Latest Comments by Hamish
Dirk 2 Testers needed!
23 August 2011 at 9:05 pm UTC
23 August 2011 at 9:05 pm UTC
All right, downloaded new binary, installed it, crashed it, email sent to you with the ddlog.txt. I hope it helps.
Dirk 2 Testers needed!
23 August 2011 at 7:33 pm UTC
23 August 2011 at 7:33 pm UTC
Sorry Troy, no go on R600 for me on my Fedora 13 machine:
Quote[hamish@griffindor ~]$ cd /home/hamish/.games/DirkTest/DirkDashing2Trial
[hamish@griffindor DirkDashing2Trial]$ ./dirk2
dirkdashing2: radeon_texture.c:687: radeon_store_teximage: Assertion `dstRowStride' failed.
./dirk2: line 35: 10930 Aborted (core dumped) ./dirkdashing2
[hamish@griffindor DirkDashing2Trial]$
Dirk 2 Testers needed!
19 August 2011 at 8:07 pm UTC
19 August 2011 at 8:07 pm UTC
I just tried it out on our living room computer running Fedora 14 which is also using the free classic mesa radeon driver supplied with the system.
As you can see, I encountered the same error. It is interesting that you mentioned lighting though, as in both Doom3 and Penumbra I had to turn off certain lighting and shadowing related settings, otherwise I would get display distortions. The games would run fine, but would not look quite right. If this is related to the problems with Dirk 2, I am pretty damn sure it would be fixed if I was using Fedora 15. Just have to wait for the disk to come down to make sure though.
Here are the living room computers specs:
Operating System: Fedora 14 Linux
Video Card: ATI Radeon 7500
Memory: 1 Gigabyte
Processor: Intel Celeron 1300 MHz
Hard drive: 250 GB
Quote[hamish@ravenclaw ~]$ cd /home/hamish/DirkDashing2Trial
[hamish@ravenclaw DirkDashing2Trial]$ ./dirk2
dirkdashing2: radeon_texture.c:700: radeon_store_teximage: Assertion `dstRowStride' failed.
./dirk2: line 35: 25194 Aborted (core dumped) ./dirkdashing2
[hamish@ravenclaw DirkDashing2Trial]$
As you can see, I encountered the same error. It is interesting that you mentioned lighting though, as in both Doom3 and Penumbra I had to turn off certain lighting and shadowing related settings, otherwise I would get display distortions. The games would run fine, but would not look quite right. If this is related to the problems with Dirk 2, I am pretty damn sure it would be fixed if I was using Fedora 15. Just have to wait for the disk to come down to make sure though.
Here are the living room computers specs:
Operating System: Fedora 14 Linux
Video Card: ATI Radeon 7500
Memory: 1 Gigabyte
Processor: Intel Celeron 1300 MHz
Hard drive: 250 GB
Dirk 2 Testers needed!
19 August 2011 at 7:37 pm UTC
19 August 2011 at 7:37 pm UTC
Hmm... based on that, I think I should get it tested on some of my other computers. Might just be an isolated bug. :confused:
Based on what I got when I put it into Google, it can be a fairly common but still not explained error. At least, I could not find any explanations. I will post again if I make any progress or do further testing.
Based on what I got when I put it into Google, it can be a fairly common but still not explained error. At least, I could not find any explanations. I will post again if I make any progress or do further testing.
Dirk 2 Testers needed!
19 August 2011 at 7:13 pm UTC
19 August 2011 at 7:13 pm UTC
Mixed results on my test of the game on a fully updated Fedora 13 system using the free R600 classic mesa radeon driver supplied with the system.
The installer worked like a charm, and despite acting and looking like something from Windows 95, got the job done well. I then loaded up a terminal, and changed into the games install directory in order to launch the game and be able to see any messages. I was first greeted with a missing library message, but that library was in the install directory, so I directed the game to it with a quick LD_LIBRARY_PATH command. Once I had done this, the game launched and everything seemed to work fine. The menus worked fine, I had working audio playing, everything seemed great. I clicked new game and read through your cute back-story, and was then greeted with the select chapter screen. After reading the instructions at the bottom of the screen, I selected the first and only available chapter, and was kicked back to desktop.
Upon analysing the terminal output, it seemed to have hit a graphics driver error or bug. Though I am not sure if you are interested in having the game work on the free drivers or are just interested in the vendor supplied blobs (though getting your game to work on Intel GMAs which use the same infrastructure I would think to be important given your target market). As a test I also downloaded the original Dirk Dashing games demo, and other than the same issue with the libraries, it worked fine. Still, given the speed of the free drivers development over the past year, I would not be surprised if it worked without a hitch on a Fedora 15 system with the Gallium3D R600 driver. Unfortunately, I have lost all my Fedora 15 disks, but we are downloading the Fedora 15 LXDE spin as we speak. Once we have that down, I may boot that up on my computer and see if I can get it running from that.
I can assure you however that my current system is quite capable though, as I have played Doom 3, Prey, and Penumbra on it. It does lack support for the external S3TC library as that is only supported by the Gallium3D driver, but if you are using S3TC I would advise against it, especially since your game would most likely not be needing it. However, based on the error message, I doubt that is the problem.
