Latest Comments by scaine
Steam makes an attempt to fix up their review system
4 May 2016 at 7:07 pm UTC
I disagree. As a new player of a game that wouldn't be around today without those (completely optional) microtransactions, I'm delighted with the game and Overkill's approach to it.
Can't comment on "neglecting the community", except to say that the community was extremely vocal about having no micro-transactions and Overkill doing it anyway. Perhaps the outcry is because they'd previously said they wouldn't?
Thing is, that outcry appears to have wanted the game to die off rather than implement microtransactions. Which is a bit weird. And as I say, without their approach, I wouldn't be playing it today, so I'm pretty happy about it.
BTW, how do Overkill "address" the negative reviews?? Kill the game off? Or give everything away for free until they go bankrupt? I'm not really clear on what the negative reviewers are demanding, if I'm honest.
Here's an except that seems to sum it up:
Crazy stuff.
4 May 2016 at 7:07 pm UTC
Quoting: wyqydsyqActually I don't think PAYDAY2 is a good example. It was well received early on and only got review bombed when the devs began neglecting the community and releasing ridiculous amounts of DLC to the point where now to have the game and all the DLC you've got to spend over $100, then they also have microtransactions on top of that too. Since the reasons people gave negative reviews haven't been addressed, I'd say they're still relevant reviews to display.
I disagree. As a new player of a game that wouldn't be around today without those (completely optional) microtransactions, I'm delighted with the game and Overkill's approach to it.
Can't comment on "neglecting the community", except to say that the community was extremely vocal about having no micro-transactions and Overkill doing it anyway. Perhaps the outcry is because they'd previously said they wouldn't?
Thing is, that outcry appears to have wanted the game to die off rather than implement microtransactions. Which is a bit weird. And as I say, without their approach, I wouldn't be playing it today, so I'm pretty happy about it.
BTW, how do Overkill "address" the negative reviews?? Kill the game off? Or give everything away for free until they go bankrupt? I'm not really clear on what the negative reviewers are demanding, if I'm honest.
Here's an except that seems to sum it up:
QuoteA small company cannot be cut slack when they have the nerve to put microtransactions into their game.I mean... how do you respond to an attitude like that? Is it so hard to ignore the DLC? Are you actually required to buy it, like in CoD or Battlefield? Nope. Its very existence is the issue here.
Crazy stuff.
7 Days to Die alpha 14.6 released, finally fixes textures for Linux
2 May 2016 at 12:47 pm UTC
Rolling back to Unity 4 fixed it though, briefly (they took the build down after a couple of days, sadly). So the undefined behaviour was probably a result of Unity 5, right? Which... well, that makes it a Unity bug, surely?
Ah, right, I think see what you mean. It's not a Unity "bug", but a Fun Pimps bug highlighted by the move to Unity 5?
2 May 2016 at 12:47 pm UTC
Quoting: TakQuoting: scaineI believe it was a Unity bugNo, it was a custom terrain shader relying on undefined behavior.
Rolling back to Unity 4 fixed it though, briefly (they took the build down after a couple of days, sadly). So the undefined behaviour was probably a result of Unity 5, right? Which... well, that makes it a Unity bug, surely?
Ah, right, I think see what you mean. It's not a Unity "bug", but a Fun Pimps bug highlighted by the move to Unity 5?
7 Days to Die alpha 14.6 released, finally fixes textures for Linux
1 May 2016 at 11:23 pm UTC
1 May 2016 at 11:23 pm UTC
I believe it was a Unity bug, so I'm willing to cut them slack over this one. And the devs (or at least one of them) has been pretty active on the forum thread discussing this error, which affects Mac users too apparently.
Nice to be able to play this again. Since Alpha 13, it's a LOT of fun. Worth youtubing a quick five minute intro video though, as it still features an initially steep learning curve.
Nice to be able to play this again. Since Alpha 13, it's a LOT of fun. Worth youtubing a quick five minute intro video though, as it still features an initially steep learning curve.
Check out this new Shadow Warrior 2 gameplay video, coming to Linux & SteamOS
29 April 2016 at 12:57 pm UTC
29 April 2016 at 12:57 pm UTC
Four player co-op, eh? Superb news. Can't wait to play this one.
Pavilion, a strikingly beautiful fourth-person puzzling adventure is coming to Linux
25 April 2016 at 7:01 pm UTC
Yeah, weird way to describe the viewpoint. I think it's just 1st person is through the eyes, 3rd person is over-the-shoulder and so they've gone with 4th person for a fixed viewpoint. Never come across it before.
They've got me wondering what a 2nd person viewpoint might look like...
25 April 2016 at 7:01 pm UTC
Quoting: melkemindQuoting: CandricSWhat is a fourth-person?
First-person is when you're seeing from the point of view of the character and third-person is when you're observing the character as if there was a camera there. What would fourth-person be?
Just taking a guess here, but maybe you don't control the person at all, just the environment. Or maybe you make suggestions to the character and they may or may not listen? I have no idea. :S:
Yeah, weird way to describe the viewpoint. I think it's just 1st person is through the eyes, 3rd person is over-the-shoulder and so they've gone with 4th person for a fixed viewpoint. Never come across it before.
