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Latest Comments by Hamish
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15 November 2011 at 9:49 pm UTC

Nice, will read through it more when I have the time. :D

Desura client may be open sourced
13 November 2011 at 2:57 am UTC

I am not quite sure how they can get the dual-licensing working with the GPL. Might be best to use a license that does not have anti-linking protections in this case.

EDIT: Okay, having read this it makes more sense now:

QuoteThe lone developer of the Desura client writes about his intentions to create an open-source projectout of it under the GPLv3. Th server-side portion of the distribution platform would remain closed-up.


http://www.phoronix.com/scan.php?page=news_item&px=MTAxNDA

New Game: Project Black Sun
8 November 2011 at 5:29 pm UTC

Hey, in my opinion it would be a disservice to refer to Helena as only a platformer. ;)

New Game: Project Black Sun
8 November 2011 at 7:35 am UTC

Hey, I was not beating on platformers, just that there seems to be a bit of an indie preoccupation with them.

Anyway, I just played through the first episode of the original Duke Nukem a few months ago through Dosbox. :)

New Game: Project Black Sun
8 November 2011 at 2:42 am UTC

Quake style shooters are there thanks to there being a lot of easy code available and solid tools to build them mostly thanks solely to John Carmark. If you want more variation, blame the developers of other titles for not being as community minded. Thankfully that is one of my favourite genres, so I am well covered.

As for the platformers, well, they have been the quintessential "indie" game since Cave Story. I must admit I am a little tired of hearing about some "innovative" Indie title which is just a rehash of a classic shareware platformer. I am fine with them being there, but I do not care if you added some funky physics effects or time control or metaphysical f**k ups , it is still basically Duke Nukem, Commander Keen, or Mario.

As it is though, I would find it in bad taste to complain to loudly about such things, as we are not yet in a position that we can demand developer attention as loudly as that. Every developer we get we must all be grateful to. Especally since the reason we are stuck in these moulds are because these developers are the only ones to give a proper s***t about us.

Pardon my self-censored language. :p

Blue Libra and Thunder Fleets released for Linux
5 November 2011 at 4:08 am UTC

Because I would never download anything over 30 MB over my bandwidth restricted internet connection?

I downloaded most of my Humble Indie Bundle titles at my uncles as he was somehow lucky enough to get unlimited. I would mostly try to redeem them on Desura just to play with the thing when it is released. As it stands, actually using its services properly is in many ways inaccessible to me. But I still want to play with it. :P

Blue Libra and Thunder Fleets released for Linux
4 November 2011 at 10:47 pm UTC

Ah, okay, nifty. So I could add the games to an account and not download them with the client.

Blue Libra and Thunder Fleets released for Linux
4 November 2011 at 5:21 pm UTC

Ah, thanks for the link Bumbadar.

Slightly Off Topic: When you redeem a Humble Bundle purchase on Desura, what happens exactly? Does it add the game to your account and does Desura try to download its own copy, or what?

Blue Libra and Thunder Fleets released for Linux
4 November 2011 at 3:28 am UTC

Hmmm... Thunder Fleets looks rather naval novel. Still, any word on when Desura for Linux is finally going to be out of Beta?

2 new games added to the latest Humble
2 November 2011 at 7:39 pm UTC

Thanks for the clarification Xpander (and Cheesness). It makes a bit more sense now.