Latest Comments by mahagr
Minecraft is set to get a huge update to the Nether with new mobs and biomes plus Bees
1 October 2019 at 7:33 am UTC
Cross-platform multiplayer isn't working in Java edition. Where did you get the bedrock edition for free? I know it's installed in some Win 10 installations, but I think it is just demo version and you still need to pay to get the full version.
1 October 2019 at 7:33 am UTC
Quoting: ChronariusWhich features are you missing in the Java Edition, and do you have a source for the phase out?
Hmmm... I can get the Windows 10 Bedrock Edition for free. Anyone tried it on Linux?
Cross-platform multiplayer isn't working in Java edition. Where did you get the bedrock edition for free? I know it's installed in some Win 10 installations, but I think it is just demo version and you still need to pay to get the full version.
Minecraft is set to get a huge update to the Nether with new mobs and biomes plus Bees
30 September 2019 at 5:16 pm UTC Likes: 1
30 September 2019 at 5:16 pm UTC Likes: 1
I was looking into buying Java edition, but saw that it doesn't have all the features and that they want to phase it out -- so ended up using Android version in my Linux box. It works just fine, except of I've not been able to get the sound to work even if I have the needed x86 libraries installed.
Canonical planning to drop 32bit support with Ubuntu 19.10 onwards
21 June 2019 at 7:31 am UTC Likes: 2
21 June 2019 at 7:31 am UTC Likes: 2
I think that forcing the maintained applications to use 64-bit code is great; I tried to run my system without 32-bit support for a while (years ago), but I was forced to install 32-bit libraries after Microsoft bought Skype and dropped 64-bit support. After that I did stop using it, but because of Steam I had to keep the 32-bit subsystem installed.
But fully dropping 32-bit support for good is a bad decision as not all software is open source and/or maintained. I love how you can run older Windows software in Linux -- software that does not work in Windows 10 anymore. This is one of the greatest benefits of Linux as you do not need to use WM to run older software if you happen to need to do that.
I don't care if the 32-bit libraries are inside the main system or in some sandbagged environment without needing to use VM to do that.
But fully dropping 32-bit support for good is a bad decision as not all software is open source and/or maintained. I love how you can run older Windows software in Linux -- software that does not work in Windows 10 anymore. This is one of the greatest benefits of Linux as you do not need to use WM to run older software if you happen to need to do that.
I don't care if the 32-bit libraries are inside the main system or in some sandbagged environment without needing to use VM to do that.
Shadow of the Tomb Raider is officially coming to Linux in 2019
17 May 2019 at 11:00 pm UTC
17 May 2019 at 11:00 pm UTC
I've been getting around 40FPS on 4K highest preset with my GTX 1080 Ti, though the game (or demo) has major drops in the framerate. I consider it to be pretty good, though it looks like other games perform slightly before, not sure why...
NVIDIA have put out a new Vulkan beta driver with better pipeline creation performance
11 January 2019 at 5:28 am UTC
Nope, I meant that it's running on P0 according to nvidia-smi and the lowest power state is P8 for GTX 1080 Ti. I know this because of my card goes from P0 go all the way down to P8 when I'm in the terminal.
Yup, nvidia-settings use Performance levels between 0 and 3 (with opposite meaning, highest is the highest), but they aren't GPU power states as stated above.
11 January 2019 at 5:28 am UTC
Quoting: devnullThink you meant P3, P0 is minimum (yes it's opposite from from CPU pstates.. or nivida-settings is broken). What is your GPU use sitting at though? Likely a browser/steam causing use. fwiw nvidia-smi does say p0 is max
Nope, I meant that it's running on P0 according to nvidia-smi and the lowest power state is P8 for GTX 1080 Ti. I know this because of my card goes from P0 go all the way down to P8 when I'm in the terminal.
Quoting: devnullnvidia-settings however is 0-3 and backward
Yup, nvidia-settings use Performance levels between 0 and 3 (with opposite meaning, highest is the highest), but they aren't GPU power states as stated above.
NVIDIA to support VESA Adaptive Sync with 'G-SYNC Compatible' branding
8 January 2019 at 6:18 am UTC
8 January 2019 at 6:18 am UTC
@slaapliedje Both my monitors claim the same, but also say 60Hz, which means that G-Sync frequency isn't set by the graphics card. In order to make sure if G-Sync is truly being used, the only way is to enable FPS counter from your monitor and start a game. If the FPS clock goes to 1-10 while loading the game, G-Sync is turned on. Of course another way to know is just to play something which isn't running >60 FPS.
Most common monitors are cheapo 24" (1080p) right now. For 1440p I would buy 27-28" monitor and for 4K I would take nothing else than 32" monitor just to keep font scaling at 1x and being still able to read the text. What comes to the screen resolution I would personally use 1440p for gaming and 4K for productivity unless you have the money to buy GTX 1080 Ti+ level graphics card.
What comes to 32" screens, I really love them. It may take a few weeks to get used to them (especially if you're used to full screen windows), but oh boy how much you can fit into a single screen!
Most common monitors are cheapo 24" (1080p) right now. For 1440p I would buy 27-28" monitor and for 4K I would take nothing else than 32" monitor just to keep font scaling at 1x and being still able to read the text. What comes to the screen resolution I would personally use 1440p for gaming and 4K for productivity unless you have the money to buy GTX 1080 Ti+ level graphics card.
