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Latest Comments by scaine
Check out the new trailer for 'Tether', the great looking adventure and horror game built with UE4
15 November 2016 at 5:24 pm UTC

Stunning graphics. Amazing level of detail. Instabuy for me, although I'm a wuss when it comes to horror.

Alienware manager on Steam Machines lull: Windows 10 changed things
14 November 2016 at 6:42 pm UTC Likes: 4

Quoting: CorbenBut then there are coming big titles to Linux, thanks to all the hard work of all the porters and porting companies, so I cheer again. Just to realize, how much you have to fiddle around with those games, to make them work. There is always something you have to fiddle around on Linux, and it feels like it's a lot more than on Windows. Of course Windows also has its problems, but in general, it have to admit to get the impression, it's more stable in general. Even though it's running on even more different hardware setups.

The occasional indie game might be badly packaged, but it's rare. Windows requires a lot more nit-picky stuff to get games running than Linux. On Linux, you double click and the game launches. On Windows, it launches two, sometimes three, separate launchers - directX, .net framework at least. Then, if it's AAA, you might find that the game doesn't launch, or has terrible performance until you update your graphics driver. If anything goes wrong after that, the stock support answer is "update your graphics driver, update your computer" and until you do that, you're stuck. And until a few years ago, when they started asking for the directx output, they didn't even have an established way to get information pertinent to fixing your issue.

Sure, Linux gaming has less performance, and sure, we're missing a few triple-A titles, I might have bought. But it's a whole lot more reliable and consistent than my fifteen years experience of gaming on Windows.

I don't miss it at all, and luckily, no game will ever have the ability to make me reconsider Windows as an option. That ship has sailed.

Killing Room is another game that promised Linux support that may no longer happen
14 November 2016 at 5:08 pm UTC

Quoting: lucifertdarkWell that saves me a few quid then.

Yeah, I'd have been up for this one. I loved Ziggurat, which is what this "clear a room then move on" format reminded me of.

Ah well. No great loss, at least.

Black Mesa, the fan-made remake of Half-Life is rather unstable on Linux right now
9 November 2016 at 5:01 pm UTC Likes: 2

I've been lucky too - nearly 4 hours in, just at the canal crossing at the bottom of the huge elevator, but I've not had a single crash/issue. Very stable so far. Specs follow for reference:


Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
8 November 2016 at 8:46 pm UTC Likes: 5

Quoting: WorthlessBumsDeveloper here ;)

First, thanks to everyone who said some kind things! Second, I'd like to clarify a few things.


Thanks for the detailed reply - superb stuff. Please do try to ignore a few bad apples in the basket... this is usually a very friendly community, honest guv. Thanks for setting me (specifically) straight too - I've always equated that 1% of steam users must mean 1% of direct sales, but clearly, it's not that simple. I hadn't, for example taken into account the overall game tally. That said, I still believe that a dev porting to Linux and expecting much more than one or two percent sales from us... particularly a year after Windows release is... optimistic.

I'm not a fan of the misconception that "if you build in Unity, you'll only have to hit the Export to Linux button to make it work", so while it's a shame you have a big list of Linux specific issues, I'm not at all surprised that it's not that simple. It's a tired line that "unity = Linux support" and that you must be lazy or incompetent to NOT support Linux.

I destroyed Bionic Dues, as I mentioned earlier, and loved it. So if you do manage to release on Linux (particularly if it's day one support), then I'll be very interested in Steam Marines 2.

Good luck.

Developer of 'Steam Marines' talks sales, Linux represented 2% over the lifetime of it
8 November 2016 at 7:44 pm UTC Likes: 2

I paid $20 in August 2015 for Starmade in the Humble Space Boy Bundle and happened to get this with it. Looks alright, but I played Arcen's Bionic Dues to death just earlier that year and this looked too similar, so I haven't even installed this, let alone played it.

Agree with some of the above - great that he's supporting us, but disappointing to hear a Dev say that we're 'not worth it'... is that really true? What revenue was made against the port effort costs and tiny support burden?

And definitely odd that 2% of sales from 1% of Steam users is a bad result? What... was the expected outcome exactly?

Pretty weird attitude all round!

Steam store updated, Valve still haven't fixed filtering to only Linux games on the homepage
8 November 2016 at 7:31 am UTC

Quoting: apocalyptechYeah, I personally don't really care much about the homepage itself - my most useful view is just my bookmarked 'recently-released-on-Linux' search. The one thing I still want is a way to exclude Early Access titles from there, and that's still missing. I have no idea why that's not just an option under "show selected types."

Yep on both counts. I use this link to access Steam's web page and ignore its useless front page entirely:
http://store.steampowered.com/search/?sort_by=Released_DESC&category1=998&os=linux

Still get Early Access games though, which is a royal pain.

The global O/S filter did work for me for about a week or so about a fortnight ago, then I started seeing Windows games pop up again, so back to using my search link.

'CAYNE', a free isometric horror game from the makers of 'STASIS' will support Linux
7 November 2016 at 5:36 pm UTC

Well, that looked pretty horrific. I'm getting flashbacks to that scene in Prometheus...

Wine allowed me to re-live a gaming experience I had from when I was a child on Linux
7 November 2016 at 2:05 pm UTC Likes: 3

Quoting: Leerdeck
QuoteWine is a rather heated topic at the best of times

The only people who have a problem with Wine are the narrow minded ones that only care about their games and nothing else ;)

Well, I'm glad you winked that, but it doesn't much take the sting out of a cutting remark! I don't have a problem with Wine except when it's touted as the solution to a gaming problem. Or indeed, any nearly modern problem.

The one non-game case I'd use Wine for is Office 2013 support, since my work mandates its use. However it gets a bronze rating on Linux and doesn't even install fully. However, funnily enough, Crossover have just (last week) announced full support for Office 2013 in their next release (date tba). I might finally have a reason to buy Crossover again, after my initial purchase back in 2009 lapsed, since my experience with it, like Wine itself, was so tainted by complete inconsistency.

I agree with Liam - it's awesome software, fully deserving of the greatest respect... but I'd never recommend anyone use it. It's a complete crap-shoot if software works and even the AppDB reflects this - multiple reports from near-identical distributions with results varying wildly.

Mortido, an Unreal Engine 4 game about exploring the afterlife, is seeking funding
3 November 2016 at 10:55 am UTC

Looks amazing, but it also looks like their "flexible funding" choice has crippled their chances. Only 6 backers after 6 days: for such a beautiful looking project, that's criminal, but I can't honestly remember the last time I felt like taking a risk on a flexible funding project, even when I was active on crowd-funding. Flexible funding is an IndieGoGo curse. I wish them luck, but they're going to need a lot of it.