Latest Comments by rustybroomhandle
OpenMW 0.40 released, playing Morrowind on Linux natively gets closer to perfection
6 September 2016 at 12:13 pm UTC
Issue is quest structure. The way they are in these games do not lend themselves well to multiplayer. Let's say you have two players co-opping - do both players get Fargoth's ring? If one player completes a quest to kill an NPC, does this quest become unavailable to the other player, or does the other player just get rewarded when player 1 completes the quest?
If said quest has multiple steps, each with dialogue options that might affect the outcome and is also determined by the player's stats, must both players have the same conversation, with different outcome? What if this causes the quest line to diverge?
None of these are unanswered questions, but they are answered in games that are specifically designed to accommodate multiplayer. Morrowind is not one of these. It would need specific multiplayer content created for it.
6 September 2016 at 12:13 pm UTC
Quoting: GuestQuoting: rustybroomhandleQuoting: SnowdrakeThis game was so awesome (superior by many aspect to its sequels). Hope openmw will finally implement a proper multiplayer for this game !
I see this requested often. What exactly would one do in a multiplayer version of this? How would questing work, for example?
I think, when people say they want an Elder Scrolls multiplayer experience, they are saying they want to explore the world with a few friends, like a co-op game. NOT like Elder Scrolls Online, which is a MMORPG.
Issue is quest structure. The way they are in these games do not lend themselves well to multiplayer. Let's say you have two players co-opping - do both players get Fargoth's ring? If one player completes a quest to kill an NPC, does this quest become unavailable to the other player, or does the other player just get rewarded when player 1 completes the quest?
If said quest has multiple steps, each with dialogue options that might affect the outcome and is also determined by the player's stats, must both players have the same conversation, with different outcome? What if this causes the quest line to diverge?
None of these are unanswered questions, but they are answered in games that are specifically designed to accommodate multiplayer. Morrowind is not one of these. It would need specific multiplayer content created for it.
OpenMW 0.40 released, playing Morrowind on Linux natively gets closer to perfection
6 September 2016 at 10:51 am UTC Likes: 2
I see this requested often. What exactly would one do in a multiplayer version of this? How would questing work, for example?
6 September 2016 at 10:51 am UTC Likes: 2
Quoting: SnowdrakeThis game was so awesome (superior by many aspect to its sequels). Hope openmw will finally implement a proper multiplayer for this game !
I see this requested often. What exactly would one do in a multiplayer version of this? How would questing work, for example?
Unity 5.5 beta released for Linux, the first release from a unified codebase
1 September 2016 at 1:41 pm UTC Likes: 2
1 September 2016 at 1:41 pm UTC Likes: 2
I've developing with Unity on Linux exclusively for a while now, and it has just been getting better and better.
And some spam for you :) - this is my entry for last weekend's Ludum Dare A bit rough (I had a major case of the lazies), but 100% made on Linux.
And some spam for you :) - this is my entry for last weekend's Ludum Dare A bit rough (I had a major case of the lazies), but 100% made on Linux.
Looks like Subnautica from the Natural Selection 2 developers won't get Linux support
25 August 2016 at 11:24 am UTC Likes: 1
Ordinarily yes. The engine itself is definitely a one-click-all-platforms type deal, but this falls apart when you start adding in third party libraries that are not so cross-platform and you have no control over. There's also a fair amount of rope to hang yourself with with your own code.
25 August 2016 at 11:24 am UTC Likes: 1
Quoting: lucifertdarkActually from what I've seen for some games using Unity it IS as simple as pressing a button to port it to Linux, but I'm willing to haggle the point.
Ordinarily yes. The engine itself is definitely a one-click-all-platforms type deal, but this falls apart when you start adding in third party libraries that are not so cross-platform and you have no control over. There's also a fair amount of rope to hang yourself with with your own code.
FEZ has a massive 1.2 update that switches out MonoGame for FNA & SDL2
19 August 2016 at 5:29 pm UTC Likes: 5
Because different people have different tastes. Words like "good", "bad", "boring", "badass" are completely subjective. There's nothing wrong with liking or disliking something that others have an opposite opinion of.
19 August 2016 at 5:29 pm UTC Likes: 5
Quoting: edoI tried this game and it was boring, yet people always keep saying than its a great game
Because different people have different tastes. Words like "good", "bad", "boring", "badass" are completely subjective. There's nothing wrong with liking or disliking something that others have an opposite opinion of.
No Man's Sky has been shown to work rather well in Wine on Linux
18 August 2016 at 11:25 am UTC
18 August 2016 at 11:25 am UTC
My Google-fu must be broken, but I can't find any mention anywhere of NMS using PhyreEngine. It's not even mentioned in the game itself in the startup logo screen.
Aspyr Media are teasing something to come in three days time (updated)
17 August 2016 at 4:17 pm UTC
See also, Family Farm (on Linux) http://www.familyfarmgame.com/en/family-farm-game - it's also not a simulator, but quite a relaxing take on farming games. Leans in the direction of Harvest Moon a bit, same as Stardew Valley.
17 August 2016 at 4:17 pm UTC
Quoting: tuubiQuoting: GuestStardew is a fun game about farming (among other things), but it's definitely not a simulator.Quoting: Dax TailorI hope it is a farming simulation, like "Landwirtschafts Gigant" (http://store.steampowered.com/app/259910) ;)
As far as I know there is nothing like it for Linux yet.
We just got Stardew Valley.
See also, Family Farm (on Linux) http://www.familyfarmgame.com/en/family-farm-game - it's also not a simulator, but quite a relaxing take on farming games. Leans in the direction of Harvest Moon a bit, same as Stardew Valley.
No Man's Sky has been shown to work rather well in Wine on Linux
16 August 2016 at 10:16 pm UTC Likes: 1
Heh, that one's been doing the rounds, and good for a chuckle. I have been watching my partner play NMS for a few days now and have seen quite a few planets that look as good or better than that E3 footage. Most planets don't have such dense animal populations though. The underwater bits are quite stunning too.
16 August 2016 at 10:16 pm UTC Likes: 1
Quoting: subBTW
Heh, that one's been doing the rounds, and good for a chuckle. I have been watching my partner play NMS for a few days now and have seen quite a few planets that look as good or better than that E3 footage. Most planets don't have such dense animal populations though. The underwater bits are quite stunning too.
Total War: WARHAMMER is still coming to Linux, being ported by Feral Interactive
4 August 2016 at 9:58 am UTC Likes: 2
4 August 2016 at 9:58 am UTC Likes: 2
They have updated it on their "upcoming" radar, but interestingly it's neither of the two items in the "very soon" zone.
Stardew Valley now DRM free for Linux on GOG, we have a bunch of keys to give away!
3 August 2016 at 5:59 pm UTC Likes: 7
3 August 2016 at 5:59 pm UTC Likes: 7
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