Latest Comments by Hamish
Building a Retro Linux Gaming Computer - Part 14: Return to Na Pali
28 February 2022 at 9:51 pm UTC

Quoting: GuestIt's mostly a way for me to get to the data files using innoextract. Not sure I have the cds with me anymore.
Lutris just lets you point to the GOG.com installer itself and extracts it all for you, which is handy as OldUnreal themselves were limited in how they could package the Linux version:
Quoting: OldUnreal FAQ227 version is having a complete native port. Wine is not needed to run it. But since there is no Linux installer yet with permission from EPIC, Wine is needed to install the base game and the patch itself. After installing it Wine is no longer needed and the game can be run with UnrealLinux.bin
https://www.oldunreal.com/wiki/index.php?title=Oldunreal_227_Linux_FAQ

Building a Retro Linux Gaming Computer - Part 14: Return to Na Pali
28 February 2022 at 9:10 pm UTC

Quoting: GuestI never managed to play Return to Na Pali until I picked it up on GOG. Never could find expansion in stores, and by the time "alternative methods" were available I'd basically moved on to other games. Maybe I should get those games and play them through.
If you do decide to play through Unreal Gold with the GOG.com version then I would highly recommend doing it through Lutris. Most of the time I avoid game managers as I prefer getting my own hands dirty, but in the case of the OldUnreal patch Lutris really is the most painless way of setting it up.

Building a Retro Linux Gaming Computer - Part 13: Looks Almost Unreal
24 February 2022 at 12:03 am UTC Likes: 1

Quoting: thelimeydragon
Quoting: rea987Will there be a Rune review on legacy and modern hardware?
I've played Rune on modern hardware. To get it to work correctly I had to use the taskset command. The game does not seem to like multi-core CPUs and acts extremely weird unless forced to a single CPU.
I do own Rune and I have played through the demo on Dianoga, but it is too much for the hardware. Even on Windows 98 it struggles. I do have some plans for it in the future but that is beyond the scope of what I am covering right now.

As for my running the game on modern Linux, I already detailed that in a previous article:
https://www.gamingonlinux.com/2020/02/the-sad-case-of-unreal-engine-1-on-mesa-and-linux-in-2020/

OldUnreal saved the day for Unreal Tournament but Rune is still difficult.

Building a Retro Linux Gaming Computer - Part 13: Looks Almost Unreal
22 February 2022 at 8:31 pm UTC

Quoting: LightkeyThere actually were quite a few strategy games, even though none of them were classic RTS titles (Theocracy might be the closest, would be great if you made a retrospective on that, even if it would be just complaining about how buggy it is).
Theocracy is a fantastic suggestion that had slipped my mind until now. The game has to be ran at 16 bit colours and also has issues with newer glibc versions, so a perfect fit for Dianoga. It also seems to have been sold like Terminus with the Linux version included alongside the Windows release, so it should not be that hard to find.

At first it looked like the only place selling a dedicated Linux release was Amazon Germany, so I was considering sending you a private message about it, but I think I can get it in English instead.

Quoting: LightkeyCase in point: SimCity was released for Linux around the same time as DOOM (both shareware). I have yet to find out which of the two was the first commercial game released for Linux.
My understanding is that SimCity was a UNIX port that just happened to work on Linux, rather than a dedicated port to Linux such as Dave Taylor did for Doom, Quake, and Abuse. An academic distinction though.

Quoting: GuestThe joys of playing around with X settings manually back then! Wait...was that before X.org? I think it was still XFree86 back then.
As mentioned in the article, my install of Red Hat Linux 7.3 Valhalla is still using XFree86 at least. And powering just a 15" LCD monitor playing games at a paltry 640x480 to boot.

Building a Retro Linux Gaming Computer - Part 13: Looks Almost Unreal
21 February 2022 at 11:39 pm UTC

For the hell of it I just played through "AS-Overlord" again on my Arch Linux machine using the OldUnreal 469 Patch and the difference between the two was night and day. Honestly was a little hard to adjust.

Building a Retro Linux Gaming Computer - Part 13: Looks Almost Unreal
21 February 2022 at 10:16 pm UTC

Quoting: thelimeydragonIs Sim City 3000 on the to-do list? :p
It definitely would be if I had the Linux version of it which I do not have at present sadly. I really should play a simulation or strategy title at some point just to break up all of the first person shooters, but they really did dominate the Linux gaming scene at the time and for a good while afterwards too.

It does strike me that Loki Software never ported any cRPGs over to Linux. We did get Neverwinter Nights from BioWare themselves in 2002 at the very least. Things have improved a great deal there.

Building a Retro Linux Gaming Computer - Part 13: Looks Almost Unreal
21 February 2022 at 8:17 pm UTC Likes: 1

Quoting: slaapliedjeThe requirements on those should be fairly low, and it would be impressive to see how they run on a Pentium 2 or 3.
Based on my own experiences trying to get certain Indie games working on my brother's older but still much newer laptops you might be surprised. Despite how they look they are not programmed anywhere near as efficiently as actual retro titles. It still might be worth a go though.

Building a Retro Linux Gaming Computer - Part 13: Looks Almost Unreal
21 February 2022 at 7:30 pm UTC Likes: 5

The final Game of the Year Edition installer can be downloaded here:
http://www.ut-files.com/index.php?dir=Patches/&file=ut-install-436-GOTY.run

The UTGLR 3.6 renderer can be grabbed here:
http://www.ut-files.com/index.php?dir=Video_Renders/OpenGL/&file=utglr36_for_linux.zip

A review of the game by Matt Matthews for Linux Games is archived here:
https://web.archive.org/web/20001101213320/http://www.linuxgames.com/reviews/ut.html

A review of Unreal Tournament for linuxgaming.net is archived here:
https://web.archive.org/web/20030530121235/http://linuxgaming.net/modules.php?name=Reviews&rop=showcontent&id=13

A detailed retrospective of the game by LGR including on Linux can be viewed here:
https://www.youtube.com/watch?v=XRF06DpQE0c

And my raw Unreal Tournament timedemo data can be found here:
http://icculus.org/~hamish/dianoga/ut99-timedemos.txt

Retro x86-based machine emulator 86Box v3.2 brings Linux support
18 February 2022 at 5:51 pm UTC

Quoting: GuestThat doesn't mean there can't be popular approaches however, and actually it's highly likely that only a couple of package formats will be required (probably only .deb, and a tarball as a distro-agnostic approach) to cover the majority of users.
Just as an aside, I must admit to getting some small satisfaction when using Red Hat Linux 7.3 at how it was RPM packages that were the expected default with the software available at the time, with .deb packages being an afterthought. By the time I was using Fedora as my daily driver that had already switched outside of enterprise environments, so it did sometimes feel like you were being treated as a second class citizen.

Of course now I am on Arch with the wonder that is the AUR. I actually just setup vkQuake and Yamagi Quake II on my brother's new Pangolin laptop running Fedora 35, and I just got lazy and copied over the builds I made on my Arch machine using makepkg. These worked great, and better than the actually packaged version of Yamagi Quake II for Fedora which refused to play the music and videos properly.