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Latest Comments by Botonoski
Scoot Hard DX is a new GZDoom powered FPS with vertical combat and MLP characters
22 April 2021 at 2:36 pm UTC Likes: 2

I can always respect a game that self identifies as a highly autistic boomer shooter.

Valheim gets a needed patch, new terrain-modification system and no more draugr in stones
19 April 2021 at 5:25 pm UTC

The current implementation of terrain editing seems to be a fairly basic heightmap sort of thing, I have this vague hope that maybe they'll replace that implementation with something voxel based, as my desire to build underground viking dungeons is immense.
I have no expectations that this'll ever happen, I imagine it'd require a huge upheaval of the underlying systems in place, but a man can dream, frankly it's a saving grace that this game has terrain editing at all as so many in the genre do not.

What have you been playing recently, come tell your thoughts
28 March 2021 at 2:46 am UTC

I've been playing Mad Max, saw it for $5 so I figured why not. I kinda hate the gameplay to be honest, it's like a hodgepodge of all the AAA games that I'm not fond of. However, the setting is compelling enough for me to stick to it for the time being.
I think my dinky HP RX 460 GPU is failing. Display keeps shutting off randomly during games/rendering and stays off for anywhere between 5-30 seconds, happens both in Linux and Windows. This is quite possibly the worst time for a GPU failure.

Valheim is just an incredible experience you need to play
16 March 2021 at 11:27 pm UTC

I agree with this article. Yes, I am feel very agreeily. Thumb up.
Play the Heim of Val and experience good feeling.

The tenth Norse world sure is busy as Valheim hits 5 million sold
3 March 2021 at 7:12 pm UTC

I played 35-ish hours in singleplayer, and am only just getting out of the bronze age. I kinda over-prepared for the second boss and he was a bit of a pushover as a result. I've been having a break from the game, I don't typically play any single game for more than sixty hours, and I'm already feeling a bit burnt out on valheim, feeling as if I've seen everything I need to see, but simultaneously feeling as if I'd barely scratched the surface and that I really ought to get back into the swing of it before I completely lose interest.
The thing I'm currently dreading is looking for more surtling cores, I feel obligated to find a few more so I can build portals and smelters and make the next stage of the game easier, I've found three burial chambers and only one had any cores, kinda getting sick of scouring the black forest biome, especially since the biome's name always makes me hungry for ham.

Portal 2 gets more DXVK Vulkan improvements with another update
2 March 2021 at 6:56 pm UTC Likes: 1

I don't care to entertain a distinction as to which of the two games is better, because regardless of how they compare to one another they are both of such high quality that any self respecting human that is still breathing is obligated to play both of them, no exceptions.

Linux Mint want to remind you to run updates
23 February 2021 at 7:13 am UTC Likes: 1

I can say for certain that I'm not smarter than a Windows user. People in my social circles often think I'm all smart 'cause I know how to use Linux but frankly even though I've been using it consistently for around a decade it still feels a bit like I'm entering minefield any time I open up that terminal.
Like I broke my video drivers the other week by installing the android sdk, why did that happen? I don't know, something involving dkms and my kernel updating maybe, I don't know, I wasn't paying attention to the terminal output at the time, linux is scary.
Though I am thankful it was fixable with some finagling and basic knowledge. I remember in the XP days I'd have to nuke and reinstall Windows maybe around twice a year as that was the only practical way to fix a lot of the technical issues I tended to have.

Inspired by Thief, The Dark Mod 2.09 is out with more modern OpenGL rendering
15 February 2021 at 2:18 pm UTC Likes: 2

Seems I just can't get away from Thief, any time it even slightly fades from memory some Youtuber I watch mentions it, or does a review of it, or maybe some indie game inspired by it pops up, or maybe I see an article discussing something tangentially related to Thief.
At this rate I'm surprised the franchise hasn't been picked up by some big studio and relentlessly milked for profit, certainly seems beloved enough for that, all the studio would need is one good reboot or sequel that really understood the core elements that made those early games so good, then that studio could coast on mediocre sequels and spinoffs for decades. You know, kinda like Fallout.
Using Fallout as further comparison, I'd say that 2014 reboot was more like 4 than 3 if you catch my drift.

The Elder Scrolls II: Daggerfall game engine Daggerfall Unity now feature complete
9 December 2020 at 12:21 pm UTC Likes: 3

Quoting: Potatoman24This is interesting but the fact that they use unity for an opensource game engine development is... odd.
From what I can gather the choice to use Unity was ultimately to speed up development time, and to make the result easily moddable, which is a heavily desirable trait in any Bethesda game. Even with only a passing understanding of the Unity game engine, it's still easy to contribute to DFUnity in some manner. Hell, even I contributed a tad to the modding scene and I've never used Unity, my contributions involved me assisting a mod fix linux video playback, and I made some art assets.

The approach DFU took is almost the complete opposite of another project that for a time was being developed concurrently, DaggerXL. Which had a lone developer, was closed source, and used an original game engine, the open and accessible nature of the DFU project almost felt like a direct response to the slow-going XL project

RetroArch will soon get the PlayStation 2 emulator PCSX2
21 November 2020 at 10:05 am UTC

Quoting: slaapliedjeYeah, I experienced the same issue with the PS3 emulation as well. Part of this is due to some of the plugin differences. The DirectX one seems to be much more advanced than the OpenGL one.
The Ubuntu focal repository has a 1.5 build that, according to some on github, for whatever reason has worse performance than it really should, and worse than even 1.4 builds.
I recently tried 1.6 and 1.7 builds of PCSX2 and it gave substantially better performance than what I was used to, could even fast forward in games that used to barely run. It was far more of a pain than it should've been to get those later builds working on my system and I nearly entirely gave up. The official PCSX2 PPA only has daily git builds, and they're quite unstable, and on my system not able to get into a game before hitting a segfault, couldn't compile PCSX2 myself due to it using a web of old dependencies that would've ruined my install (Probably could've set up a container, but that came off as too much of a pain in my mind, was at the end of my rope at that point already), when I did finally discover builds of the emulator that worked, well they didn't actually work, they just failed in a different but fixable way, for whatever reason PCSX2 1.6 and onward just hates the AMDGPU Pro drivers and can't find an OpenGL compatible GPU with them installed. While I needed the Pro drivers to prevent Blender from crashing when using the Eevee renderer I eventually gave in and just removed them, this wasn't the first time those drivers gave me this kind of issue so whatever, good riddance.
I've been picking away at this issue off and on for two weeks now and dabbled with it at points much earlier, it's been driving me crazy. Seems like PCSX2 is a bit of a mess and needs some major refactoring or something, I don't know, maybe I just need to switch to a rolling distro. Either way I can't wait for the libretro core to come out and hopefully put all these efforts of mine to waste.