Latest Comments by Egonaut
Steam to get a public beta for the Library overhaul in "weeks"
12 June 2019 at 9:29 am UTC
No, it only has the same options as the right click menu on the games list.
BTT: I don't like the new library. It's a real space wasting mess and tries to mimic social network bullshit. Like why is 1/3 of the screen wasted with a banner on top? When I select a game I don't want to see as first the recent updates and events and I don't want to see what others in my contact list have achieved in the game recently. I want to see informations about the god damn game and MY PROGRESS, not the progress of others.
Then again more important stuff, like achievements are hidden on the right side and you need to scroll to even see them. Then trading cards are more important than screenshots, really?
It's not all bad though, like having the ability to show the game infos like publisher and such is nice. It's also nice to be able to filter games for multiplayer and such. But the UI is terrible, utterly terrible. But TBH, after the new chat I'm not even surprised, Valve doesn't now shit about good UIs apparently.
12 June 2019 at 9:29 am UTC
Quoting: EhvisI see a settings button next to "Game info" on the right. Does that mean it allows you to configure things to make visible?
No, it only has the same options as the right click menu on the games list.
BTT: I don't like the new library. It's a real space wasting mess and tries to mimic social network bullshit. Like why is 1/3 of the screen wasted with a banner on top? When I select a game I don't want to see as first the recent updates and events and I don't want to see what others in my contact list have achieved in the game recently. I want to see informations about the god damn game and MY PROGRESS, not the progress of others.
Then again more important stuff, like achievements are hidden on the right side and you need to scroll to even see them. Then trading cards are more important than screenshots, really?
It's not all bad though, like having the ability to show the game infos like publisher and such is nice. It's also nice to be able to filter games for multiplayer and such. But the UI is terrible, utterly terrible. But TBH, after the new chat I'm not even surprised, Valve doesn't now shit about good UIs apparently.
AMD reveal details on Ryzen 9 3950X and Radeon RX 5700 at E3
11 June 2019 at 1:23 pm UTC
AMD CPUs don't need meltdown mitigrations and by that won't have any.
11 June 2019 at 1:23 pm UTC
Quoting: chancho_zombieaaand Zen2 got spectre/meltdown hardware mitigations which doesn't turn your cpu into a celeron if you are compiling or doing something else other than gaming.
AMD CPUs don't need meltdown mitigrations and by that won't have any.
Klei Entertainment hit the restart button on Griftlands, confirmed to come to Linux but Epic Store first
10 June 2019 at 9:15 pm UTC Likes: 4
10 June 2019 at 9:15 pm UTC Likes: 4
You do Epic exclusive, I add it to ignore list. Easy as that. There goes the money you could heave got by me.
GOG are revamping GOG Galaxy, to help you manage multiple launchers and still no Linux support
23 May 2019 at 6:16 pm UTC
23 May 2019 at 6:16 pm UTC
This is why I don't support GOG, they just don't give a damn about us. And don't tell me how I can download Linux builds on their webpage, when everything beside that is a kick in my face, telling me to GTFO (which I do).
Stunt-bike game 'Urban Trial Playground' released with same-day Linux support
8 April 2019 at 1:31 pm UTC Likes: 1
8 April 2019 at 1:31 pm UTC Likes: 1
I have the same problem with the stutters. Will wait one week, if there is no fix I'll refund it. It's a shame that developers dare to release such a broken game.
Tropico 6 releases today with Linux support from Limbic Entertainment and Kalypso Media
30 March 2019 at 11:42 am UTC
30 March 2019 at 11:42 am UTC
The Vulkan support in the Unreal Engine is only default on Linux since 4.21 but Tropico 6 is using 4.20. Good chances that there were some remain issues.
Valve's card game Artifact has lost almost all players and designer Richard Garfield has left
11 March 2019 at 12:51 pm UTC Likes: 2
11 March 2019 at 12:51 pm UTC Likes: 2
I'm absolutely not surprised. Anyone remembers the crowd reaction on the announcement of a card game?
https://youtu.be/n_GcXaXsmOU?t=15
https://youtu.be/n_GcXaXsmOU?t=15
A new Steam Beta is up with Vulkan pipeline dumping and collection along with Steam Play improvements
7 March 2019 at 8:36 am UTC Likes: 1
7 March 2019 at 8:36 am UTC Likes: 1
Quoting: GrabbySo for Proton games, does it work on top of the DXVK state cache ? Does that mean we now have three levels of caching (pipeline, state, shader) ?I've checked that with one game (Sniper Ghost Warrior 2), renamed the DXVK_state_cache folder and started the game with Proton. The folder was not recreated, so it seems that DXVK state cache is disabled when Vulkan Pipeline Cache is in use. Which makes totally sense, as it is obsolete in Steam Beta now.
A new Steam Beta is up with Vulkan pipeline dumping and collection along with Steam Play improvements
7 March 2019 at 7:02 am UTC Likes: 13
Vulkan pipeline dumping is like the DXVK state cache, but it works for any Vulkan application. So native and DXVK through Proton. Like the OpenGL cache in Steam it's also shared*, which means over time we won't have any stutter in any Vulkan (especially Proton+DXVK) game, due to shader compiling, anymore.
* When participating in the Steam Shader Pre-Caching, you will download existing shader caches from the SteamSwarm shader server. After you exit the game, it will upload new generated shaders to the server.
7 March 2019 at 7:02 am UTC Likes: 13
Quoting: Purple Library GuyI know there are knowledgeable people here. What the heck is "Vulkan pipeline dumping"? It sounds like either a good thing or something oil companies do when something has gone very wrong.
Vulkan pipeline dumping is like the DXVK state cache, but it works for any Vulkan application. So native and DXVK through Proton. Like the OpenGL cache in Steam it's also shared*, which means over time we won't have any stutter in any Vulkan (especially Proton+DXVK) game, due to shader compiling, anymore.
* When participating in the Steam Shader Pre-Caching, you will download existing shader caches from the SteamSwarm shader server. After you exit the game, it will upload new generated shaders to the server.
Impressive space combat sim 'ASTROKILL' has its first major update in a year
21 February 2019 at 4:29 pm UTC Likes: 3
This could be helpful as well: https://store.steampowered.com/updated/myapps/
21 February 2019 at 4:29 pm UTC Likes: 3
Quoting: EikeMajor updates should be posted by the developers as news (that's my hope at least), so following the games could help.
This could be helpful as well: https://store.steampowered.com/updated/myapps/
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