Latest Comments by KuJo
Google Stadia adds GYLT and Metro Exodus for Pro and more Stadia news
29 January 2020 at 11:48 am UTC Likes: 1

Guys, the service is not even 90 days old!

In my eyes, that really is "whining." Because in my eyes, many things are seen in a wrong light and a perceived situation becomes reality.

This Reddit article gets to the heart of the matter:
-> https://www.reddit.com/r/Stadia/comments/ev97sk/stadia_community_culture_a_refresher_and_looking/

The bottom line is that we are well placed with what Stadia has already delivered.

So I'm not going to join this choir of naysayers. I'll put things in a different order and look forward to the things that are still to come.

And I encourage everyone to see for themselves. If you look at it you see the real shine and not just the black patina that is on the outside because of all the whining.

Psyonix are ending support for Rocket League on both Linux and macOS (updated)
24 January 2020 at 1:51 pm UTC Likes: 1

It is the same with me, too. I first requested a refund with the notice that the Linux support will be removed. Was rejected!

Then I made a new request including a link to the statement from Psyonix that Steam will approve the requests. And was rejected again!

Really annoying ... not only that you are angry about the end of Linux support. Now you can also be annoyed about a lousy support when you try to get a refund.

Psyonix are ending support for Rocket League on both Linux and macOS (updated)
24 January 2020 at 9:34 am UTC Likes: 2

@Liam:
Maybe you can try a new interview with Timothee Besset? What is his opinion about the decision of Psyonix. And what is his view today on the statements he made in the interview in 2016:
-> https://www.gamingonlinux.com/articles/interview-with-timothee-besset-formerly-of-id-software-who-helped-port-rocket-league-to-linux.8097

Would certainly be interesting.

BTW - refund requested, too.

Feral Interactive are asking what you want ported to Linux again
14 January 2020 at 10:48 am UTC Likes: 3

Anything else but a "Total War"-, "Tombraider"- or "Life is Strange"-Game. ;)

DXVK 1.5 released with D9VK merged in for D3D9 support, plus a statement on DXVK's future
17 December 2019 at 11:00 am UTC

The distribution/support of DX12 in upcoming Windows games will continue to increase.

Under this aspect it will be interesting to see what VKD3D will be able to achieve.

DXVK 1.5 released with D9VK merged in for D3D9 support, plus a statement on DXVK's future
16 December 2019 at 3:47 pm UTC Likes: 3

Quoting: PatolaDoes it being in maintenance mode means there will be no D3D12 support?
D3D12 support will not come via DXVK. This will come via VKD3D of the Wine project.

Unfortunately the development of VKD3D has stalled due to the death of Jozef Kucia as main developer:
-> https://www.gamingonlinux.com/articles/jzef-kucia-wine-developer-and-founder-of-vkd3d-has-passed-away.14973

But Philip Rebohle has announced that he wants to contribute to VKD3D. At least that was his statement in November this year:
-> https://www.phoronix.com/scan.php?page=news_item&px=DXVK-Philip-More-For-VKD3D

DXVK 1.5 released with D9VK merged in for D3D9 support, plus a statement on DXVK's future
16 December 2019 at 3:29 pm UTC

QuoteOn the subject of DXVK possibly going into "maintenance mode", something a few others picked up on due to a comment on the DXVK GitHub.
I think the more interesting comment at GitHub that caused the fuss is this one:
QuoteIt's because DXVK has become a fragile, unreliable and frustrating maintenance nightmare. Most of the 1.4.x releases introduced major regressions which I cannot reproduce, and therefore cannot debug and fix.

This includes GPU hangs in Overwatch on specific maps with Nvidia GPUs (some users claim it's fixed in 1.4.6 while others still have them), rendering issues in Dishonored 2 which I can't reproduce (see ValveSoftware/Proton#823 (comment)), vertex explosions in some games which I also can't reproduce, an ongoing Star Citizen issue which I still need to debug (see #1262), and tons of weird issues that don't make any sense whatsoever (like #1266 which only seems to affect RADV).

Most of these problems are still unresolved and I have no idea how to even track them down, let alone fix them, and the ones that got "fixed" got fixed by reverting otherwise useful changes because I simply do not understand any of the issues at all.

Doing any sort of active development with this broken mess of a code base would only make this worse, and I wish I had drawn the line sooner. The only thing I still plan to do is wire up some useful Vulkan extensions and eventually merge D9VK, the rest will be bug fixing only.

This comment expresses a certain degree of frustration. And that there are problems that are no longer solved. Also the statement that the line should have been drawn before doesn't sound as if there will be special fixes for single games in the future. Either a game runs with the status of DXVK or it just doesn't work:

QuoteThe only thing I still plan to do is wire up some useful Vulkan extensions and eventually merge D9VK, the rest will be bug fixing only.

This is a significant change in development.

But don't get me wrong! I can understand him (I am a developer myself (SAP ABAP) and know what he is talking about) and understand his decision. And I am endlessly grateful to him for making it possible for me to play almost like a Windows gamer under Linux. But we should be aware of that.

DXVK will not disappear and will continue to make sure that many Windows games will run with good performance under Linux. But if this doesn't work with some games, there won't be any special adaptations or fixes anymore.

At least if this comment is still valid on GitHub from December 10th. His statements he made to GOL now actually sound a little different.

Mesa 19.3 released with huge updates for Linux open source graphics drivers
15 December 2019 at 9:35 am UTC

Quoting: The_Aquabatanyone with a PPA that has it already?? oibaf it's on 20.0-dev and sometimes padoka just takes too long.

Take the one kisak provides:
-> https://launchpad.net/~kisak/+archive/ubuntu/kisak-mesa

Stadia looks to be very limited at launch and not just the amount of games
21 November 2019 at 7:53 pm UTC

My stadia code came this morning. The shipment information for my Founders Edition came yesterday. It will arrive next monday. So I will have to play it at the PC in chrome.

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