What comes to 32" screens, I really love them. It may take a few weeks to get used to them (especially if you're used to full screen windows), but oh boy how much you can fit into a single screen!
NVIDIA have put out a new Vulkan beta driver with better pipeline creation performance
8 January 2019 at 6:02 am UTC
8 January 2019 at 6:02 am UTC
@slaapliedje Like the poster said, it will not work, I already tried it.
NVIDIA have put out a new Vulkan beta driver with better pipeline creation performance
7 January 2019 at 10:06 pm UTC Likes: 1
7 January 2019 at 10:06 pm UTC Likes: 1
@dubigrasu
Yes, my card stays on max power as long as I have X server showing up from the screens. It will idle in about 45 seconds if I switch to the console (Ctrl-Alt-F5). I've not tried to SSH to the computer while the screens are off, so I am not sure if the graphics card is idling when I'm not around, though my computer does go to sleep after some inactivity. Maybe I should check it out as it would be interesting to know.
I'm using GTX 1080 Ti, I'm not sure if I had the same issue when I owned GTX 1080, at least I didn't notice it with the older card... I know that the slow idle rampdown of ~45 seconds is common to everyone using recent drivers, but there's another issue where the card never sleeps, which seems to be somewhat related to multiple monitors and running compositing window manager with opengl support.
@jens
No offence taken. If you do some googling, you will see that nVidia has a lot of open source projects from research to deep learning, they even opened some of their gaming related libraries. I don't know what are their reasons to keep the drivers closed source, but some likely reasons are legal issues, code quality or hardware secrets. Even AMD and Intel aren't releasing their closed drivers, but they are replacing them with new ones which are open source. I think that nVidia as a market leader just hasn't had a reason to do that yet.
Yes, my card stays on max power as long as I have X server showing up from the screens. It will idle in about 45 seconds if I switch to the console (Ctrl-Alt-F5). I've not tried to SSH to the computer while the screens are off, so I am not sure if the graphics card is idling when I'm not around, though my computer does go to sleep after some inactivity. Maybe I should check it out as it would be interesting to know.
I'm using GTX 1080 Ti, I'm not sure if I had the same issue when I owned GTX 1080, at least I didn't notice it with the older card... I know that the slow idle rampdown of ~45 seconds is common to everyone using recent drivers, but there's another issue where the card never sleeps, which seems to be somewhat related to multiple monitors and running compositing window manager with opengl support.
@jens
No offence taken. If you do some googling, you will see that nVidia has a lot of open source projects from research to deep learning, they even opened some of their gaming related libraries. I don't know what are their reasons to keep the drivers closed source, but some likely reasons are legal issues, code quality or hardware secrets. Even AMD and Intel aren't releasing their closed drivers, but they are replacing them with new ones which are open source. I think that nVidia as a market leader just hasn't had a reason to do that yet.
NVIDIA to support VESA Adaptive Sync with 'G-SYNC Compatible' branding
7 January 2019 at 9:23 pm UTC
Yup, I have two 4K G-Sync monitors (for work, not for gaming). You will not get any game to run on both monitors -- well, I did get one Windows game to spread up like that by accident, but still no G-Sync (I believe it was in windowed mode). So I can safely say that I've not found any way to enable G-Sync on multiple monitors. You really need to disable another monitor to get G-sync to work at all.
I've heard that Windows has the same issue -- unless you get the game to run on both displays.
7 January 2019 at 9:23 pm UTC
Quoting: slaapliedjeWhat if you have two G-Sync monitors?
Yup, I have two 4K G-Sync monitors (for work, not for gaming). You will not get any game to run on both monitors -- well, I did get one Windows game to spread up like that by accident, but still no G-Sync (I believe it was in windowed mode). So I can safely say that I've not found any way to enable G-Sync on multiple monitors. You really need to disable another monitor to get G-sync to work at all.
I've heard that Windows has the same issue -- unless you get the game to run on both displays.
NVIDIA to support VESA Adaptive Sync with 'G-SYNC Compatible' branding
7 January 2019 at 11:29 am UTC
7 January 2019 at 11:29 am UTC
Just a note on G-Sync on multiple displays: Make sure you disable the secondary screen(s) from nVidia settings (or Ubuntu display settings etc) or G-Sync will not work. Just turning the screen off doesn't work either, it has to be disabled from X server. This is in latest Ubuntu, but I believe that it applies to all the other distros as well.
It's a bit annoying that you cannot use the secondary screens while gaming, but it is what it is and I can live with it. It would be cool, though, if the secondary screens would be automatically turned off just like in Windows.
It's a bit annoying that you cannot use the secondary screens while gaming, but it is what it is and I can live with it. It would be cool, though, if the secondary screens would be automatically turned off just like in Windows.
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- Direct3D 12 to Vulkan project VKD3D-Proton v2.14 out now with various performance improvements
- GE-Proton 9-21 released for Linux / Steam Deck bringing more game fixes
- The Witcher IV revealed with Ciri as the protagonist
- Core Keeper developer announced KYORA that looks suspiciously like Terraria where "every pixel is yours to shape"
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