Latest Comments by Hamish
2 new games added to the latest Humble
2 November 2011 at 1:13 am UTC

Why could they not just get these games into the damn thing in the beginning? Or maybe they could have held out on the last Bundle and had both the games in this one and the last and had one proper Bundle? I really am beginning to wonder...

Considering the last full Bundle made over 2 million, they would not even have lost any money. I really do not understand this.

The Humble Voxatron Bundle
31 October 2011 at 8:28 pm UTC

I do not remember every news post on GOL (I do read them though)...

As I said, game itself is probably cool (as voxels are cool), but one alpha does not a bundle make in my opinion...

The Humble Voxatron Bundle
31 October 2011 at 6:16 pm UTC

And this time it is only an Alpha... *whacks head into the wall*

Seriously, the game may be great (I am not sure, had not heard of it), but in my opinion all this is doing is devaluing the Humble Indie Bundle brand. And with this a good reputation is the most important thing you can have.

They should have less Bundles, maybe only two or three a year, and work on making each a quality purchase. This just seems lazy and complacent.

Again, not a dig on the game, just the direction the Bundle's seems to be going

Amnesia 75% off Halloween sale
31 October 2011 at 4:29 am UTC

They did something like this last year too I recall. I guess they are predicatable in a good way. :p

Kot-in-Action to make a quake style shooter?
23 October 2011 at 8:15 pm UTC


I for one put my vote down for a new Quake and Doom like shooter. :D

Subversion no more?
22 October 2011 at 5:59 pm UTC

Hmm... I should really play one of the Introversion games on of these days...

Trine 2 update
20 October 2011 at 5:49 pm UTC

We did not get Trine for Linux until over a year after it was released for Windows, and now we are winging that we have to wait a few months for Trine 2? I really do not understand it...

Trine 2 update
19 October 2011 at 8:06 pm UTC

I am really starting to get annoyed now by people complaining about the lack of same day Linux ports. As long as we get it eventually, I am happy with the world, and saying "oh, then it is never going to come" is just hurting our platform and hurting morale.

As far as Trine 2 goes, you should remember that the port is not done by them, but Alternative Games, so it makes a certain amount of sense it will take a little longer. In many ways this is a GOOD thing, as we get a version already beaten into shape by players triggering bugs on other platforms, not to mention what will be found while it is being ported.

Try looking on the bright side for once... what, did UT3 scar us all for life?

Postal 3, not yet, but maybe in the future
28 October 2011 at 9:01 pm UTC

Looks like they are going for Plan B, just got a message from RWS (I'm on their mailing list now?) that they got a deal to publish the game on Steam in December alongside the Russian release in November.

http://store.steampowered.com/app/10220/

Once those two are out of the way, they will probably get someone in for the Linux and Mac ports (noticing that Mac is not currently listed on the Steam page). Based on Vince's comments, they will probably try and hand that job over to Ryan Gordon again (he did do the Mac and Linux ports for Postal 2 after all, so it would be fitting for him to do the Postal III ones as well).

I notice how the console ports are still up in the air as to how they will be handled as well, with the message stating that the game will be "Initially available in PC format, deals are already in motion to bring the game to console format." So we are not the only ones without firm details available yet.

Postal 3, not yet, but maybe in the future
19 October 2011 at 7:54 pm UTC

I think Postal 3 will still come, Vince is a good man and does not try to disappoint. I also do not see why Source is any different than Unreal was back in the day (remember, Unreal Warfare only had Direct3D on Windows, though it did have an OpenGL renderer available for developers). So if Ryan was able to port that, he or someone like him can port Source. It is not like it needs Steamwoks or anything.

Also remember, that the November 3rd release date only seems to refer to the original Russian release date, which I am guessing Akella will be doing themselves anyway. That is how they got involved in Postal III's development, they published the original Postal games in Russian, and RWS was impressed that they were one of the few publishers with the balls and the diginity not to screw them over (anyone play Apocalpyse Weekend? :p).

So at the this point, a North American release is still up in the air, let alone a release for Linux and Mac and the like. And remember what the man himself told me in February, which gives a whole new light to this situation:
Quote Like you and yours we are anxious and frustrated. I hate saying Shit [I'm] not sure about but I will share with you what I know. It looks like May if all goes well. We are hopeful to reach a distribution deal at GDC and worse case we go [direct download] and will find another team [for] Linux.


Well, we all know that a May release did not happen, mostly because Akella was still not comfortable that the game was ready quite yet, but now they are and it does not seem like RWS was able to find someone willing to work with them. So, that may very well leave them with Plan B, go digital download to just get the damn thing out there, and then get "another team for Linux". So yes, it is coming, but when you are one of the most hated developers in the world, it is not going to be easy. But Vince is a good man. And he will make it happen.