Don't want to see articles from a certain category? When logged in, go to your User Settings and adjust your feed in the Content Preferences section where you can block tags!
Latest Comments by Ananace
Squadron 42 finally 'feature complete', CIG talk up Vulkan support for Star Citizen
26 October 2023 at 6:52 pm UTC Likes: 4

Quoting: Eike
Quoting: AnanaceI'd definitely suggest trying it out during one of the free fly periods they run if you're interested in space games, one will be coming up next month for their IAE event.

Does this mean Star Citizen can be tried for free sometimes?

Yep.

They run at least three free fly events every year; Invictus Launch Week in May, Foundation Festival in July, and the Intergalactic Aerospace Expo in November.

Squadron 42 finally 'feature complete', CIG talk up Vulkan support for Star Citizen
26 October 2023 at 6:16 pm UTC Likes: 4

Quoting: a0kamiFeel free to join the Linux Users Group (LUG) community/organization, they always find a way to get the latest version working on linux, submit issues, try patches, provides custom build if needed and most importantly walk you through any kind of troubleshooting. Can't say for sure there were recent group play sessions but with the new Pyro system just around the corner to try out, I'm sure this'll give an interest boost!

It's worth noting that the Linux User Group org in Star Citizen is currently the #14 largest of all organizations, and we also have a couple of people in the Evocati Test Flight - the basically pre-pre-alpha testing group - so Linux fixes and such are usually ready by the time any patch is available for the wider audience.

I'd definitely suggest trying it out during one of the free fly periods they run if you're interested in space games, one will be coming up next month for their IAE event.
I also most definitely recommend not grabbing anything more expensive than the basic starter pack ($45), the more expensive stuff is only if you really want to support the development.

Terraria dev Re-Logic donates $100K to Godot Engine and FNA, plus ongoing funding
20 September 2023 at 9:28 am UTC Likes: 4

Quoting: Nim8Crytek suffered from this when they licensed CryEngine to Star Citizen - Crytek had a deal where, in exchange for opening the source code and assistance, they'd get access to bug fixes and optimisation improvements made by Star Citizen. But Crytek was in financial trouble and sold a copy of their engine to Amazon, who released it for free with an unethical anti-competitive restriction (that games that uses it have to rely on Amazon's Twitch / AWS integration IIRC). Star Citizen got away with not giving code back by "switching" to Amazon's copy : https://bit-tech.net/news/gaming/crytek-sues-cig-rsi-over-star-citizen/1/ . Star Citizen eventually settled out of court with Crytek, presumably when they got enough money to cover damages.

Actually, as part of the discovery for that particular lawsuit it was found that CIG had submitted all their changes and improvements upstream to CryTek as required by the contract, it was just that CryTek hadn't wanted to spend the engineer time to actually merge the changes back into the main CryEngine sources.

The entire lawsuit was quite the circus; the contract was written in a really odd way, CryTek tried to argue that the contract didn't allow use of the engine for the two games the contract explicitly listed, they tried to redefine legal terms to make an exclusive contract mean that CIG would've been required by law to continue using CryEngine, tried to argue that Lumberyard's license couldn't be used in the ways it expressly permitted, tried to have discovery require information that CIG would've been legally unable to provide, not to mention that discovery showed that several of their claims were false on their face, and the ones that were potentially valid had an explicit clause in the contract preventing any monetary damages - technically making the entire suit invalid from the start.

Absolutely insane from start to finish.

The main reason they finally settled was probably just to avoid throwing ridiculous sums into the black hole that would've been discovery, since neither side would've won anything from the result anyway.

Sid Meier's Alpha Centauri gets an in-development open source remake
12 September 2023 at 5:45 am UTC

It's nice to see some love given to this old classic, a little uncertain about the priorities in the roadmap though - and regarding the further ideas as well.
Will have to have a further look through the code at a later point, see if I can help in some part.

Darwinia from Introversion Software gets a big compatibility upgrade
28 August 2023 at 7:00 pm UTC

Quoting: omer666I'm a fan of Introversion Software, bought their full shareware catalogue back in the day (way before Steam on Linux.) Uplink more particularly holds a special place in my heart, and IMHO has never been dethroned as the best hacking videogame ever.

Uplink is an absolutely amazing game. Absolutely love some of its more joke-y features too, like the code card entry for "account creation", the wargames server, or even the network-attached monitor support.

5 years ago Valve released Proton forever changing Linux gaming
21 August 2023 at 5:21 pm UTC Likes: 3

Quoting: TurkeysteaksOh man, can't believe it's been 5 years already
I remember trying to get warframe to work on linux over the course of a few years prior to proton. Always still somewhat broken, and eventually gave up on it to play other games.

I've still got the GitHub repo where I helped build a more Proton-friendly launcher for Warframe, to improve on the bash hack that GE had done previously. As it turns out, DE built their CDN almost identically to another MMO project I'd worked on previously, so I was able to strip out the authentication and UI/branding code from that launcher and basically just point it at the Warframe URLs.

Steam Beta improves Openbox support and fixes focus issues with AMD / Intel
6 July 2023 at 7:42 pm UTC Likes: 2

Been a while since I decided on joining one of their beta updates this quickly, that focus stealing issue has been a real pain for me - and the update does deliver on fixing it.

Morrowind modern game engine OpenMW 0.48 is readying to release
4 July 2023 at 4:09 pm UTC Likes: 8

Yeah, the current RC phase unfortunately became a long one, we ran into a bunch of issues that ended up becoming blockers for a small subset of players - we've hopefully gotten those fixed with this latest RC11.
Spoiler, click me
Don't tell anyone, but we were originally hoping to have had the full release done during the weekend.

AMD RADV driver will soon stop eating RAM with some games
28 March 2023 at 5:28 pm UTC Likes: 4

Yikes. And I've been using GPL for ages now, to help test it in other places.
Apparently having 64GB of RAM and mainly running in-development games that are known to be RAM hungry means you don't notice driver inefficiencies.

Canonical want help testing their Steam snap package for Ubuntu
17 March 2023 at 7:21 pm UTC Likes: 7

Amusingly enough, Steam has been using a fork of Flatpak for their own runtime for a while at this point, so I guess this means people will soon be running Flatpak inside of Snap.