Latest Comments by Egonaut
Valve's card game Artifact seems to be dying off and fairly quickly too
23 January 2019 at 10:41 am UTC Likes: 2
23 January 2019 at 10:41 am UTC Likes: 2
Does not surprise me at all. No one was waiting for another card game, especially not by Valve. Of course, there was high demand in the early days, because it was a Valve game. But then the truth kicked in: it's just a card game.
Protontricks, a handy tool for doing various tweaks with Steam Play has been forked
21 January 2019 at 9:49 am UTC Likes: 3
Yes, it is. With your command it will use the system wide wine, instead of Proton. This will force the prefix to be updated to the used Wine version. As you can already imagine, this might do unwanted changes to the prefix. Protontricks however will use the appropriate Proton version.
For the other QoL features Protontricks comes with, you can just go to the Github page.
21 January 2019 at 9:49 am UTC Likes: 3
Quoting: alex9kQuoteThis is a simple wrapper script that allows you to easily run Winetricks commands for Steam Play/Proton games. This is often useful when a game requires closed-source runtime libraries that are not included with Proton.
Is this any different fromWINEPREFIX=/path/to/prefix winetricks
?
Yes, it is. With your command it will use the system wide wine, instead of Proton. This will force the prefix to be updated to the used Wine version. As you can already imagine, this might do unwanted changes to the prefix. Protontricks however will use the appropriate Proton version.
For the other QoL features Protontricks comes with, you can just go to the Github page.
Steam Play versus Linux Version, a little performance comparison and more thoughts
18 January 2019 at 4:59 pm UTC Likes: 1
18 January 2019 at 4:59 pm UTC Likes: 1
[quote=YoRHa-2B]
This is why we need DXVK shader cache sharing in the Steam Client badly.
Quoting: morgancoxukAll of the Tomb Raider games have a **lot** of different shaders, which is something that DXVK just doesn't like at all and can make games completely unplayable, even if the frame rate is fine.
This is why we need DXVK shader cache sharing in the Steam Client badly.
We Need To Go Deeper could be a lot of fun but it needs to do a better job at everything
11 January 2019 at 2:46 am UTC
11 January 2019 at 2:46 am UTC
This is a fantastic game and to have to figure out everything is part of the fun. I got the game gifted by a friend and played it with friends the first time. We've had a blast even not knowing what to do. Finding out the little things was half the fun.
However, even with strangers the game is really fun and I can only recommend it for anyone who like to have silly fun.
However, even with strangers the game is really fun and I can only recommend it for anyone who like to have silly fun.
There's another (better) workaround for the Unity graphical glitches with NVIDIA on Linux
20 December 2018 at 8:24 pm UTC
I can confirm that this gives a slightly performance boost to 7 days to die. Still runs like crap compared to previous version.
20 December 2018 at 8:24 pm UTC
Quoting: LintuxThis brings me 20FPS more in 7 Days with my 2080ti! Awesome!
I can confirm that this gives a slightly performance boost to 7 days to die. Still runs like crap compared to previous version.
NVIDIA released the 415.22.01 Vulkan driver
16 December 2018 at 5:01 pm UTC
That's weird and is probably also related to your WM, for me the windows movement is snappy and directly. You could try to play between ForceCompositionPipeline and ForceFullCompositionPipeline to see if that makes a difference.
16 December 2018 at 5:01 pm UTC
Quoting: MaCroX95Yeah, that's BS. Even back then on a GTX 660 the performance difference was less than 1%. You literally won't even notice it.Quoting: sergeQuoting: anarchist_tomatoHave they fixed the tearing yet?
Set ForceFullCompositionPipeline in your Xorg.conf and no more tearing for you.
And no more performance for you either
Quoting: EhvisQuoting: XpanderQuoting: EhvisTurned that crap off within a minute again. I'm not sure what it does, but it makes moving windows feel weird.
Might be issue with your DE/WM or compositing. Perf drop with this on is just 1-2% and when testing GTK response times it adds just few milliseconds for the GTK windows.
It's not a performance drop. It's that I feel a delay when I pick up a window to move it and it really irritates me.
That's weird and is probably also related to your WM, for me the windows movement is snappy and directly. You could try to play between ForceCompositionPipeline and ForceFullCompositionPipeline to see if that makes a difference.
Feral Interactive have put out the system requirements for Total War: WARHAMMER II, due on Linux this month
12 November 2018 at 7:28 pm UTC
12 November 2018 at 7:28 pm UTC
Feral still only supporting Intel CPUs, guess I can't play the game then ...
Feral, there are more Brands than Intel who build good CPUs!
Feral, there are more Brands than Intel who build good CPUs!
Valve gave an update on the major SOULCALIBUR VI issues with Steam Play
28 October 2018 at 12:54 am UTC Likes: 3
28 October 2018 at 12:54 am UTC Likes: 3
Who cares about performance improvements on Quake Champions, if that game doesn't even work because of error 103 :D
Proton still has a lot of bugs to fix, but it is on a good way, I'm looking forward to what games will work early next year.
Proton still has a lot of bugs to fix, but it is on a good way, I'm looking forward to what games will work early next year.
VK9 for getting Direct3D 9 over Vulkan has hit their 28th milestone
30 September 2018 at 3:03 pm UTC Likes: 1
30 September 2018 at 3:03 pm UTC Likes: 1
Quoting: mrdeathjrHowever vulkan use better multithreading cpus with better performance, when stay ready this give better performance for all users and 5.0ghz dont be required for some games as nowJust because VK9 translates DX9 to Vulkan, doesn't make games magically multi threading. In fact it won't do that at all. The games will run in single thread, but because of the low level, VK9 won't add as much overhead as OpenGl does. This means there will probably more performance, but not as much as your comment suggests.
Valve have hired another developer to upstream SteamOS driver changes, including Xbox One S rumble support
12 August 2018 at 1:10 am UTC
12 August 2018 at 1:10 am UTC
It's all nice, but I still prefer Xpadneo a lot over the Valve driver, since it's the much better one. The Valve driver doesn't even has Battery indicator support or DPAD Axes to buttons, pfff.
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