platform. It just does.

Personally, I recently have begun to question that native binaries are better. I have a perfect boxed copy of X2: The Threat from LGP, yet that won't work on any modern distro anymore. Nor can I feasibly emulate (or virtualize) an old distro, with 3D acceleration, since no vendor makes drivers for distros that old. But I can play the Steam version in Wine just fine.

I've been playing Elite: Dangerous quite a bit recently too, and when playing I just forget it's not even running natively, that's how good it runs. Same with many other games.

Seeing that we are already playing a bunch of games that have been "ported" via Dosbox or Wine, let's say on GOG, I don't see why emulation can't be a valid solution. (Hence even Windows users have to use emulation for some games, as they don't run natively on new Windows anymore).

The only reason against Wine in my mind is that there is a possibility that some DRM/anti-cheat are not compatible with Wine, but I have learned to expect the FOSS community coming together, doing the impossible and making these run eventually :).

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