Latest Comments by rustybroomhandle
Project Cars Beautiful Racing Sim To Release In November
25 April 2014 at 7:12 am UTC
No, it's just fantasy. Caught in a landslide...
25 April 2014 at 7:12 am UTC
Quoting: AnonymousIs this a game or real life?
No, it's just fantasy. Caught in a landslide...
Epic Games Loves Linux, Unreal Engine 4.1 Update Preview With Linux Support
4 April 2014 at 9:11 am UTC
I don't gnu what you mean.
4 April 2014 at 9:11 am UTC
Quoting: neffoWhat is this Linux thing they are talking about?
I don't gnu what you mean.
Epic Games Loves Linux, Unreal Engine 4.1 Update Preview With Linux Support
4 April 2014 at 7:45 am UTC
4 April 2014 at 7:45 am UTC
Yeah, engine support is no longer an excuse for lack of Linux support. The remaining problem is when devs taint their game with other third party tech that doesn't support Linux.
Paper Dungeons Roguelike/Tactics Game Now Out For Linux On Desura, My Thoughts & Video
22 March 2014 at 6:56 am UTC
22 March 2014 at 6:56 am UTC
This reminds me a lot of Desktop Dungeons.
Unity Confirms They Have No Plans For A Linux Editor
15 March 2014 at 11:23 am UTC Likes: 1
15 March 2014 at 11:23 am UTC Likes: 1
I'm developing using Unity. It's a really good development environment and gets stuff done. I'm running it under WINE, which is not ideal, and if I get more established as an independent developer and able to devote more time to educating myself I'd very much like to move away from it entirely.
Thing is, running the editor under Wine seems to mostly use the wine-mono stuff, making me think that shipping a Linux-native editor might not be all that much effort for them, making this attitude doubly stupid.
Would love to have my frakking votes back though! :P
Thing is, running the editor under Wine seems to mostly use the wine-mono stuff, making me think that shipping a Linux-native editor might not be all that much effort for them, making this attitude doubly stupid.
Would love to have my frakking votes back though! :P
Tropico 5 City Builder Gameplay Trailer Available, Will be On Linux
7 March 2014 at 9:51 am UTC
How does that pay for hosting and maintenance? Unconfuse me!
7 March 2014 at 9:51 am UTC
Quoting: GuestI look forward to a day when all websites are decentralized so there will be no need to rely upon things like that for support.
How does that pay for hosting and maintenance? Unconfuse me!
Hexcells & Hexcells Plus Puzzle Games Released For Linux
19 February 2014 at 7:47 pm UTC
19 February 2014 at 7:47 pm UTC
Bought this directly from the developer's site last year and it's a really good puzzle game. Smart and a good thing to play between other things.
Quoting: SuperuserWhy would I pay for Minesweeper >.>This is a dumb attitude. But I'll humour you with an answer anyway. Here's a review that sums it up: http://www.rockpapershotgun.com/2013/09/13/wot-i-think-hexcells/
XCOM: Enemy Unknown Looks Close To A Linux Release
14 February 2014 at 5:49 pm UTC
14 February 2014 at 5:49 pm UTC
By the "xcom_ew.sh" I'm assuming that this means the Enemy Within expansion will be available too. I've been holding off on picking that up till they finish this port.
Goscurry Infinite Rhythm Racer Officially Released
11 December 2013 at 8:43 am UTC
11 December 2013 at 8:43 am UTC
I have it. Great fun - the music alone is worth it. It's not an easy game though, even on the easiest difficulty.
The Maker's Eden: Point & click adventure
8 June 2013 at 8:21 am UTC
8 June 2013 at 8:21 am UTC
Hey!
It's a typical slideshow style adventure, where it's first person but you move from node to node. This is why we have gimmicked it up a bit to make the scenes less flat. There's kind-of sort-of an inventory system, but you won't be hauling items around, it's just there so you can carry and use items within an area or scene.
It's very dialogue-ish, and I guess also monologue-ish since we focus on the main character's inner-monologue a lot. To get the most out of it you'll be looking under every rock.
All mechanics in the game are such that they don't break the flow of the story, so puzzles won't be super difficult, just put there to add interaction. This does perhaps also mean that we don't have any way to artificially extend the length of the game, so it might be a bit shorter than some other games with the same amount of plot/story.
It's a typical slideshow style adventure, where it's first person but you move from node to node. This is why we have gimmicked it up a bit to make the scenes less flat. There's kind-of sort-of an inventory system, but you won't be hauling items around, it's just there so you can carry and use items within an area or scene.
It's very dialogue-ish, and I guess also monologue-ish since we focus on the main character's inner-monologue a lot. To get the most out of it you'll be looking under every rock.
All mechanics in the game are such that they don't break the flow of the story, so puzzles won't be super difficult, just put there to add interaction. This does perhaps also mean that we don't have any way to artificially extend the length of the game, so it might be a bit shorter than some other games with the same amount of plot/story.
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