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Latest Comments by scaine
Looks Like LIMBO Is Now Being Ported Natively To Linux Thanks To Icculus
6 June 2014 at 10:59 am UTC

Quoting: Samsai
Quote
Quoting: Samsai
Quoting: abelthorneWhat makes you think it's a native client? the "launch/2/executable" line? Can't it be the Wine wrapper?
Icculus wouldn't be involved if it was a Wine wrapper. AFAIK he has never been involved with non-native ports.
AFAIK he has never been involved in anything good. Always shipping unfinished crap that never gets fixed. He starts to work on a million projects at the same time and ends up with a million broken ports.
Apart from Killing Floor his ports have worked just fine for me. And Killing Floor was playable too, it just had these weird graphical glitches.

Which never got fixed. Which is the point - he gets it mostly working, then seems to walk away. The most infuriating part of all the last few ports though - DD, KF, Sanctum 2 (which is still in beta) and Goat Simulator (which isn't even available) is that the glitches are reported, but nothing happens.

So is who is deciding "good enough" is "good enough". DD was too glitchy for me. I put up KF because I love that game, but if he leaves Sanctum 2 as is, his reputation will be in the gutter.

I think it's amazing that he gets working what he does get working... but the polish is terrible. Really, really half-a-job terrible.

The Funding Crowd 33 (May 13th - June 1st)
4 June 2014 at 3:30 pm UTC

Shane answered this morning, here's his response:
QuoteHey Neil,

Good question. Development is still early so we don’t know what platforms we will be releasing to finally.

However development is being done in Unity and I am proud to say Linux is intended as a platform. Unity enables a wide variety of platforms and Linux is among one of the easiest to make a build for.

I intend to have the testing builds for both PC and Linux.

Thanks so much for the coverage, I will update the page as well,
Shane

So fingers crossed that this one gets the attention it deserves and then fingers crossed that Shane doesn't hit too many roadblocks during the Unity export for Linux. I know that certain middleware can cause issues, but hopefully none of that is being used here.

Good news, basically!

Drunken Robot Pornography Video & Thoughts
4 June 2014 at 3:27 pm UTC

Anonymous fight! Whoo!

I very nearly bought this one myself, but then The Witcher 2 came along, The Fall came along and finally Monochroma (which I'd backed) came along. So I might still buy it, but I'll give a while. Looks crazy.

The Interstellar Marines Developers Are Working On Their Linux Version Right Now
3 June 2014 at 8:15 pm UTC

Quoting: Phyrefli
Quoting: jestaQuote from February:
"Absolutely. We've mentioned this a few times in this thread, we're planning on releasing a Linux version during the first half of this year."

Well...I guess that didn't happen.
To be fair, it's still the first half of the year....

Phyrefli.

Quick! Get coding! :)

The Interstellar Marines Developers Are Working On Their Linux Version Right Now
3 June 2014 at 7:47 pm UTC Likes: 1

Quoting: liamdawe
Quoting: jestaQuote from February:
"Absolutely. We've mentioned this a few times in this thread, we're planning on releasing a Linux version during the first half of this year."

Well...I guess that didn't happen.
Was there a need to re-quote that? The developers are communicating and may have a build out in a few weeks if we are luckily, would you prefer they kept waiting and didn't openly talk about it?

Not a great tone, but relevant. What annoys me though is when "hopes" like this are portrayed by fans to be entitled "promises" of support. That's not the case here. The devs were clear that Linux was "on the roadmap" (see their Steam store page) and if you think "we plan" means "we promise" then I can only admire your wild optimism but not your basic lack of understanding of the English language.

Great to hear that this is happening and even more impressive that one of the devs would take time to visit a site like this and pitch in.

The Interstellar Marines Developers Are Working On Their Linux Version Right Now
3 June 2014 at 4:39 pm UTC

Glad this was posted... I'd confused IM with Nuclear Dawn for some reason and written it off.

@Phyrefli: as an ex-Planetside2 veteran and Ubuntu-only gamer now, the moment you put a tux symbol on that Steam page, I'll be buying IM. It looks absolutely superb. Really looking forward to being able to play this one.

The Funding Crowd 33 (May 13th - June 1st)
3 June 2014 at 12:27 pm UTC

I've just queried them and got a "thanks for your comment" banner after doing so. Time will tell. I'll keep you posted on whether they reply.

I also notice that Triggered isn't in the gaming WIKI. Any ideas who proposed it originally (I can see Speedster adding it in the article page, but that could be for anyone)?

New Release: Among The Sleep A Horror Game From A Toddlers Perspective, Has Issues
31 May 2014 at 6:03 am UTC

Looks like the graphical bugs are being worked on and since there are a few "resolved" bugs already, I imagine a patch is coming soon.

https://docs.google.com/spreadsheets/d/1XPqjj5gIEw5KZRSkikl8ZWtitHqZM7r9VYtXLRrbUjY/pubhtml

New Release: Among The Sleep A Horror Game From A Toddlers Perspective, Has Issues
30 May 2014 at 6:18 pm UTC

Yeah, the demo worked flawlessly for me too on my Nvidia card, so something must have changed for this to happen. I'm pretty sure I've pledged for this one though, so I might as well check it out this weekend.

Why The Porting Method Doesn't Matter For Linux Games
28 May 2014 at 6:16 pm UTC Likes: 1

Well, colour me stunned. A huge turnaround, Liam. At the exact point that you had me thinking "maybe Liam has a point and the underlying tech is super important!". :-)

I do wonder if we will get a sub-par Mac experience in the coming months if more of these wrapper-based games are released. I mean, Metro LL was superb and only purists would complain that it lacked some of the advanced OpenGL tweaks that the Windows version got. So I think that set a standard and therefore we were all disappointed with the shaky performance on The Witcher 2. (Well, apart from me. I'm tearing myself away from it (10 hours in) to write this comment!)

I'm mostly with you on this article. Wine/Wrappers are okay, provided they're done well, but ONLY for older games. I think we're on a slippery slope if we start mass-buying games that get launched on Windows, then wrapped for Mac/Linux a few weeks later. Screw that, frankly.

Native for new, wrapper for old, but either way, do it well and if possible beta-test before launch.