They've got me wondering what a 2nd person viewpoint might look like...
Stealth game Shadwen from Frozenbyte to launch in May, Linux should be day-1
14 April 2016 at 9:27 pm UTC
What does "welp" mean? I see it all the time these days, but can't understand the difference between welp and well. Is there one?
Really looking forward to this - looks superb. I love stealth games that have a strong story and this looks like ticking all the right boxes. Like Thief, Mark of the Ninja and Ico all rolled into one!
14 April 2016 at 9:27 pm UTC
Quoting: tmtvlWelp, guess I'd best quickly inform them that the demo is completely non-functional on my machine, might delay the Linux port by a day or two.
What does "welp" mean? I see it all the time these days, but can't understand the difference between welp and well. Is there one?
Really looking forward to this - looks superb. I love stealth games that have a strong story and this looks like ticking all the right boxes. Like Thief, Mark of the Ninja and Ico all rolled into one!
Consortium: The Tower looks incredible, promising day-1 support and needs funding (updated)
9 April 2016 at 8:10 am UTC Likes: 1
9 April 2016 at 8:10 am UTC Likes: 1
Thanks for the update Stesen. Can I ask a couple of questions, since your update still leaves me with some uncertainty - mainly because you keep inferring things should work, but if you don't know, I don't see how you can expect us to pledge.
So my two questions are: 1) how does the Linux build work right now and 2) Can you confirm that Linux builds be available at your $50 tier "Rook"?
Given your response, if you were on Kickstarter, you'd probably have my money in the near future. Sadly, I don't trust Fig, but best of luck with your campaign.
So my two questions are: 1) how does the Linux build work right now and 2) Can you confirm that Linux builds be available at your $50 tier "Rook"?
Given your response, if you were on Kickstarter, you'd probably have my money in the near future. Sadly, I don't trust Fig, but best of luck with your campaign.
Consortium: The Tower looks incredible, promising day-1 support and needs funding (updated)
8 April 2016 at 9:52 pm UTC Likes: 4
8 April 2016 at 9:52 pm UTC Likes: 4
Wouldn't touch these guys with a barge pole. Not only did they fail to close on their original promise (then compound the failure by pushing Linux people towards wine, urgh), they then edit their FAQ to remove the Day One promise for Linux.
Also, this:
But then at the end:
I can't even bring myself to gripe about their use of "PC" instead of "Windows". It would be falling on deaf ears here.
[EDIT: Also, this:
Also, this:
QuoteHow will the digital copy of The Tower be distributed?Emphasis mine. Such a little thing, but it speaks volumes that they don't even consider Linux as a target platform in other FAQ entries.
Steam, GOG.COM and Humble Bundle will be our primary digital retailers of choice for the PC/Mac version of The Tower.
But then at the end:
QuoteWhat platforms will The Tower be available in?Yeah. We'll see.
PC / Mac / Linux / XBox One / PS4
I can't even bring myself to gripe about their use of "PC" instead of "Windows". It would be falling on deaf ears here.
[EDIT: Also, this:
QuoteSo the short answer is yes, C2 has a much greater likelihood of seeing a Linux release. Can't guarantee a day 1 Linux release, but it will be something we'll be looking at from the start.So... is it a target platform, or is it just "likely" that we'll see a release?? Jesus.]
The Witness may one day see a Linux port, for fun or for ideological purposes
5 April 2016 at 2:01 pm UTC
I'm not going to buy this, seriously. Blow now ranksupdown there with Newman. Hopefully that's where they'll stay.
5 April 2016 at 2:01 pm UTC
Quotebut we would not try to support it seriously
I'm not going to buy this, seriously. Blow now ranks
Sword Coast Legends developer n-space has closed up shop
3 April 2016 at 7:50 pm UTC
Maybe, but I also don't understand the love for PoE - it was a save-fest. If you walked into certain fights without having using a campfire before hand (in order to have your full arsenal of spells/abilities available), it was pretty much game over. That made gameplay and general adventuring tedious since you could only buy campfires back at your base (that I knew of). So much potential wasted by a tedious mechanic.
3 April 2016 at 7:50 pm UTC
Quoting: KeyrockQuoting: GuestOnly real way to succeed is perhaps via what Obisidian do and actually listen to what the PC playerbase wants and it wasn't a streamlined action RPG (I suspect a lot of those 50% who were happy would also be happy with a more traditional in depth RPG).Ironically, I enjoyed my time with the Sword Coast Legends campaign while I grew to hate Pillars of Eternity, largely because of how incredibly tedious that game was. I know I'm very much in the minority, though.
Maybe, but I also don't understand the love for PoE - it was a save-fest. If you walked into certain fights without having using a campfire before hand (in order to have your full arsenal of spells/abilities available), it was pretty much game over. That made gameplay and general adventuring tedious since you could only buy campfires back at your base (that I knew of). So much potential wasted by a tedious mechanic.
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