In case it helps, here are my full hardware specs:
Operating System: Fedora 13 Linux
Video Card: ATI Radeon HD 4670
Memory: 4 Gigabytes
Processor: AMD Sempron CPU 2.7 Ghz
Hard drives: 71.6 GB and 35 GB
Hope that is enough detail for you. :D
Quote[hamish@griffindor ~]$ cd /home/hamish/.games/DirkDashing2Trial
[hamish@griffindor DirkDashing2Trial]$ ./dirkdahsing2
bash: ./dirkdahsing2: No such file or directory
[hamish@griffindor DirkDashing2Trial]$ ./dirkdashing2
./dirkdashing2: error while loading shared libraries: libCommon.so: cannot open shared object file: No such file or directory
[hamish@griffindor DirkDashing2Trial]$ export LD_LIBRARY_PATH=/home/hamish/.games/DirkDashing2Trial
[hamish@griffindor DirkDashing2Trial]$ ./dirkdashing2dirkdashing2: radeon_texture.c:687: radeon_store_teximage: Assertion `dstRowStride' failed.
Aborted (core dumped)
[hamish@griffindor DirkDashing2Trial]$
The installer worked like a charm, and despite acting and looking like something from Windows 95, got the job done well. I then loaded up a terminal, and changed into the games install directory in order to launch the game and be able to see any messages. I was first greeted with a missing library message, but that library was in the install directory, so I directed the game to it with a quick LD_LIBRARY_PATH command. Once I had done this, the game launched and everything seemed to work fine. The menus worked fine, I had working audio playing, everything seemed great. I clicked new game and read through your cute back-story, and was then greeted with the select chapter screen. After reading the instructions at the bottom of the screen, I selected the first and only available chapter, and was kicked back to desktop.
Upon analysing the terminal output, it seemed to have hit a graphics driver error or bug. Though I am not sure if you are interested in having the game work on the free drivers or are just interested in the vendor supplied blobs (though getting your game to work on Intel GMAs which use the same infrastructure I would think to be important given your target market). As a test I also downloaded the original Dirk Dashing games demo, and other than the same issue with the libraries, it worked fine. Still, given the speed of the free drivers development over the past year, I would not be surprised if it worked without a hitch on a Fedora 15 system with the Gallium3D R600 driver. Unfortunately, I have lost all my Fedora 15 disks, but we are downloading the Fedora 15 LXDE spin as we speak. Once we have that down, I may boot that up on my computer and see if I can get it running from that.
I can assure you however that my current system is quite capable though, as I have played Doom 3, Prey, and Penumbra on it. It does lack support for the external S3TC library as that is only supported by the Gallium3D driver, but if you are using S3TC I would advise against it, especially since your game would most likely not be needing it. However, based on the error message, I doubt that is the problem.
In case it helps, here are my full hardware specs:
Operating System: Fedora 13 Linux
Video Card: ATI Radeon HD 4670
Memory: 4 Gigabytes
Processor: AMD Sempron CPU 2.7 Ghz
Hard drives: 71.6 GB and 35 GB
Hope that is enough detail for you. :D
Trine 2 New Co-op Trailer
20 August 2011 at 4:36 pm UTC
20 August 2011 at 4:36 pm UTC
Hey, I might just be getting that game since it is included in a cheap 6 Pack Collection for the Sega Genesis on Amazon, and we are preparing to do a big order from there. Still would end up paying more for that than we did for the console in the first place though. :p
http://www.amazon.com/6-Pak-sega-genesis/dp/B00005043U/ref=sr_1_1?s=videogames&ie=UTF8&qid=1313858067&sr=1-1
http://www.amazon.com/6-Pak-sega-genesis/dp/B00005043U/ref=sr_1_1?s=videogames&ie=UTF8&qid=1313858067&sr=1-1
Trine 2 New Co-op Trailer
19 August 2011 at 9:34 pm UTC
19 August 2011 at 9:34 pm UTC
Man, and I have yet to play through the original Trine yet. Or even Shadowgrounds. Frozenbyte and Alternative Games are getting me swamped with choice. :D
Asylum
19 August 2011 at 2:57 am UTC
19 August 2011 at 2:57 am UTC
Jesus Christ! What the hell kind of rock was this thing hiding under for so long for all of us not to have heard about it before?! :eek:
Still, where does it mention that it will work on Linux? And what engine is it using? Questions, questions... :)
Edit: Now this makes sense, they only announced all the platforms on August 12:
http://www.justadventure.com/Press_Releases/AsylumNewsScrnshts_Aug12_11.shtm
[B]
Still, where does it mention that it will work on Linux? And what engine is it using? Questions, questions... :)
Edit: Now this makes sense, they only announced all the platforms on August 12:
Quote[/B]
Following a chilling gameplay video, Senscape is now introducing the first batch of official screenshots from Asylum in all their high-definition glory, culminating a week of strong updates about this hotly anticipated horror adventure which is confirmed for Windows, Mac OS X, Linux and iPad.
http://www.justadventure.com/Press_Releases/AsylumNewsScrnshts_Aug12_11.shtm
[B]
Windys 1.5.0 Released
13 August 2011 at 9:57 am UTC
13 August 2011 at 9:57 am UTC
That is a really old development shot from the Wiki article by the way, all the way back from 2008. Not that the interface has changed much since then, but here is a shot from the orignal 1.0.0 release:
Minecraft Wedding Weekend
13 August 2011 at 8:30 am UTC
13 August 2011 at 8:30 am UTC
All I can say is... I wub vector graphics. There would be no problems there. :P
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